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Fix failing test due to early lifetime end
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@ -143,8 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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public FollowPointLifetimeEntry(OsuHitObject start)
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{
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Start = start;
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LifetimeStart = LifetimeEnd = Start.StartTime;
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LifetimeStart = Start.StartTime;
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}
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private OsuHitObject end;
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@ -178,6 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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double fadeInTime = fadeOutTime - FollowPointConnection.PREEMPT;
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LifetimeStart = fadeInTime;
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LifetimeEnd = double.MaxValue; // This will be set by the connection.
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}
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}
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}
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