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Refactor test
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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@ -25,16 +24,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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Position = new Vector2(256, 192),
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IndexInCurrentCombo = 0,
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StartTime = Time.Current,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(150, 100),
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new Vector2(300, 0),
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})
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}))
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{
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Clock = new FramedClock(new StopwatchClock(true))
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});
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})));
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AddWaitStep("wait for progression", 1);
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@ -42,6 +39,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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Position = new Vector2(256, 192),
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ComboIndex = 1,
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StartTime = dho.HitObject.StartTime,
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Path = new SliderPath(PathType.Bezier, new[]
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{
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Vector2.Zero,
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