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185 lines
6.6 KiB
C#
185 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Performance;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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/// <summary>
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/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public class FollowPointRenderer : CompositeDrawable
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{
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public override bool RemoveCompletedTransforms => false;
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public IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
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private DrawablePool<FollowPointConnection> connectionPool;
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private DrawablePool<FollowPoint> pointPool;
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private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
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private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
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private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
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public FollowPointRenderer()
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{
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lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
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lifetimeManager.EntryBecameDead += onEntryBecameDead;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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connectionPool = new DrawablePool<FollowPointConnection>(1, 200),
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pointPool = new DrawablePool<FollowPoint>(50, 1000)
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};
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MakeChildAlive(connectionPool);
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MakeChildAlive(pointPool);
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}
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public void AddFollowPoints2(OsuHitObject hitObject)
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{
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var newEntry = new FollowPointLifetimeEntry(hitObject);
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var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
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{
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int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
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if (comp != 0)
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return comp;
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// we always want to insert the new item after equal ones.
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// this is important for beatmaps with multiple hitobjects at the same point in time.
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// if we use standard comparison insert order, there will be a churn of connections getting re-updated to
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// the next object at the point-in-time, adding a construction/disposal overhead (see FollowPointConnection.End implementation's ClearInternal).
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// this is easily visible on https://osu.ppy.sh/beatmapsets/150945#osu/372245
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return -1;
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}));
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if (index < lifetimeEntries.Count - 1)
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{
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// Update the connection's end point to the next connection's start point
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// h1 -> -> -> h2
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// connection nextGroup
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FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
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newEntry.End = nextEntry.Start;
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}
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else
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{
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// The end point may be non-null during re-ordering
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newEntry.End = null;
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}
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if (index > 0)
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{
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// Update the previous connection's end point to the current connection's start point
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// h1 -> -> -> h2
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// prevGroup connection
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FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
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previousEntry.End = newEntry.Start;
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}
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lifetimeManager.AddEntry(newEntry);
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}
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public void RemoveFollowPoints2(OsuHitObject hitObject)
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{
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int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
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var entry = lifetimeEntries[index];
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lifetimeEntries.RemoveAt(index);
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lifetimeManager.RemoveEntry(entry);
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if (index > 0)
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{
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// Update the previous connection's end point to the next connection's start point
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// h1 -> -> -> h2 -> -> -> h3
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// prevGroup connection nextGroup
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// The current connection's end point is used since there may not be a next connection
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FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
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previousEntry.End = entry.End;
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}
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}
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protected override bool CheckChildrenLife() => lifetimeManager.Update(Time.Current);
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private void onEntryBecameAlive(LifetimeEntry entry)
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{
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var connection = connectionPool.Get(c =>
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{
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c.Entry = (FollowPointLifetimeEntry)entry;
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c.Pool = pointPool;
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});
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connectionsInUse[entry] = connection;
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AddInternal(connection);
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MakeChildAlive(connection);
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}
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private void onEntryBecameDead(LifetimeEntry entry)
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{
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RemoveInternal(connectionsInUse[entry]);
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connectionsInUse.Remove(entry);
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}
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public class FollowPointLifetimeEntry : LifetimeEntry
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{
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public readonly OsuHitObject Start;
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public FollowPointLifetimeEntry(OsuHitObject start)
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{
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Start = start;
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LifetimeStart = Start.StartTime;
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}
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private OsuHitObject end;
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public OsuHitObject End
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{
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get => end;
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set
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{
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end = value;
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computeLifetimes();
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}
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}
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private void computeLifetimes()
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{
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if (end == null)
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{
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LifetimeEnd = LifetimeStart;
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return;
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}
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Vector2 startPosition = Start.StackedEndPosition;
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Vector2 endPosition = End.StackedPosition;
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Vector2 distanceVector = endPosition - startPosition;
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float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
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double duration = End.StartTime - Start.GetEndTime();
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double fadeOutTime = Start.StartTime + fraction * duration;
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double fadeInTime = fadeOutTime - FollowPointConnection.PREEMPT;
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LifetimeStart = fadeInTime;
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LifetimeEnd = double.MaxValue; // This will be set by the connection.
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}
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}
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}
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}
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