mirror of
https://github.com/ppy/osu.git
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Merge pull request #10689 from smoogipoo/osu-bdl-load
This commit is contained in:
commit
ec01de807c
@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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private void assertControlPointPosition(int index, Vector2 position) =>
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AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
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private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
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private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
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@ -112,10 +112,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
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});
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AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
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AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
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AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
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AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
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AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle));
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AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
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AddAssert("repeat samples updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
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AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
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static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
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@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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slider = (DrawableSlider)createSlider(repeats: 1);
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for (int i = 0; i < 2; i++)
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((Slider)slider.HitObject).NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
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slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
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Add(slider);
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});
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@ -147,10 +147,10 @@ namespace osu.Game.Rulesets.Osu.Tests
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new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
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});
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AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
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AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
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AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
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AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
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AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle));
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AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
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AddAssert("repeat samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
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AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
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static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
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@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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protected override void OnSelected()
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{
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AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true)
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AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
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{
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RemoveControlPointsRequested = removeControlPoints
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});
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@ -4,7 +4,6 @@
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -21,28 +20,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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public ApproachCircle ApproachCircle { get; }
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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public OsuAction? HitAction => HitArea.HitAction;
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public readonly HitReceptor HitArea;
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public readonly SkinnableDrawable CirclePiece;
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private readonly Container scaleContainer;
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protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
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public ApproachCircle ApproachCircle { get; private set; }
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public HitReceptor HitArea { get; private set; }
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public SkinnableDrawable CirclePiece { get; private set; }
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private Container scaleContainer;
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private InputManager inputManager;
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public DrawableHitCircle(HitCircle h)
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: base(h)
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{
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Origin = Anchor.Centre;
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}
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Position = HitObject.StackedPosition;
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[BackgroundDependencyLoader]
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private void load()
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{
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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@ -75,19 +71,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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Size = HitArea.DrawSize;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
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StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
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ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
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AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
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}
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@ -2,18 +2,24 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Osu.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
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{
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private readonly ShakeContainer shakeContainer;
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public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
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public readonly IBindable<int> StackHeightBindable = new Bindable<int>();
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public readonly IBindable<float> ScaleBindable = new BindableFloat();
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public readonly IBindable<int> IndexInCurrentComboBindable = new Bindable<int>();
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// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
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public override bool HandlePositionalInput => true;
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@ -26,16 +32,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// </summary>
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public Func<DrawableHitObject, double, bool> CheckHittable;
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private ShakeContainer shakeContainer;
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Alpha = 0;
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base.AddInternal(shakeContainer = new ShakeContainer
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{
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ShakeDuration = 30,
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RelativeSizeAxes = Axes.Both
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});
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Alpha = 0;
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IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
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PositionBindable.BindTo(HitObject.PositionBindable);
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StackHeightBindable.BindTo(HitObject.StackHeightBindable);
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ScaleBindable.BindTo(HitObject.ScaleBindable);
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}
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// Forward all internal management to shakeContainer.
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@ -20,62 +20,50 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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public new Slider HitObject => (Slider)base.HitObject;
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public DrawableSliderHead HeadCircle => headContainer.Child;
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public DrawableSliderTail TailCircle => tailContainer.Child;
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public readonly SliderBall Ball;
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public readonly SkinnableDrawable Body;
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public SliderBall Ball { get; private set; }
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public SkinnableDrawable Body { get; private set; }
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public override bool DisplayResult => false;
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private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
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private readonly Container<DrawableSliderHead> headContainer;
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private readonly Container<DrawableSliderTail> tailContainer;
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private readonly Container<DrawableSliderTick> tickContainer;
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private readonly Container<DrawableSliderRepeat> repeatContainer;
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private readonly Slider slider;
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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private Container<DrawableSliderHead> headContainer;
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private Container<DrawableSliderTail> tailContainer;
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private Container<DrawableSliderTick> tickContainer;
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private Container<DrawableSliderRepeat> repeatContainer;
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public DrawableSlider(Slider s)
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: base(s)
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{
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slider = s;
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Position = s.StackedPosition;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
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tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
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tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
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Ball = new SliderBall(s, this)
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Ball = new SliderBall(HitObject, this)
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{
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GetInitialHitAction = () => HeadCircle.HitAction,
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BypassAutoSizeAxes = Axes.Both,
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Scale = new Vector2(s.Scale),
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AlwaysPresent = true,
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Alpha = 0
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},
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headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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scaleBindable.BindTo(HitObject.ScaleBindable);
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PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
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StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
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ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue), true);
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AccentColour.BindValueChanged(colour =>
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{
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@ -162,20 +150,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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switch (hitObject)
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{
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case SliderTailCircle tail:
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return new DrawableSliderTail(slider, tail);
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return new DrawableSliderTail(tail);
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case SliderHeadCircle head:
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return new DrawableSliderHead(slider, head)
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return new DrawableSliderHead(HitObject, head)
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{
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OnShake = Shake,
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CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
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};
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case SliderTick tick:
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return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
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return new DrawableSliderTick(tick) { Position = tick.Position - HitObject.Position };
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case SliderRepeat repeat:
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return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
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return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - HitObject.Position };
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}
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return base.CreateNestedHitObject(hitObject);
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@ -200,14 +188,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// keep the sliding sample playing at the current tracking position
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slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
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double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
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Ball.UpdateProgress(completionProgress);
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sliderBody?.UpdateProgress(completionProgress);
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foreach (DrawableHitObject hitObject in NestedHitObjects)
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{
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if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
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if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
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if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
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}
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@ -239,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (userTriggered || Time.Current < slider.EndTime)
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if (userTriggered || Time.Current < HitObject.EndTime)
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return;
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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@ -260,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Ball.FadeIn();
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Ball.ScaleTo(HitObject.Scale);
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using (BeginDelayedSequence(slider.Duration, true))
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using (BeginDelayedSequence(HitObject.Duration, true))
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{
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const float fade_out_time = 450;
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|
@ -5,13 +5,11 @@ using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSliderHead : DrawableHitCircle
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{
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> pathVersion = new Bindable<int>();
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protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
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@ -27,10 +25,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load()
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{
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positionBindable.BindTo(HitObject.PositionBindable);
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pathVersion.BindTo(slider.Path.Version);
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positionBindable.BindValueChanged(_ => updatePosition());
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PositionBindable.BindValueChanged(_ => updatePosition());
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pathVersion.BindValueChanged(_ => updatePosition(), true);
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}
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|
@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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@ -22,9 +21,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private double animDuration;
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private readonly Drawable scaleContainer;
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public readonly Drawable CirclePiece;
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public Drawable CirclePiece { get; private set; }
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private Drawable scaleContainer;
|
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private ReverseArrowPiece arrow;
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|
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public override bool DisplayResult => false;
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@ -33,10 +32,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
|
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this.sliderRepeat = sliderRepeat;
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this.drawableSlider = drawableSlider;
|
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}
|
||||
|
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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[BackgroundDependencyLoader]
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private void load()
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{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
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|
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InternalChild = scaleContainer = new Container
|
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{
|
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@ -50,15 +52,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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arrow = new ReverseArrowPiece(),
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}
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};
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}
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|
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private readonly IBindable<float> scaleBindable = new BindableFloat();
|
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|
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[BackgroundDependencyLoader]
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private void load()
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{
|
||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
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ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
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}
|
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|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
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@ -100,8 +95,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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|
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private bool hasRotation;
|
||||
|
||||
private readonly ReverseArrowPiece arrow;
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public void UpdateSnakingPosition(Vector2 start, Vector2 end)
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{
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// When the repeat is hit, the arrow should fade out on spot rather than following the slider
|
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|
@ -3,7 +3,6 @@
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|
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using System.Diagnostics;
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using osu.Framework.Allocation;
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||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
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@ -23,18 +22,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public bool Tracking { get; set; }
|
||||
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
private SkinnableDrawable circlePiece;
|
||||
private Container scaleContainer;
|
||||
|
||||
private readonly SkinnableDrawable circlePiece;
|
||||
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
|
||||
public DrawableSliderTail(SliderTailCircle tailCircle)
|
||||
: base(tailCircle)
|
||||
{
|
||||
this.tailCircle = tailCircle;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
@ -51,13 +51,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
}
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
@ -23,10 +22,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
private readonly SkinnableDrawable scaleContainer;
|
||||
private SkinnableDrawable scaleContainer;
|
||||
|
||||
public DrawableSliderTick(SliderTick sliderTick)
|
||||
: base(sliderTick)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Origin = Anchor.Centre;
|
||||
@ -49,15 +53,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
}
|
||||
|
||||
private readonly IBindable<float> scaleBindable = new BindableFloat();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
scaleBindable.BindTo(HitObject.ScaleBindable);
|
||||
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
|
@ -16,34 +16,33 @@ using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSpinner : DrawableOsuHitObject
|
||||
{
|
||||
protected readonly Spinner Spinner;
|
||||
public new Spinner HitObject => (Spinner)base.HitObject;
|
||||
|
||||
private readonly Container<DrawableSpinnerTick> ticks;
|
||||
public SpinnerRotationTracker RotationTracker { get; private set; }
|
||||
public SpinnerSpmCounter SpmCounter { get; private set; }
|
||||
|
||||
public readonly SpinnerRotationTracker RotationTracker;
|
||||
public readonly SpinnerSpmCounter SpmCounter;
|
||||
private readonly SpinnerBonusDisplay bonusDisplay;
|
||||
|
||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||
private Container<DrawableSpinnerTick> ticks;
|
||||
private SpinnerBonusDisplay bonusDisplay;
|
||||
|
||||
private Bindable<bool> isSpinning;
|
||||
private bool spinnerFrequencyModulate;
|
||||
|
||||
public DrawableSpinner(Spinner s)
|
||||
: base(s)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Position = s.Position;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Spinner = s;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
ticks = new Container<DrawableSpinnerTick>(),
|
||||
@ -55,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
|
||||
RotationTracker = new SpinnerRotationTracker(Spinner)
|
||||
RotationTracker = new SpinnerRotationTracker(HitObject)
|
||||
}
|
||||
},
|
||||
SpmCounter = new SpinnerSpmCounter
|
||||
@ -72,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Y = -120,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private Bindable<bool> isSpinning;
|
||||
PositionBindable.BindValueChanged(pos => Position = pos.NewValue, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.UpdateStateTransforms(state);
|
||||
|
||||
using (BeginDelayedSequence(Spinner.Duration, true))
|
||||
using (BeginDelayedSequence(HitObject.Duration, true))
|
||||
this.FadeOut(160);
|
||||
|
||||
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
|
||||
@ -173,13 +172,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return base.CreateNestedHitObject(hitObject);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
|
||||
positionBindable.BindTo(HitObject.PositionBindable);
|
||||
}
|
||||
|
||||
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.ApplySkin(skin, allowFallback);
|
||||
@ -193,12 +185,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Spinner.SpinsRequired == 0)
|
||||
if (HitObject.SpinsRequired == 0)
|
||||
// some spinners are so short they can't require an integer spin count.
|
||||
// these become implicitly hit.
|
||||
return 1;
|
||||
|
||||
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1);
|
||||
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -208,7 +200,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
RotationTracker.Complete.Value = Progress >= 1;
|
||||
|
||||
if (userTriggered || Time.Current < Spinner.EndTime)
|
||||
if (userTriggered || Time.Current < HitObject.EndTime)
|
||||
return;
|
||||
|
||||
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
|
||||
@ -223,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
r.Type = HitResult.Ok;
|
||||
else if (Progress > .75)
|
||||
r.Type = HitResult.Meh;
|
||||
else if (Time.Current >= Spinner.EndTime)
|
||||
else if (Time.Current >= HitObject.EndTime)
|
||||
r.Type = r.Judgement.MinResult;
|
||||
});
|
||||
}
|
||||
@ -275,7 +267,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
tick.TriggerResult(true);
|
||||
if (tick is DrawableSpinnerBonusTick)
|
||||
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
|
||||
bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
|
||||
}
|
||||
|
||||
wholeSpins++;
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
|
||||
{
|
||||
drawableSpinner = (DrawableSpinner)drawableHitObject;
|
||||
spinner = (Spinner)drawableSpinner.HitObject;
|
||||
spinner = drawableSpinner.HitObject;
|
||||
|
||||
normalColour = colours.BlueDark;
|
||||
completeColour = colours.YellowLight;
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -79,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
if (!(drawableHitObject is DrawableSpinner))
|
||||
return;
|
||||
|
||||
var spinner = (Spinner)drawableSpinner.HitObject;
|
||||
var spinner = drawableSpinner.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
this.FadeOut();
|
||||
|
@ -125,14 +125,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
Result = CreateResult(judgement);
|
||||
if (Result == null)
|
||||
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
||||
|
||||
LoadSamples();
|
||||
}
|
||||
|
||||
protected override void LoadAsyncComplete()
|
||||
{
|
||||
base.LoadAsyncComplete();
|
||||
|
||||
LoadSamples();
|
||||
|
||||
HitObject.DefaultsApplied += onDefaultsApplied;
|
||||
|
||||
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
|
||||
|
Loading…
Reference in New Issue
Block a user