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Fix one more case of local variable preference

This commit is contained in:
Dean Herbert
2020-11-05 15:25:20 +09:00
Unverified
parent 4457e363d3
commit e2d028908a
@@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
@@ -94,14 +95,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner spinner))
if (!(drawableHitObject is DrawableSpinner d))
return;
using (BeginAbsoluteSequence(spinner.HitObject.StartTime - spinner.HitObject.TimePreempt, true))
Spinner spinner = d.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.HitObject.StartTime - spinner.HitObject.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.HitObject.TimeFadeIn / 2);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
}
protected override void Update()