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Fix ki* textures having an incorrect vertical position

This commit is contained in:
Morilli 2020-11-09 05:54:48 +01:00
parent 567cf932f1
commit 490fbd1dd8

View File

@ -80,7 +80,7 @@ namespace osu.Game.Skinning
Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
fill.Width, (float)Current.Value * maxFillWidth, 0, 200, Easing.OutQuint);
marker.Position = fill.Position + new Vector2(fill.DrawWidth, fill.DrawHeight / 2);
marker.Position = fill.Position + new Vector2(fill.DrawWidth, 0);
}
public void Flash(JudgementResult result) => marker.Flash(result);