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Merge pull request #10732 from bdach/editor-exit-stack-overflow
Fix crash upon exiting the editor without saving from new beatmap
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commit
567cf932f1
@ -20,6 +20,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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base.LoadBeatmap(beatmap);
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controlPointGroups.UnbindAll();
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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@ -27,6 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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base.LoadBeatmap(beatmap);
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controlPointGroups.UnbindAll();
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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@ -499,6 +499,9 @@ namespace osu.Game.Screens.Edit
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// confirming exit without save means we should delete the new beatmap completely.
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beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet);
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// eagerly clear contents before restoring default beatmap to prevent value change callbacks from firing.
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ClearInternal();
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// in theory this shouldn't be required but due to EF core not sharing instance states 100%
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// MusicController is unaware of the changed DeletePending state.
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Beatmap.SetDefault();
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