// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Performance; using osu.Framework.Graphics.Pooling; using osu.Game.Rulesets.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections { /// /// Visualises connections between s. /// public class FollowPointRenderer : CompositeDrawable { public override bool RemoveCompletedTransforms => false; public IReadOnlyList Entries => lifetimeEntries; private DrawablePool connectionPool; private DrawablePool pointPool; private readonly List lifetimeEntries = new List(); private readonly Dictionary connectionsInUse = new Dictionary(); private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager(); public FollowPointRenderer() { lifetimeManager.EntryBecameAlive += onEntryBecameAlive; lifetimeManager.EntryBecameDead += onEntryBecameDead; } [BackgroundDependencyLoader] private void load() { InternalChildren = new Drawable[] { connectionPool = new DrawablePool(1, 200), pointPool = new DrawablePool(50, 1000) }; MakeChildAlive(connectionPool); MakeChildAlive(pointPool); } public void AddFollowPoints2(OsuHitObject hitObject) { var newEntry = new FollowPointLifetimeEntry(hitObject); var index = lifetimeEntries.AddInPlace(newEntry, Comparer.Create((e1, e2) => { int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime); if (comp != 0) return comp; // we always want to insert the new item after equal ones. // this is important for beatmaps with multiple hitobjects at the same point in time. // if we use standard comparison insert order, there will be a churn of connections getting re-updated to // the next object at the point-in-time, adding a construction/disposal overhead (see FollowPointConnection.End implementation's ClearInternal). // this is easily visible on https://osu.ppy.sh/beatmapsets/150945#osu/372245 return -1; })); if (index < lifetimeEntries.Count - 1) { // Update the connection's end point to the next connection's start point // h1 -> -> -> h2 // connection nextGroup FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1]; newEntry.End = nextEntry.Start; } else { // The end point may be non-null during re-ordering newEntry.End = null; } if (index > 0) { // Update the previous connection's end point to the current connection's start point // h1 -> -> -> h2 // prevGroup connection FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1]; previousEntry.End = newEntry.Start; } lifetimeManager.AddEntry(newEntry); } public void RemoveFollowPoints2(OsuHitObject hitObject) { int index = lifetimeEntries.FindIndex(e => e.Start == hitObject); var entry = lifetimeEntries[index]; lifetimeEntries.RemoveAt(index); lifetimeManager.RemoveEntry(entry); if (index > 0) { // Update the previous connection's end point to the next connection's start point // h1 -> -> -> h2 -> -> -> h3 // prevGroup connection nextGroup // The current connection's end point is used since there may not be a next connection FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1]; previousEntry.End = entry.End; } } protected override bool CheckChildrenLife() => lifetimeManager.Update(Time.Current); private void onEntryBecameAlive(LifetimeEntry entry) { var connection = connectionPool.Get(c => { c.Entry = (FollowPointLifetimeEntry)entry; c.Pool = pointPool; }); connectionsInUse[entry] = connection; AddInternal(connection); MakeChildAlive(connection); } private void onEntryBecameDead(LifetimeEntry entry) { RemoveInternal(connectionsInUse[entry]); connectionsInUse.Remove(entry); } public class FollowPointLifetimeEntry : LifetimeEntry { public readonly OsuHitObject Start; public FollowPointLifetimeEntry(OsuHitObject start) { Start = start; LifetimeStart = Start.StartTime; } private OsuHitObject end; public OsuHitObject End { get => end; set { end = value; computeLifetimes(); } } private void computeLifetimes() { if (end == null) { LifetimeEnd = LifetimeStart; return; } Vector2 startPosition = Start.StackedEndPosition; Vector2 endPosition = End.StackedPosition; Vector2 distanceVector = endPosition - startPosition; float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length; double duration = End.StartTime - Start.GetEndTime(); double fadeOutTime = Start.StartTime + fraction * duration; double fadeInTime = fadeOutTime - FollowPointConnection.PREEMPT; LifetimeStart = fadeInTime; LifetimeEnd = double.MaxValue; // This will be set by the connection. } } } }