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mirror of https://github.com/ppy/osu.git synced 2025-01-14 20:25:39 +08:00

Add basic implementation of spectator screen

This commit is contained in:
Dean Herbert 2020-10-26 20:59:46 +09:00
parent 154ccf1b49
commit ac4671c594

View File

@ -2,10 +2,22 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Spectator;
using osu.Game.Replays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Scoring;
using osu.Game.Users;
namespace osu.Game.Screens.Play
@ -14,6 +26,26 @@ namespace osu.Game.Screens.Play
{
private readonly User targetUser;
[Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
[Resolved]
private Bindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved]
private SpectatorStreamingClient spectatorStreaming { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private Replay replay;
public Spectator([NotNull] User targetUser)
{
this.targetUser = targetUser ?? throw new ArgumentNullException(nameof(targetUser));
@ -31,6 +63,87 @@ namespace osu.Game.Screens.Play
Origin = Anchor.Centre,
},
};
spectatorStreaming.OnUserBeganPlaying += userBeganPlaying;
spectatorStreaming.OnUserFinishedPlaying += userFinishedPlaying;
spectatorStreaming.OnNewFrames += userSentFrames;
spectatorStreaming.WatchUser((int)targetUser.Id);
}
private void userSentFrames(int userId, FrameDataBundle data)
{
if (userId != targetUser.Id)
return;
var rulesetInstance = ruleset.Value.CreateInstance();
foreach (var frame in data.Frames)
{
IConvertibleReplayFrame convertibleFrame = rulesetInstance.CreateConvertibleReplayFrame();
convertibleFrame.FromLegacy(frame, beatmap.Value.Beatmap, null);
var convertedFrame = (ReplayFrame)convertibleFrame;
convertedFrame.Time = frame.Time;
replay.Frames.Add(convertedFrame);
}
}
private void userBeganPlaying(int userId, SpectatorState state)
{
if (userId != targetUser.Id)
return;
replay ??= new Replay();
var resolvedRuleset = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == state.RulesetID)?.CreateInstance();
// ruleset not available
if (resolvedRuleset == null)
return;
var resolvedBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == state.BeatmapID);
if (resolvedBeatmap == null)
return;
var scoreInfo = new ScoreInfo
{
Beatmap = resolvedBeatmap,
Mods = state.Mods.Select(m => m.ToMod(resolvedRuleset)).ToArray(),
Ruleset = resolvedRuleset.RulesetInfo,
};
this.MakeCurrent();
ruleset.Value = resolvedRuleset.RulesetInfo;
beatmap.Value = beatmaps.GetWorkingBeatmap(resolvedBeatmap);
this.Push(new ReplayPlayerLoader(new Score
{
ScoreInfo = scoreInfo,
Replay = replay,
}));
}
private void userFinishedPlaying(int userId, SpectatorState state)
{
// todo: handle this in some way?
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (spectatorStreaming != null)
{
spectatorStreaming.OnUserBeganPlaying -= userBeganPlaying;
spectatorStreaming.OnUserFinishedPlaying -= userFinishedPlaying;
spectatorStreaming.OnNewFrames -= userSentFrames;
spectatorStreaming.StopWatchingUser((int)targetUser.Id);
}
}
}
}