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mirror of https://github.com/ppy/osu.git synced 2024-12-13 08:32:57 +08:00

Use BDL for top-level osu! DHOs

This commit is contained in:
smoogipoo 2020-11-05 13:51:46 +09:00
parent a386765a9d
commit 9a7fcadabc
14 changed files with 118 additions and 152 deletions

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@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();

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@ -112,10 +112,10 @@ namespace osu.Game.Rulesets.Osu.Tests
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
});
AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
slider = (DrawableSlider)createSlider(repeats: 1);
for (int i = 0; i < 2; i++)
((Slider)slider.HitObject).NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
Add(slider);
});
@ -147,10 +147,10 @@ namespace osu.Game.Rulesets.Osu.Tests
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
});
AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";

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@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnSelected()
{
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true)
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
{
RemoveControlPointsRequested = removeControlPoints
});

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@ -4,7 +4,6 @@
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@ -21,28 +20,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
public ApproachCircle ApproachCircle { get; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public OsuAction? HitAction => HitArea.HitAction;
public readonly HitReceptor HitArea;
public readonly SkinnableDrawable CirclePiece;
private readonly Container scaleContainer;
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
public ApproachCircle ApproachCircle { get; private set; }
public HitReceptor HitArea { get; private set; }
public SkinnableDrawable CirclePiece { get; private set; }
private Container scaleContainer;
private InputManager inputManager;
public DrawableHitCircle(HitCircle h)
: base(h)
{
Origin = Anchor.Centre;
}
Position = HitObject.StackedPosition;
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
@ -75,19 +71,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
Size = HitArea.DrawSize;
}
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
}

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@ -2,18 +2,24 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{
private readonly ShakeContainer shakeContainer;
public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
public readonly IBindable<int> StackHeightBindable = new Bindable<int>();
public readonly IBindable<float> ScaleBindable = new BindableFloat();
public readonly IBindable<int> IndexInCurrentComboBindable = new Bindable<int>();
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
public override bool HandlePositionalInput => true;
@ -26,16 +32,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// </summary>
public Func<DrawableHitObject, double, bool> CheckHittable;
private ShakeContainer shakeContainer;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
}
[BackgroundDependencyLoader]
private void load()
{
Alpha = 0;
base.AddInternal(shakeContainer = new ShakeContainer
{
ShakeDuration = 30,
RelativeSizeAxes = Axes.Both
});
Alpha = 0;
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
PositionBindable.BindTo(HitObject.PositionBindable);
StackHeightBindable.BindTo(HitObject.StackHeightBindable);
ScaleBindable.BindTo(HitObject.ScaleBindable);
}
// Forward all internal management to shakeContainer.

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@ -20,62 +20,50 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
public new Slider HitObject => (Slider)base.HitObject;
public DrawableSliderHead HeadCircle => headContainer.Child;
public DrawableSliderTail TailCircle => tailContainer.Child;
public readonly SliderBall Ball;
public readonly SkinnableDrawable Body;
public SliderBall Ball { get; private set; }
public SkinnableDrawable Body { get; private set; }
public override bool DisplayResult => false;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
private readonly Container<DrawableSliderHead> headContainer;
private readonly Container<DrawableSliderTail> tailContainer;
private readonly Container<DrawableSliderTick> tickContainer;
private readonly Container<DrawableSliderRepeat> repeatContainer;
private readonly Slider slider;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
private Container<DrawableSliderHead> headContainer;
private Container<DrawableSliderTail> tailContainer;
private Container<DrawableSliderTick> tickContainer;
private Container<DrawableSliderRepeat> repeatContainer;
public DrawableSlider(Slider s)
: base(s)
{
slider = s;
Position = s.StackedPosition;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
Ball = new SliderBall(HitObject, this)
{
GetInitialHitAction = () => HeadCircle.HitAction,
BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale),
AlwaysPresent = true,
Alpha = 0
},
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
};
}
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue), true);
AccentColour.BindValueChanged(colour =>
{
@ -162,20 +150,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (hitObject)
{
case SliderTailCircle tail:
return new DrawableSliderTail(slider, tail);
return new DrawableSliderTail(tail);
case SliderHeadCircle head:
return new DrawableSliderHead(slider, head)
return new DrawableSliderHead(HitObject, head)
{
OnShake = Shake,
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
};
case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
return new DrawableSliderTick(tick) { Position = tick.Position - HitObject.Position };
case SliderRepeat repeat:
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - HitObject.Position };
}
return base.CreateNestedHitObject(hitObject);
@ -200,14 +188,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// keep the sliding sample playing at the current tracking position
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
Ball.UpdateProgress(completionProgress);
sliderBody?.UpdateProgress(completionProgress);
foreach (DrawableHitObject hitObject in NestedHitObjects)
{
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
}
@ -239,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (userTriggered || Time.Current < slider.EndTime)
if (userTriggered || Time.Current < HitObject.EndTime)
return;
ApplyResult(r => r.Type = r.Judgement.MaxResult);
@ -260,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Ball.FadeIn();
Ball.ScaleTo(HitObject.Scale);
using (BeginDelayedSequence(slider.Duration, true))
using (BeginDelayedSequence(HitObject.Duration, true))
{
const float fade_out_time = 450;

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@ -5,13 +5,11 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderHead : DrawableHitCircle
{
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
@ -27,10 +25,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindTo(HitObject.PositionBindable);
pathVersion.BindTo(slider.Path.Version);
positionBindable.BindValueChanged(_ => updatePosition());
PositionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition(), true);
}

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@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
@ -22,9 +21,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private double animDuration;
private readonly Drawable scaleContainer;
public readonly Drawable CirclePiece;
public Drawable CirclePiece { get; private set; }
private Drawable scaleContainer;
private ReverseArrowPiece arrow;
public override bool DisplayResult => false;
@ -33,10 +32,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
this.sliderRepeat = sliderRepeat;
this.drawableSlider = drawableSlider;
}
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChild = scaleContainer = new Container
{
@ -50,15 +52,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
arrow = new ReverseArrowPiece(),
}
};
}
private readonly IBindable<float> scaleBindable = new BindableFloat();
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
@ -100,8 +95,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private bool hasRotation;
private readonly ReverseArrowPiece arrow;
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
// When the repeat is hit, the arrow should fade out on spot rather than following the slider

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@ -3,7 +3,6 @@
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
@ -23,18 +22,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
private readonly IBindable<float> scaleBindable = new BindableFloat();
private SkinnableDrawable circlePiece;
private Container scaleContainer;
private readonly SkinnableDrawable circlePiece;
private readonly Container scaleContainer;
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
public DrawableSliderTail(SliderTailCircle tailCircle)
: base(tailCircle)
{
this.tailCircle = tailCircle;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChildren = new Drawable[]
@ -51,13 +51,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
},
};
}
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
}
protected override void UpdateInitialTransforms()

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
@ -23,10 +22,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override bool DisplayResult => false;
private readonly SkinnableDrawable scaleContainer;
private SkinnableDrawable scaleContainer;
public DrawableSliderTick(SliderTick sliderTick)
: base(sliderTick)
{
}
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Origin = Anchor.Centre;
@ -49,15 +53,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
private readonly IBindable<float> scaleBindable = new BindableFloat();
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

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@ -16,34 +16,33 @@ using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
protected readonly Spinner Spinner;
public new Spinner HitObject => (Spinner)base.HitObject;
private readonly Container<DrawableSpinnerTick> ticks;
public SpinnerRotationTracker RotationTracker { get; private set; }
public SpinnerSpmCounter SpmCounter { get; private set; }
public readonly SpinnerRotationTracker RotationTracker;
public readonly SpinnerSpmCounter SpmCounter;
private readonly SpinnerBonusDisplay bonusDisplay;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private Container<DrawableSpinnerTick> ticks;
private SpinnerBonusDisplay bonusDisplay;
private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate;
public DrawableSpinner(Spinner s)
: base(s)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Origin = Anchor.Centre;
Position = s.Position;
RelativeSizeAxes = Axes.Both;
Spinner = s;
InternalChildren = new Drawable[]
{
ticks = new Container<DrawableSpinnerTick>(),
@ -55,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Children = new Drawable[]
{
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
RotationTracker = new SpinnerRotationTracker(Spinner)
RotationTracker = new SpinnerRotationTracker(HitObject)
}
},
SpmCounter = new SpinnerSpmCounter
@ -72,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Y = -120,
}
};
}
private Bindable<bool> isSpinning;
PositionBindable.BindValueChanged(pos => Position = pos.NewValue, true);
}
protected override void LoadComplete()
{
@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateStateTransforms(state);
using (BeginDelayedSequence(Spinner.Duration, true))
using (BeginDelayedSequence(HitObject.Duration, true))
this.FadeOut(160);
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
@ -173,13 +172,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return base.CreateNestedHitObject(hitObject);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
positionBindable.BindTo(HitObject.PositionBindable);
}
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.ApplySkin(skin, allowFallback);
@ -193,12 +185,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
get
{
if (Spinner.SpinsRequired == 0)
if (HitObject.SpinsRequired == 0)
// some spinners are so short they can't require an integer spin count.
// these become implicitly hit.
return 1;
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1);
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
}
}
@ -208,7 +200,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RotationTracker.Complete.Value = Progress >= 1;
if (userTriggered || Time.Current < Spinner.EndTime)
if (userTriggered || Time.Current < HitObject.EndTime)
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
@ -223,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
r.Type = HitResult.Ok;
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
else if (Time.Current >= HitObject.EndTime)
r.Type = r.Judgement.MinResult;
});
}
@ -275,7 +267,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
tick.TriggerResult(true);
if (tick is DrawableSpinnerBonusTick)
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
}
wholeSpins++;

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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
{
drawableSpinner = (DrawableSpinner)drawableHitObject;
spinner = (Spinner)drawableSpinner.HitObject;
spinner = drawableSpinner.HitObject;
normalColour = colours.BlueDark;
completeColour = colours.YellowLight;

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@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
@ -79,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
if (!(drawableHitObject is DrawableSpinner))
return;
var spinner = (Spinner)drawableSpinner.HitObject;
var spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();

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@ -125,14 +125,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
Result = CreateResult(judgement);
if (Result == null)
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
LoadSamples();
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
LoadSamples();
HitObject.DefaultsApplied += onDefaultsApplied;
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();