1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:07:24 +08:00

Merge branch 'master' into drawable-hit-object-hit-state-fix

This commit is contained in:
Dean Herbert 2020-11-05 17:07:52 +09:00
commit 0cadb31947
42 changed files with 294 additions and 264 deletions

2
.gitignore vendored
View File

@ -334,3 +334,5 @@ inspectcode
# BenchmarkDotNet
/BenchmarkDotNet.Artifacts
*.GeneratedMSBuildEditorConfig.editorconfig

View File

@ -4,5 +4,6 @@ M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.

View File

@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();

View File

@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Tests
}
hitObjectContainer.Add(drawableObject);
followPointRenderer.AddFollowPoints(drawableObject);
followPointRenderer.AddFollowPoints(objects[i]);
}
});
}
@ -180,10 +180,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("remove hitobject", () =>
{
var drawableObject = getFunc?.Invoke();
var drawableObject = getFunc.Invoke();
hitObjectContainer.Remove(drawableObject);
followPointRenderer.RemoveFollowPoints(drawableObject);
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
});
}
@ -215,10 +215,10 @@ namespace osu.Game.Rulesets.Osu.Tests
DrawableOsuHitObject expectedStart = getObject(i);
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
if (getGroup(i).Start != expectedStart)
if (getGroup(i).Start != expectedStart.HitObject)
throw new AssertionException($"Object {i} expected to be the start of group {i}.");
if (getGroup(i).End != expectedEnd)
if (getGroup(i).End != expectedEnd?.HitObject)
throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
}

View File

@ -112,10 +112,10 @@ namespace osu.Game.Rulesets.Osu.Tests
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
});
AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
slider = (DrawableSlider)createSlider(repeats: 1);
for (int i = 0; i < 2; i++)
((Slider)slider.HitObject).NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
Add(slider);
});
@ -147,10 +147,10 @@ namespace osu.Game.Rulesets.Osu.Tests
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
});
AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";

View File

@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnSelected()
{
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true)
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
{
RemoveControlPointsRequested = removeControlPoints
});

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -31,19 +32,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
/// </summary>
[NotNull]
public readonly DrawableOsuHitObject Start;
public readonly OsuHitObject Start;
/// <summary>
/// Creates a new <see cref="FollowPointConnection"/>.
/// </summary>
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
public FollowPointConnection([NotNull] DrawableOsuHitObject start)
public FollowPointConnection([NotNull] OsuHitObject start)
{
Start = start;
RelativeSizeAxes = Axes.Both;
StartTime.BindTo(Start.HitObject.StartTimeBindable);
StartTime.BindTo(start.StartTimeBindable);
}
protected override void LoadComplete()
@ -52,13 +53,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
bindEvents(Start);
}
private DrawableOsuHitObject end;
private OsuHitObject end;
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
/// </summary>
[CanBeNull]
public DrawableOsuHitObject End
public OsuHitObject End
{
get => end;
set
@ -75,10 +76,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
}
}
private void bindEvents(DrawableOsuHitObject drawableObject)
private void bindEvents(OsuHitObject obj)
{
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
obj.DefaultsApplied += _ => scheduleRefresh();
}
private void scheduleRefresh()
@ -88,23 +89,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
private void refresh()
{
OsuHitObject osuStart = Start.HitObject;
double startTime = osuStart.GetEndTime();
double startTime = Start.GetEndTime();
LifetimeStart = startTime;
OsuHitObject osuEnd = End?.HitObject;
if (osuEnd == null || osuEnd.NewCombo || osuStart is Spinner || osuEnd is Spinner)
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
{
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
LifetimeEnd = LifetimeStart;
return;
}
Vector2 startPosition = osuStart.StackedEndPosition;
Vector2 endPosition = osuEnd.StackedPosition;
double endTime = osuEnd.StartTime;
Vector2 startPosition = Start.StackedEndPosition;
Vector2 endPosition = End.StackedPosition;
double endTime = End.StartTime;
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
@ -130,10 +128,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
AddInternal(fp = new FollowPoint());
Debug.Assert(End != null);
fp.Position = pointStartPosition;
fp.Rotation = rotation;
fp.Alpha = 0;
fp.Scale = new Vector2(1.5f * osuEnd.Scale);
fp.Scale = new Vector2(1.5f * End.Scale);
firstTransformStartTime ??= fadeInTime;
@ -141,12 +141,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(osuEnd.TimeFadeIn);
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
fp.FadeIn(End.TimeFadeIn);
fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
finalTransformEndTime = fadeOutTime + osuEnd.TimeFadeIn;
finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
}
point++;

View File

@ -24,19 +24,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
public override bool RemoveCompletedTransforms => false;
/// <summary>
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(DrawableOsuHitObject hitObject)
/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(OsuHitObject hitObject)
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
/// <summary>
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(DrawableOsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
/// <summary>
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.

View File

@ -4,7 +4,6 @@
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@ -21,28 +20,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
public ApproachCircle ApproachCircle { get; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public OsuAction? HitAction => HitArea.HitAction;
public readonly HitReceptor HitArea;
public readonly SkinnableDrawable CirclePiece;
private readonly Container scaleContainer;
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
public ApproachCircle ApproachCircle { get; private set; }
public HitReceptor HitArea { get; private set; }
public SkinnableDrawable CirclePiece { get; private set; }
private Container scaleContainer;
private InputManager inputManager;
public DrawableHitCircle(HitCircle h)
: base(h)
{
Origin = Anchor.Centre;
}
Position = HitObject.StackedPosition;
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
@ -75,19 +71,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
Size = HitArea.DrawSize;
}
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
}

View File

@ -2,18 +2,24 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{
private readonly ShakeContainer shakeContainer;
public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
public readonly IBindable<int> StackHeightBindable = new Bindable<int>();
public readonly IBindable<float> ScaleBindable = new BindableFloat();
public readonly IBindable<int> IndexInCurrentComboBindable = new Bindable<int>();
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
public override bool HandlePositionalInput => true;
@ -26,16 +32,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// </summary>
public Func<DrawableHitObject, double, bool> CheckHittable;
private ShakeContainer shakeContainer;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
}
[BackgroundDependencyLoader]
private void load()
{
Alpha = 0;
base.AddInternal(shakeContainer = new ShakeContainer
{
ShakeDuration = 30,
RelativeSizeAxes = Axes.Both
});
Alpha = 0;
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
PositionBindable.BindTo(HitObject.PositionBindable);
StackHeightBindable.BindTo(HitObject.StackHeightBindable);
ScaleBindable.BindTo(HitObject.ScaleBindable);
}
// Forward all internal management to shakeContainer.

View File

@ -2,22 +2,17 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement
{
protected SkinnableSprite Lighting;
private Bindable<Color4> lightingColour;
protected SkinnableLighting Lighting { get; private set; }
[Resolved]
private OsuConfigManager config { get; set; }
@ -34,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
AddInternal(Lighting = new SkinnableSprite("lighting")
AddInternal(Lighting = new SkinnableLighting
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -59,19 +54,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.PrepareForUse();
lightingColour?.UnbindAll();
Lighting.ResetAnimation();
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
}
else
{
Lighting.Colour = Color4.White;
}
Lighting.SetColourFrom(JudgedObject, Result);
}
private double fadeOutDelay;

View File

@ -20,62 +20,54 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
public new Slider HitObject => (Slider)base.HitObject;
public DrawableSliderHead HeadCircle => headContainer.Child;
public DrawableSliderTail TailCircle => tailContainer.Child;
public readonly SliderBall Ball;
public readonly SkinnableDrawable Body;
public SliderBall Ball { get; private set; }
public SkinnableDrawable Body { get; private set; }
public override bool DisplayResult => false;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
private readonly Container<DrawableSliderHead> headContainer;
private readonly Container<DrawableSliderTail> tailContainer;
private readonly Container<DrawableSliderTick> tickContainer;
private readonly Container<DrawableSliderRepeat> repeatContainer;
public readonly IBindable<int> PathVersion = new Bindable<int>();
private readonly Slider slider;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
private Container<DrawableSliderHead> headContainer;
private Container<DrawableSliderTail> tailContainer;
private Container<DrawableSliderTick> tickContainer;
private Container<DrawableSliderRepeat> repeatContainer;
public DrawableSlider(Slider s)
: base(s)
{
slider = s;
Position = s.StackedPosition;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
Ball = new SliderBall(this)
{
GetInitialHitAction = () => HeadCircle.HitAction,
BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale),
AlwaysPresent = true,
Alpha = 0
},
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
};
}
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
PathVersion.BindTo(HitObject.Path.Version);
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue), true);
AccentColour.BindValueChanged(colour =>
{
@ -162,20 +154,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (hitObject)
{
case SliderTailCircle tail:
return new DrawableSliderTail(slider, tail);
return new DrawableSliderTail(tail);
case SliderHeadCircle head:
return new DrawableSliderHead(slider, head)
return new DrawableSliderHead(HitObject, head)
{
OnShake = Shake,
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
};
case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
return new DrawableSliderTick(tick) { Position = tick.Position - HitObject.Position };
case SliderRepeat repeat:
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - HitObject.Position };
}
return base.CreateNestedHitObject(hitObject);
@ -200,14 +192,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// keep the sliding sample playing at the current tracking position
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
Ball.UpdateProgress(completionProgress);
sliderBody?.UpdateProgress(completionProgress);
foreach (DrawableHitObject hitObject in NestedHitObjects)
{
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
}
@ -239,7 +231,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (userTriggered || Time.Current < slider.EndTime)
if (userTriggered || Time.Current < HitObject.EndTime)
return;
ApplyResult(r => r.Type = r.Judgement.MaxResult);

View File

@ -5,13 +5,11 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderHead : DrawableHitCircle
{
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
@ -27,10 +25,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindTo(HitObject.PositionBindable);
pathVersion.BindTo(slider.Path.Version);
positionBindable.BindValueChanged(_ => updatePosition());
PositionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition(), true);
}

View File

@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
@ -22,9 +21,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private double animDuration;
private readonly Drawable scaleContainer;
public readonly Drawable CirclePiece;
public Drawable CirclePiece { get; private set; }
private Drawable scaleContainer;
private ReverseArrowPiece arrow;
public override bool DisplayResult => false;
@ -33,10 +32,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
this.sliderRepeat = sliderRepeat;
this.drawableSlider = drawableSlider;
}
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChild = scaleContainer = new Container
{
@ -50,15 +52,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
arrow = new ReverseArrowPiece(),
}
};
}
private readonly IBindable<float> scaleBindable = new BindableFloat();
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
@ -100,8 +95,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private bool hasRotation;
private readonly ReverseArrowPiece arrow;
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
// When the repeat is hit, the arrow should fade out on spot rather than following the slider

View File

@ -3,7 +3,6 @@
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
@ -23,18 +22,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
private readonly IBindable<float> scaleBindable = new BindableFloat();
private SkinnableDrawable circlePiece;
private Container scaleContainer;
private readonly SkinnableDrawable circlePiece;
private readonly Container scaleContainer;
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
public DrawableSliderTail(SliderTailCircle tailCircle)
: base(tailCircle)
{
this.tailCircle = tailCircle;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChildren = new Drawable[]
@ -51,13 +51,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
},
};
}
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
}
protected override void UpdateInitialTransforms()

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
@ -23,10 +22,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override bool DisplayResult => false;
private readonly SkinnableDrawable scaleContainer;
private SkinnableDrawable scaleContainer;
public DrawableSliderTick(SliderTick sliderTick)
: base(sliderTick)
{
}
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Origin = Anchor.Centre;
@ -49,15 +53,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
private readonly IBindable<float> scaleBindable = new BindableFloat();
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

View File

@ -16,34 +16,33 @@ using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
protected readonly Spinner Spinner;
public new Spinner HitObject => (Spinner)base.HitObject;
private readonly Container<DrawableSpinnerTick> ticks;
public SpinnerRotationTracker RotationTracker { get; private set; }
public SpinnerSpmCounter SpmCounter { get; private set; }
public readonly SpinnerRotationTracker RotationTracker;
public readonly SpinnerSpmCounter SpmCounter;
private readonly SpinnerBonusDisplay bonusDisplay;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private Container<DrawableSpinnerTick> ticks;
private SpinnerBonusDisplay bonusDisplay;
private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate;
public DrawableSpinner(Spinner s)
: base(s)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Origin = Anchor.Centre;
Position = s.Position;
RelativeSizeAxes = Axes.Both;
Spinner = s;
InternalChildren = new Drawable[]
{
ticks = new Container<DrawableSpinnerTick>(),
@ -55,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Children = new Drawable[]
{
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
RotationTracker = new SpinnerRotationTracker(Spinner)
RotationTracker = new SpinnerRotationTracker(this)
}
},
SpmCounter = new SpinnerSpmCounter
@ -72,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Y = -120,
}
};
}
private Bindable<bool> isSpinning;
PositionBindable.BindValueChanged(pos => Position = pos.NewValue, true);
}
protected override void LoadComplete()
{
@ -172,13 +171,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return base.CreateNestedHitObject(hitObject);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
positionBindable.BindTo(HitObject.PositionBindable);
}
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.ApplySkin(skin, allowFallback);
@ -192,12 +184,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
get
{
if (Spinner.SpinsRequired == 0)
if (HitObject.SpinsRequired == 0)
// some spinners are so short they can't require an integer spin count.
// these become implicitly hit.
return 1;
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1);
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
}
}
@ -207,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RotationTracker.Complete.Value = Progress >= 1;
if (userTriggered || Time.Current < Spinner.EndTime)
if (userTriggered || Time.Current < HitObject.EndTime)
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
@ -222,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
r.Type = HitResult.Ok;
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
else if (Time.Current >= HitObject.EndTime)
r.Type = r.Judgement.MinResult;
});
}
@ -274,7 +266,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
tick.TriggerResult(true);
if (tick is DrawableSpinnerBonusTick)
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
}
wholeSpins++;

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Origin = Anchor.Centre,
Texture = textures.Get(@"Gameplay/osu/disc"),
},
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
new TrianglesPiece(drawableHitObject.GetHashCode())
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,

View File

@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
private DrawableSpinner drawableSpinner;
private Spinner spinner;
private const float initial_scale = 1.3f;
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
@ -52,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
{
drawableSpinner = (DrawableSpinner)drawableHitObject;
spinner = (Spinner)drawableSpinner.HitObject;
normalColour = colours.BlueDark;
completeColour = colours.YellowLight;
@ -130,6 +127,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (!(drawableHitObject is DrawableSpinner))
return;
Spinner spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
this.ScaleTo(initial_scale);

View File

@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true);
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
circle.Colour = colour.NewValue;
}, true);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
}

View File

@ -17,23 +17,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private IBindable<int> pathVersion;
private IBindable<Color4> accentColour;
[Resolved]
private DrawableHitObject drawableObject { get; set; }
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
private Slider slider;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
private void load(ISkinSource skin, DrawableHitObject drawableObject)
{
slider = (Slider)drawableObject.HitObject;
var drawableSlider = (DrawableSlider)drawableObject;
scaleBindable = slider.ScaleBindable.GetBoundCopy();
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
pathVersion.BindValueChanged(_ => Refresh());
accentColour = drawableObject.AccentColour.GetBoundCopy();

View File

@ -30,15 +30,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
set => ball.Colour = value;
}
private readonly Slider slider;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly Drawable ball;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
public SliderBall(DrawableSlider drawableSlider)
{
this.drawableSlider = drawableSlider;
this.slider = slider;
Origin = Anchor.Centre;
@ -133,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (headCircleHitAction == null)
timeToAcceptAnyKeyAfter = null;
var actions = drawableSlider?.OsuActionInputManager?.PressedActions;
var actions = drawableSlider.OsuActionInputManager?.PressedActions;
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
@ -147,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Tracking =
// in valid time range
Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
// in valid position range
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
// valid action
@ -172,9 +170,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void UpdateProgress(double completionProgress)
{
var newPos = slider.CurvePositionAt(completionProgress);
var newPos = drawableSlider.HitObject.CurvePositionAt(completionProgress);
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - slider.CurvePositionAt(completionProgress + 0.01f);
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
if (diff == Vector2.Zero)
return;

View File

@ -51,18 +51,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// </summary>
private Vector2 snakedPathOffset;
private Slider slider;
private DrawableSlider drawableSlider;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
slider = (Slider)drawableObject.HitObject;
drawableSlider = (DrawableSlider)drawableObject;
Refresh();
}
public void UpdateProgress(double completionProgress)
{
if (drawableSlider == null)
return;
Slider slider = drawableSlider.HitObject;
var span = slider.SpanAt(completionProgress);
var spanProgress = slider.ProgressAt(completionProgress);
@ -87,8 +92,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void Refresh()
{
if (drawableSlider == null)
return;
// Generate the entire curve
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, 0, 1);
SetVertices(CurrentCurve);
// Force the body to be the final path size to avoid excessive autosize computations
@ -132,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SnakedStart = p0;
SnakedEnd = p1;
slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, p0, p1);
SetVertices(CurrentCurve);

View File

@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerRotationTracker : CircularContainer
{
private readonly Spinner spinner;
public override bool IsPresent => true; // handle input when hidden
public SpinnerRotationTracker(Spinner s)
private readonly DrawableSpinner drawableSpinner;
public SpinnerRotationTracker(DrawableSpinner drawableSpinner)
{
spinner = s;
this.drawableSpinner = drawableSpinner;
RelativeSizeAxes = Axes.Both;
}
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// <summary>
/// Whether currently in the correct time range to allow spinning.
/// </summary>
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
private bool isSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current;
protected override bool OnMouseMove(MouseMoveEvent e)
{

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class SkinnableLighting : SkinnableSprite
{
private DrawableHitObject targetObject;
private JudgementResult targetResult;
public SkinnableLighting()
: base("lighting")
{
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
updateColour();
}
/// <summary>
/// Updates the lighting colour from a given hitobject and result.
/// </summary>
/// <param name="targetObject">The <see cref="DrawableHitObject"/> that's been judged.</param>
/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetObject"/> was judged with.</param>
public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult)
{
this.targetObject = targetObject;
this.targetResult = targetResult;
updateColour();
}
private void updateColour()
{
if (targetObject == null || targetResult == null)
Colour = Color4.White;
else
Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent;
}
}
}

View File

@ -11,6 +11,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -47,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
bool allowFallback = false;
@ -111,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
state.BindTo(drawableObject.State);
accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
Texture getTextureWithFallback(string name)
{

View File

@ -76,10 +76,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
if (!(drawableHitObject is DrawableSpinner d))
return;
var spinner = (Spinner)drawableSpinner.HitObject;
Spinner spinner = d.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
@ -94,10 +95,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
if (!(drawableHitObject is DrawableSpinner d))
return;
var spinner = drawableSpinner.HitObject;
Spinner spinner = d.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -26,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableObject)
private void load(ISkinSource skin)
{
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;

View File

@ -4,12 +4,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.Osu.Scoring;
@ -17,9 +20,6 @@ using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Configuration;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Osu.UI
public override void Add(DrawableHitObject h)
{
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
h.OnNewResult += onNewResult;
h.OnLoadComplete += d =>
{
@ -107,18 +109,19 @@ namespace osu.Game.Rulesets.Osu.UI
base.Add(h);
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
osuHitObject.CheckHittable = hitPolicy.IsHittable;
followPoints.AddFollowPoints(osuHitObject);
followPoints.AddFollowPoints(osuHitObject.HitObject);
}
public override bool Remove(DrawableHitObject h)
{
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
bool result = base.Remove(h);
if (result)
followPoints.RemoveFollowPoints((DrawableOsuHitObject)h);
followPoints.RemoveFollowPoints(osuHitObject.HitObject);
return result;
}

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
private IBindableList<SampleControlPoint> samplePoints;
private readonly IBindableList<SampleControlPoint> samplePoints = new BindableList<SampleControlPoint>();
public DrumSampleContainer(ControlPointInfo controlPoints)
{
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
[BackgroundDependencyLoader]
private void load()
{
samplePoints = controlPoints.SamplePoints.GetBoundCopy();
samplePoints.BindTo(controlPoints.SamplePoints);
samplePoints.BindCollectionChanged((_, __) => recreateMappings(), true);
}

View File

@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private Replay replay;
private IBindableList<int> users;
private readonly IBindableList<int> users = new BindableList<int>();
private TestReplayRecorder recorder;
@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
replay = new Replay();
users = streamingClient.PlayingUsers.GetBoundCopy();
users.BindTo(streamingClient.PlayingUsers);
users.BindCollectionChanged((obj, args) =>
{
switch (args.Action)

View File

@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Dashboard
{
internal class CurrentlyPlayingDisplay : CompositeDrawable
{
private IBindableList<int> playingUsers;
private readonly IBindableList<int> playingUsers = new BindableList<int>();
private FillFlowContainer<PlayingUserPanel> userFlow;
@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Dashboard
{
base.LoadComplete();
playingUsers = spectatorStreaming.PlayingUsers.GetBoundCopy();
playingUsers.BindTo(spectatorStreaming.PlayingUsers);
playingUsers.BindCollectionChanged((sender, e) => Schedule(() =>
{
switch (e.Action)

View File

@ -125,14 +125,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
Result = CreateResult(judgement);
if (Result == null)
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
LoadSamples();
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
LoadSamples();
HitObject.DefaultsApplied += onDefaultsApplied;
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();

View File

@ -14,13 +14,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// </summary>
public class ControlPointPart : TimelinePart<GroupVisualisation>
{
private IBindableList<ControlPointGroup> controlPointGroups;
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
protected override void LoadBeatmap(WorkingBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((sender, args) =>
{
switch (args.Action)

View File

@ -15,7 +15,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public readonly ControlPointGroup Group;
private BindableList<ControlPoint> controlPoints;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
[Resolved]
private OsuColour colours { get; set; }
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
base.LoadComplete();
controlPoints = (BindableList<ControlPoint>)Group.ControlPoints.GetBoundCopy();
controlPoints.BindTo(Group.ControlPoints);
controlPoints.BindCollectionChanged((_, __) =>
{
if (controlPoints.Count == 0)

View File

@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
/// </summary>
public class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
{
private IBindableList<ControlPointGroup> controlPointGroups;
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
public TimelineControlPointDisplay()
{
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
base.LoadBeatmap(beatmap);
controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((sender, args) =>
{
switch (args.Action)

View File

@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public readonly ControlPointGroup Group;
private BindableList<ControlPoint> controlPoints;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
[Resolved]
private OsuColour colours { get; set; }
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
base.LoadComplete();
controlPoints = (BindableList<ControlPoint>)Group.ControlPoints.GetBoundCopy();
controlPoints.BindTo(Group.ControlPoints);
controlPoints.BindCollectionChanged((_, __) =>
{
ClearInternal();

View File

@ -98,7 +98,7 @@ namespace osu.Game.Screens.Edit.Timing
private class ControlGroupAttributes : CompositeDrawable
{
private readonly IBindableList<ControlPoint> controlPoints;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
private readonly FillFlowContainer fill;
@ -112,7 +112,7 @@ namespace osu.Game.Screens.Edit.Timing
Spacing = new Vector2(2)
};
controlPoints = group.ControlPoints.GetBoundCopy();
controlPoints.BindTo(group.ControlPoints);
}
[Resolved]

View File

@ -56,7 +56,7 @@ namespace osu.Game.Screens.Edit.Timing
private OsuButton deleteButton;
private ControlPointTable table;
private IBindableList<ControlPointGroup> controlGroups;
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
[Resolved]
private EditorClock clock { get; set; }
@ -124,11 +124,10 @@ namespace osu.Game.Screens.Edit.Timing
selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true);
controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
controlGroups.BindCollectionChanged((sender, args) =>
controlPointGroups.BindTo(Beatmap.Value.Beatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((sender, args) =>
{
table.ControlGroups = controlGroups;
table.ControlGroups = controlPointGroups;
changeHandler.SaveState();
}, true);
}

View File

@ -4,6 +4,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Screens.Play;
@ -25,6 +26,8 @@ namespace osu.Game.Skinning
private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
private ScheduledDelegate scheduledStart;
[BackgroundDependencyLoader(true)]
private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
{
@ -39,12 +42,14 @@ namespace osu.Game.Skinning
// let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off).
if (!Looping) return;
cancelPendingStart();
if (disabled.NewValue)
base.Stop();
else
{
// schedule so we don't start playing a sample which is no longer alive.
Schedule(() =>
scheduledStart = Schedule(() =>
{
if (RequestedPlaying)
base.Play();
@ -56,6 +61,7 @@ namespace osu.Game.Skinning
public override void Play()
{
cancelPendingStart();
RequestedPlaying = true;
if (samplePlaybackDisabled.Value)
@ -66,8 +72,15 @@ namespace osu.Game.Skinning
public override void Stop()
{
cancelPendingStart();
RequestedPlaying = false;
base.Stop();
}
private void cancelPendingStart()
{
scheduledStart?.Cancel();
scheduledStart = null;
}
}
}

View File

@ -73,6 +73,14 @@
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1029.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>
<NoWarn>$(NoWarn);NU1605</NoWarn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="3.0.3" />
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="3.0.3" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
<PackageReference Include="DiffPlex" Version="1.6.3" />