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Merge branch 'master' into perform-from-menu-dialog-aware

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Bartłomiej Dach 2020-11-12 15:05:45 +01:00 committed by GitHub
commit 96fbfc33fa
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29 changed files with 410 additions and 111 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1110.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1111.0" />
</ItemGroup>
</Project>

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -54,12 +55,77 @@ namespace osu.Game.Rulesets.Mania.Tests
}
}
[Test]
public void TestHoldNoteMissAfterNextObjectStartTime()
{
var objects = new List<ManiaHitObject>
{
new HoldNote
{
StartTime = 1000,
EndTime = 1010,
},
new HoldNote
{
StartTime = 1020,
EndTime = 1030
}
};
performTest(objects, new List<ReplayFrame>());
addJudgementAssert(objects[0], HitResult.IgnoreHit);
addJudgementAssert(objects[1], HitResult.IgnoreHit);
}
[Test]
public void TestHoldNoteReleasedHitAfterNextObjectStartTime()
{
var objects = new List<ManiaHitObject>
{
new HoldNote
{
StartTime = 1000,
EndTime = 1010,
},
new HoldNote
{
StartTime = 1020,
EndTime = 1030
}
};
var frames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000, ManiaAction.Key1),
new ManiaReplayFrame(1030),
new ManiaReplayFrame(1040, ManiaAction.Key1),
new ManiaReplayFrame(1050)
};
performTest(objects, frames);
addJudgementAssert(objects[0], HitResult.IgnoreHit);
addJudgementAssert("first head", () => ((HoldNote)objects[0]).Head, HitResult.Perfect);
addJudgementAssert("first tail", () => ((HoldNote)objects[0]).Tail, HitResult.Perfect);
addJudgementAssert(objects[1], HitResult.IgnoreHit);
addJudgementAssert("second head", () => ((HoldNote)objects[1]).Head, HitResult.Great);
addJudgementAssert("second tail", () => ((HoldNote)objects[1]).Tail, HitResult.Perfect);
}
private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
}
private void addJudgementAssert(string name, Func<ManiaHitObject> hitObject, HitResult result)
{
AddAssert($"{name} judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
}
private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@ -44,9 +43,6 @@ namespace osu.Game.Rulesets.Mania.UI
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
public void HandleHit(DrawableHitObject hitObject)
{
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
{
if (obj.Judged)

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@ -125,6 +125,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{
if (!enabled) return null;
if (component is OsuSkinComponent osuComponent && osuComponent.Component == OsuSkinComponents.SliderBody)
return null;
return new OsuSpriteText
{
Text = identifier,

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@ -27,17 +27,23 @@ namespace osu.Game.Rulesets.Osu.Mods
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables)
d.ApplyCustomUpdateState += applyFadeInAdjustment;
{
d.HitObjectApplied += applyFadeInAdjustment;
applyFadeInAdjustment(d);
}
base.ApplyToDrawableHitObjects(drawables);
}
private void applyFadeInAdjustment(DrawableHitObject hitObject, ArmedState state)
private void applyFadeInAdjustment(DrawableHitObject hitObject)
{
if (!(hitObject is DrawableOsuHitObject d))
return;
d.HitObject.TimeFadeIn = d.HitObject.TimePreempt * fade_in_duration_multiplier;
foreach (var nested in d.NestedHitObjects)
applyFadeInAdjustment(nested);
}
private double lastSliderHeadFadeOutStartTime;

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public class TestSceneKiaiHitExplosion : TaikoSkinnableTestScene
{
[Test]
public void TestKiaiHits()
{
AddStep("rim hit", () => SetContents(() => getContentFor(createHit(HitType.Rim))));
AddStep("centre hit", () => SetContents(() => getContentFor(createHit(HitType.Centre))));
}
private Drawable getContentFor(DrawableTestHit hit)
{
return new Container
{
RelativeSizeAxes = Axes.Both,
Child = new KiaiHitExplosion(hit, hit.HitObject.Type)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
private DrawableTestHit createHit(HitType type) => new DrawableTestHit(new Hit { StartTime = Time.Current, Type = type });
}
}

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@ -114,6 +114,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
case TaikoSkinComponents.TaikoExplosionKiai:
// suppress the default kiai explosion if the skin brings its own sprites.
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
if (hasExplosion.Value)
return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue);
return null;
case TaikoSkinComponents.Scroller:
if (GetTexture("taiko-slider") != null)
return new LegacyTaikoScroller();

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@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Taiko
TaikoExplosionMiss,
TaikoExplosionOk,
TaikoExplosionGreat,
TaikoExplosionKiai,
Scroller,
Mascot,
}

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@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.UI
{
public class DefaultKiaiHitExplosion : CircularContainer
{
public override bool RemoveWhenNotAlive => true;
private readonly HitType type;
public DefaultKiaiHitExplosion(HitType type)
{
this.type = type;
RelativeSizeAxes = Axes.Both;
Blending = BlendingParameters.Additive;
Masking = true;
Alpha = 0.25f;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker,
Radius = 60,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
this.FadeOut(250);
Expire(true);
}
}
}

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@ -1,71 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
{
public class KiaiHitExplosion : CircularContainer
public class KiaiHitExplosion : Container
{
public override bool RemoveWhenNotAlive => true;
[Cached(typeof(DrawableHitObject))]
public readonly DrawableHitObject JudgedObject;
private readonly HitType type;
public KiaiHitExplosion(DrawableHitObject judgedObject, HitType type)
private readonly HitType hitType;
private SkinnableDrawable skinnable;
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
public KiaiHitExplosion(DrawableHitObject judgedObject, HitType hitType)
{
JudgedObject = judgedObject;
this.type = type;
this.hitType = hitType;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
Blending = BlendingParameters.Additive;
Masking = true;
Alpha = 0.25f;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker,
Radius = 60,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
this.FadeOut(250);
Expire(true);
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoExplosionKiai), _ => new DefaultKiaiHitExplosion(hitType));
}
}
}

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@ -16,8 +16,6 @@ namespace osu.Game.Beatmaps.Formats
{
public class LegacyBeatmapDecoder : LegacyDecoder<Beatmap>
{
public const int LATEST_VERSION = 14;
private Beatmap beatmap;
private ConvertHitObjectParser parser;

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@ -16,6 +16,8 @@ namespace osu.Game.Beatmaps.Formats
public abstract class LegacyDecoder<T> : Decoder<T>
where T : new()
{
public const int LATEST_VERSION = 14;
protected readonly int FormatVersion;
protected LegacyDecoder(int version)

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps.Legacy;
@ -23,15 +24,15 @@ namespace osu.Game.Beatmaps.Formats
private readonly Dictionary<string, string> variables = new Dictionary<string, string>();
public LegacyStoryboardDecoder()
: base(0)
public LegacyStoryboardDecoder(int version = LATEST_VERSION)
: base(version)
{
}
public static void Register()
{
// note that this isn't completely correct
AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder());
AddDecoder<Storyboard>(@"osu file format v", m => new LegacyStoryboardDecoder(Parsing.ParseInt(m.Split('v').Last())));
AddDecoder<Storyboard>(@"[Events]", m => new LegacyStoryboardDecoder());
SetFallbackDecoder<Storyboard>(() => new LegacyStoryboardDecoder());
}
@ -133,6 +134,11 @@ namespace osu.Game.Beatmaps.Formats
var y = Parsing.ParseFloat(split[5], Parsing.MAX_COORDINATE_VALUE);
var frameCount = Parsing.ParseInt(split[6]);
var frameDelay = Parsing.ParseDouble(split[7]);
if (FormatVersion < 6)
// this is random as hell but taken straight from osu-stable.
frameDelay = Math.Round(0.015 * frameDelay) * 1.186 * (1000 / 60f);
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
storyboard.GetLayer(layer).Add(storyboardSprite);

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
@ -8,6 +10,7 @@ using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select;
@ -172,12 +175,28 @@ namespace osu.Game.Configuration
}
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
public override TrackedSettings CreateTrackedSettings()
{
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, v => new SettingDescription(!v, "gameplay mouse buttons", v ? "disabled" : "enabled")),
new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, m => new SettingDescription(m, "HUD Visibility", m.GetDescription())),
new TrackedSetting<ScalingMode>(OsuSetting.Scaling, m => new SettingDescription(m, "scaling", m.GetDescription())),
};
// these need to be assigned in normal game startup scenarios.
Debug.Assert(LookupKeyBindings != null);
Debug.Assert(LookupSkinName != null);
return new TrackedSettings
{
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, v => new SettingDescription(!v, "gameplay mouse buttons", v ? "disabled" : "enabled", LookupKeyBindings(GlobalAction.ToggleGameplayMouseButtons))),
new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, m => new SettingDescription(m, "HUD Visibility", m.GetDescription(), $"cycle: shift-tab quick view: {LookupKeyBindings(GlobalAction.HoldForHUD)}")),
new TrackedSetting<ScalingMode>(OsuSetting.Scaling, m => new SettingDescription(m, "scaling", m.GetDescription())),
new TrackedSetting<int>(OsuSetting.Skin, m =>
{
string skinName = LookupSkinName(m) ?? string.Empty;
return new SettingDescription(skinName, "skin", skinName, $"random: {LookupKeyBindings(GlobalAction.RandomSkin)}");
})
};
}
public Func<int, string> LookupSkinName { private get; set; }
public Func<GlobalAction, string> LookupKeyBindings { private get; set; }
}
public enum OsuSetting

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@ -48,6 +48,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.Space, GlobalAction.Select),
new KeyBinding(InputKey.Enter, GlobalAction.Select),
new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.R }, GlobalAction.RandomSkin),
};
public IEnumerable<KeyBinding> EditorKeyBindings => new[]
@ -191,5 +193,8 @@ namespace osu.Game.Input.Bindings
[Description("Hold for HUD")]
HoldForHUD,
[Description("Random Skin")]
RandomSkin,
}
}

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@ -32,6 +32,23 @@ namespace osu.Game.Input
public void Register(KeyBindingContainer manager) => insertDefaults(manager.DefaultKeyBindings);
/// <summary>
/// Retrieve all user-defined key combinations (in a format that can be displayed) for a specific action.
/// </summary>
/// <param name="globalAction">The action to lookup.</param>
/// <returns>A set of display strings for all the user's key configuration for the action.</returns>
public IEnumerable<string> GetReadableKeyCombinationsFor(GlobalAction globalAction)
{
foreach (var action in Query().Where(b => (GlobalAction)b.Action == globalAction))
{
string str = action.KeyCombination.ReadableString();
// even if found, the readable string may be empty for an unbound action.
if (str.Length > 0)
yield return str;
}
}
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
{
using (var usage = ContextFactory.GetForWrite())

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@ -521,6 +521,20 @@ namespace osu.Game
ScoreManager.GetStableStorage = GetStorageForStableInstall;
ScoreManager.PresentImport = items => PresentScore(items.First());
// make config aware of how to lookup skins for on-screen display purposes.
// if this becomes a more common thing, tracked settings should be reconsidered to allow local DI.
LocalConfig.LookupSkinName = id => SkinManager.GetAllUsableSkins().FirstOrDefault(s => s.ID == id)?.ToString() ?? "Unknown";
LocalConfig.LookupKeyBindings = l =>
{
var combinations = KeyBindingStore.GetReadableKeyCombinationsFor(l).ToArray();
if (combinations.Length == 0)
return "none";
return string.Join(" or ", combinations);
};
Container logoContainer;
BackButton.Receptor receptor;
@ -586,7 +600,12 @@ namespace osu.Game
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true);
loadComponentSingleFile(new OnScreenDisplay(), Add, true);
var onScreenDisplay = new OnScreenDisplay();
onScreenDisplay.BeginTracking(this, frameworkConfig);
onScreenDisplay.BeginTracking(this, LocalConfig);
loadComponentSingleFile(onScreenDisplay, Add, true);
loadComponentSingleFile(notifications.With(d =>
{
@ -635,7 +654,6 @@ namespace osu.Game
loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener(), topMostOverlayContent.Add);
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
@ -846,6 +864,10 @@ namespace osu.Game
case GlobalAction.ToggleGameplayMouseButtons:
LocalConfig.Set(OsuSetting.MouseDisableButtons, !LocalConfig.Get<bool>(OsuSetting.MouseDisableButtons));
return true;
case GlobalAction.RandomSkin:
SkinManager.SelectRandomSkin();
return true;
}
return false;

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@ -3,16 +3,14 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Overlays.OSD;
using osuTK;
namespace osu.Game.Overlays
{
@ -47,13 +45,6 @@ namespace osu.Game.Overlays
};
}
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig, OsuConfigManager osuConfig)
{
BeginTracking(this, frameworkConfig);
BeginTracking(this, osuConfig);
}
private readonly Dictionary<(object, IConfigManager), TrackedSettings> trackedConfigManagers = new Dictionary<(object, IConfigManager), TrackedSettings>();
/// <summary>

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@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer<APIUserMostPlayedBeatmap>
{
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
: base(user, "Most Played Beatmaps", "No records. :(")
: base(user, "Most Played Beatmaps", "No records. :(", CounterVisibilityState.AlwaysVisible)
{
ItemsPerPage = 5;
}
@ -27,6 +27,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
ItemsContainer.Direction = FillDirection.Vertical;
}
protected override int GetCount(User user) => user.BeatmapPlaycountsCount;
protected override APIRequest<List<APIUserMostPlayedBeatmap>> CreateRequest() =>
new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage);

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -29,6 +30,14 @@ namespace osu.Game.Overlays.Settings.Sections
private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
private readonly Bindable<int> configBindable = new Bindable<int>();
private static readonly SkinInfo random_skin_info = new SkinInfo
{
ID = SkinInfo.RANDOM_SKIN,
Name = "<Random Skin>",
};
private List<SkinInfo> skinItems;
[Resolved]
private SkinManager skins { get; set; }
@ -82,14 +91,37 @@ namespace osu.Game.Overlays.Settings.Sections
config.BindWith(OsuSetting.Skin, configBindable);
skinDropdown.Current = dropdownBindable;
skinDropdown.Items = skins.GetAllUsableSkins().ToArray();
updateItems();
// Todo: This should not be necessary when OsuConfigManager is databased
if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
configBindable.Value = 0;
configBindable.BindValueChanged(id => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == id.NewValue), true);
dropdownBindable.BindValueChanged(skin => configBindable.Value = skin.NewValue.ID);
dropdownBindable.BindValueChanged(skin =>
{
if (skin.NewValue == random_skin_info)
{
skins.SelectRandomSkin();
return;
}
configBindable.Value = skin.NewValue.ID;
});
}
private void updateItems()
{
skinItems = skins.GetAllUsableSkins();
// insert after lazer built-in skins
int firstNonDefault = skinItems.FindIndex(s => s.ID > 0);
if (firstNonDefault < 0)
firstNonDefault = skinItems.Count;
skinItems.Insert(firstNonDefault, random_skin_info);
skinDropdown.Items = skinItems;
}
private void itemUpdated(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)

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@ -26,8 +26,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
[Cached(typeof(DrawableHitObject))]
public abstract class DrawableHitObject : SkinReloadableDrawable
{
/// <summary>
/// Invoked after this <see cref="DrawableHitObject"/>'s applied <see cref="HitObject"/> has had its defaults applied.
/// </summary>
public event Action<DrawableHitObject> DefaultsApplied;
/// <summary>
/// Invoked after a <see cref="HitObject"/> has been applied to this <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<DrawableHitObject> HitObjectApplied;
/// <summary>
/// The <see cref="HitObject"/> currently represented by this <see cref="DrawableHitObject"/>.
/// </summary>
@ -192,6 +200,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
HitObject.DefaultsApplied += onDefaultsApplied;
OnApply(hitObject);
HitObjectApplied?.Invoke(this);
// If not loaded, the state update happens in LoadComplete(). Otherwise, the update is scheduled to allow for lifetime updates.
if (IsLoaded)

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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.UI
get => frameStablePlayback;
set
{
frameStablePlayback = false;
frameStablePlayback = value;
if (frameStabilityContainer != null)
frameStabilityContainer.FrameStablePlayback = value;
}

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
@ -61,7 +62,9 @@ namespace osu.Game.Screens.Play
[Resolved]
private RulesetStore rulesets { get; set; }
private Replay replay;
private Score score;
private readonly object scoreLock = new object();
private Container beatmapPanelContainer;
@ -198,23 +201,32 @@ namespace osu.Game.Screens.Play
private void userSentFrames(int userId, FrameDataBundle data)
{
// this is not scheduled as it handles propagation of frames even when in a child screen (at which point we are not alive).
// probably not the safest way to handle this.
if (userId != targetUser.Id)
return;
// this should never happen as the server sends the user's state on watching,
// but is here as a safety measure.
if (replay == null)
return;
foreach (var frame in data.Frames)
lock (scoreLock)
{
IConvertibleReplayFrame convertibleFrame = rulesetInstance.CreateConvertibleReplayFrame();
convertibleFrame.FromLegacy(frame, beatmap.Value.Beatmap);
// this should never happen as the server sends the user's state on watching,
// but is here as a safety measure.
if (score == null)
return;
var convertedFrame = (ReplayFrame)convertibleFrame;
convertedFrame.Time = frame.Time;
// rulesetInstance should be guaranteed to be in sync with the score via scoreLock.
Debug.Assert(rulesetInstance != null && rulesetInstance.RulesetInfo.Equals(score.ScoreInfo.Ruleset));
replay.Frames.Add(convertedFrame);
foreach (var frame in data.Frames)
{
IConvertibleReplayFrame convertibleFrame = rulesetInstance.CreateConvertibleReplayFrame();
convertibleFrame.FromLegacy(frame, beatmap.Value.Beatmap);
var convertedFrame = (ReplayFrame)convertibleFrame;
convertedFrame.Time = frame.Time;
score.Replay.Frames.Add(convertedFrame);
}
}
}
@ -247,10 +259,13 @@ namespace osu.Game.Screens.Play
if (userId != targetUser.Id)
return;
if (replay != null)
lock (scoreLock)
{
replay.HasReceivedAllFrames = true;
replay = null;
if (score != null)
{
score.Replay.HasReceivedAllFrames = true;
score = null;
}
}
Schedule(clearDisplay);
@ -283,27 +298,28 @@ namespace osu.Game.Screens.Play
return;
}
replay ??= new Replay { HasReceivedAllFrames = false };
var scoreInfo = new ScoreInfo
lock (scoreLock)
{
Beatmap = resolvedBeatmap,
User = targetUser,
Mods = state.Mods.Select(m => m.ToMod(resolvedRuleset)).ToArray(),
Ruleset = resolvedRuleset.RulesetInfo,
};
score = new Score
{
ScoreInfo = new ScoreInfo
{
Beatmap = resolvedBeatmap,
User = targetUser,
Mods = state.Mods.Select(m => m.ToMod(resolvedRuleset)).ToArray(),
Ruleset = resolvedRuleset.RulesetInfo,
},
Replay = new Replay { HasReceivedAllFrames = false },
};
ruleset.Value = resolvedRuleset.RulesetInfo;
rulesetInstance = resolvedRuleset;
ruleset.Value = resolvedRuleset.RulesetInfo;
rulesetInstance = resolvedRuleset;
beatmap.Value = beatmaps.GetWorkingBeatmap(resolvedBeatmap);
watchButton.Enabled.Value = true;
beatmap.Value = beatmaps.GetWorkingBeatmap(resolvedBeatmap);
watchButton.Enabled.Value = true;
this.Push(new SpectatorPlayerLoader(new Score
{
ScoreInfo = scoreInfo,
Replay = replay,
}));
this.Push(new SpectatorPlayerLoader(score));
}
}
private void showBeatmapPanel(SpectatorState state)

View File

@ -25,7 +25,7 @@ namespace osu.Game.Skinning
public static SkinInfo Info { get; } = new SkinInfo
{
ID = -1, // this is temporary until database storage is decided upon.
ID = SkinInfo.CLASSIC_SKIN, // this is temporary until database storage is decided upon.
Name = "osu!classic",
Creator = "team osu!"
};

View File

@ -10,6 +10,10 @@ namespace osu.Game.Skinning
{
public class SkinInfo : IHasFiles<SkinFileInfo>, IEquatable<SkinInfo>, IHasPrimaryKey, ISoftDelete
{
internal const int DEFAULT_SKIN = 0;
internal const int CLASSIC_SKIN = -1;
internal const int RANDOM_SKIN = -2;
public int ID { get; set; }
public string Name { get; set; }
@ -26,6 +30,7 @@ namespace osu.Game.Skinning
public static SkinInfo Default { get; } = new SkinInfo
{
ID = DEFAULT_SKIN,
Name = "osu!lazer",
Creator = "team osu!"
};

View File

@ -19,6 +19,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO.Archives;
@ -72,7 +73,7 @@ namespace osu.Game.Skinning
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
/// </summary>
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUsableSkins()
{
var userSkins = GetAllUserSkins();
@ -84,9 +85,23 @@ namespace osu.Game.Skinning
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s that have been loaded by the user.
/// </summary>
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUserSkins() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
public void SelectRandomSkin()
{
// choose from only user skins, removing the current selection to ensure a new one is chosen.
var randomChoices = GetAllUsableSkins().Where(s => s.ID > 0 && s.ID != CurrentSkinInfo.Value.ID).ToArray();
if (randomChoices.Length == 0)
{
CurrentSkinInfo.Value = SkinInfo.Default;
return;
}
CurrentSkinInfo.Value = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length));
}
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name };
private const string unknown_creator_string = "Unknown";

View File

@ -144,6 +144,9 @@ namespace osu.Game.Users
[JsonProperty(@"scores_first_count")]
public int ScoresFirstCount;
[JsonProperty(@"beatmap_playcounts_count")]
public int BeatmapPlaycountsCount;
[JsonProperty]
private string[] playstyle
{

View File

@ -26,7 +26,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1110.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1111.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="Sentry" Version="2.1.6" />
<PackageReference Include="SharpCompress" Version="0.26.0" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1110.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1111.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -88,7 +88,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1110.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1111.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />