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Fix ki* textures having an incorrect vertical position
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@@ -80,7 +80,7 @@ namespace osu.Game.Skinning
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Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
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fill.Width, (float)Current.Value * maxFillWidth, 0, 200, Easing.OutQuint);
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marker.Position = fill.Position + new Vector2(fill.DrawWidth, fill.DrawHeight / 2);
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marker.Position = fill.Position + new Vector2(fill.DrawWidth, 0);
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}
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public void Flash(JudgementResult result) => marker.Flash(result);
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