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Merge pull request #10694 from peppy/fix-pausable-skinnable-sound-for-the-last-time

Fix paused samples potentially getting stuck in a playing state in rapid toggling
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Dean Herbert 2020-11-05 16:54:25 +09:00 committed by GitHub
commit 0b683c8c74
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@ -4,6 +4,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Screens.Play;
@ -25,6 +26,8 @@ namespace osu.Game.Skinning
private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
private ScheduledDelegate scheduledStart;
[BackgroundDependencyLoader(true)]
private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
{
@ -39,12 +42,14 @@ namespace osu.Game.Skinning
// let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off).
if (!Looping) return;
cancelPendingStart();
if (disabled.NewValue)
base.Stop();
else
{
// schedule so we don't start playing a sample which is no longer alive.
Schedule(() =>
scheduledStart = Schedule(() =>
{
if (RequestedPlaying)
base.Play();
@ -56,6 +61,7 @@ namespace osu.Game.Skinning
public override void Play()
{
cancelPendingStart();
RequestedPlaying = true;
if (samplePlaybackDisabled.Value)
@ -66,8 +72,15 @@ namespace osu.Game.Skinning
public override void Stop()
{
cancelPendingStart();
RequestedPlaying = false;
base.Stop();
}
private void cancelPendingStart()
{
scheduledStart?.Cancel();
scheduledStart = null;
}
}
}