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Inline empty explosion in legacy transformer

This commit is contained in:
Bartłomiej Dach 2020-11-11 09:11:33 +01:00
parent be4735cd2b
commit 891218ec6b
2 changed files with 1 additions and 7 deletions

View File

@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
// suppress the default kiai explosion if the skin brings its own sprites.
// the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
if (hasExplosion.Value)
return KiaiHitExplosion.EmptyExplosion();
return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue);
return null;

View File

@ -43,11 +43,5 @@ namespace osu.Game.Rulesets.Taiko.UI
{
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoExplosionKiai), _ => new DefaultKiaiHitExplosion(hitType));
}
/// <summary>
/// Helper function to use when an explosion is not desired.
/// Lifetime is set to avoid accumulating empty drawables in the parent container.
/// </summary>
public static Drawable EmptyExplosion() => Empty().With(d => d.LifetimeEnd = double.MinValue);
}
}