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Add comment making mania test behaviour clearer

This commit is contained in:
Dean Herbert 2020-10-05 14:22:32 +09:00
parent 4b81880655
commit 7fead6ee41

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@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests
objects.Add(new Note { StartTime = time });
// don't hit the first note
if (i > 0)
{
frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));