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Make direction setting more clear

This commit is contained in:
Dean Herbert 2020-10-28 14:35:42 +09:00
parent 0a7f3dc19b
commit 3e5322541d

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
@ -112,15 +113,9 @@ namespace osu.Game.Rulesets.Replays
/// <returns>The usable time value. If null, we should not advance time as we do not have enough data.</returns>
public override double? SetFrameFromTime(double time)
{
if (!CurrentTime.HasValue)
{
currentDirection = 1;
}
else
{
currentDirection = time.CompareTo(CurrentTime);
if (currentDirection == 0) currentDirection = 1;
}
updateDirection(time);
Debug.Assert(currentDirection != 0);
if (HasFrames)
{
@ -171,5 +166,18 @@ namespace osu.Game.Rulesets.Replays
return CurrentTime = time;
}
private void updateDirection(double time)
{
if (!CurrentTime.HasValue)
{
currentDirection = 1;
}
else
{
currentDirection = time.CompareTo(CurrentTime);
if (currentDirection == 0) currentDirection = 1;
}
}
}
}