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Merge pull request #10621 from peppy/hud-momentary-visibility
Add momentary HUD toggle
This commit is contained in:
commit
0ef1459f4b
@ -2,29 +2,23 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneHUDOverlay : SkinnableTestScene
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public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
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{
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private HUDOverlay hudOverlay;
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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@ -37,17 +31,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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createNew();
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AddRepeatStep("increase combo", () =>
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{
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foreach (var hud in hudOverlays)
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hud.ComboCounter.Current.Value++;
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}, 10);
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AddRepeatStep("increase combo", () => { hudOverlay.ComboCounter.Current.Value++; }, 10);
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AddStep("reset combo", () =>
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{
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foreach (var hud in hudOverlays)
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hud.ComboCounter.Current.Value = 0;
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});
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AddStep("reset combo", () => { hudOverlay.ComboCounter.Current.Value = 0; });
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}
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[Test]
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@ -77,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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createNew();
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AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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@ -86,6 +72,27 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
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}
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[Test]
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public void TestMomentaryShowHUD()
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{
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createNew();
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HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringBreaks;
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AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
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AddStep("set hud to never show", () => config.Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
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AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
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AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
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AddUntilStep("wait for visible", () => hideTarget.IsPresent);
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AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
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AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
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AddStep("set original config value", () => config.Set(OsuSetting.HUDVisibilityMode, originalConfigValue));
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}
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[Test]
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public void TestExternalHideDoesntAffectConfig()
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{
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@ -113,14 +120,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("set keycounter visible false", () =>
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{
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config.Set<bool>(OsuSetting.KeyOverlay, false);
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hudOverlays.ForEach(h => h.KeyCounter.AlwaysVisible.Value = false);
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hudOverlay.KeyCounter.AlwaysVisible.Value = false;
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});
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AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
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AddStep("set showhud true", () => hudOverlays.ForEach(h => h.ShowHud.Value = true));
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
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AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
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@ -131,22 +138,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("create overlay", () =>
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{
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SetContents(() =>
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{
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hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.ComboCounter.Current.Value = 1;
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hudOverlay.ComboCounter.Current.Value = 1;
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action?.Invoke(hudOverlay);
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action?.Invoke(hudOverlay);
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return hudOverlay;
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});
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Child = hudOverlay;
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});
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}
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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}
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}
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@ -0,0 +1,99 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableHUDOverlay : SkinnableTestScene
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{
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private HUDOverlay hudOverlay;
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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[Resolved]
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private OsuConfigManager config { get; set; }
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[Test]
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public void TestComboCounterIncrementing()
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{
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createNew();
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AddRepeatStep("increase combo", () =>
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{
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foreach (var hud in hudOverlays)
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hud.ComboCounter.Current.Value++;
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}, 10);
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AddStep("reset combo", () =>
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{
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foreach (var hud in hudOverlays)
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hud.ComboCounter.Current.Value = 0;
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});
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}
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[Test]
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public void TestFadesInOnLoadComplete()
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{
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float? initialAlpha = null;
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createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
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AddUntilStep("wait for load", () => hudOverlay.IsAlive);
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AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
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}
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[Test]
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public void TestHideExternally()
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{
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createNew();
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AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
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AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
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}
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private void createNew(Action<HUDOverlay> action = null)
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{
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AddStep("create overlay", () =>
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{
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SetContents(() =>
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{
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hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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hudOverlay.ComboCounter.Current.Value = 1;
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action?.Invoke(hudOverlay);
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return hudOverlay;
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});
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});
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}
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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}
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}
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@ -67,6 +67,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
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new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
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new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
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new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
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};
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public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
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@ -187,5 +188,8 @@ namespace osu.Game.Input.Bindings
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[Description("Timing Mode")]
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EditorTimingMode,
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[Description("Hold for HUD")]
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HoldForHUD,
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}
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}
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@ -8,8 +8,10 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Mods;
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@ -22,7 +24,7 @@ using osuTK.Input;
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namespace osu.Game.Screens.Play
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{
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[Cached]
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public class HUDOverlay : Container
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public class HUDOverlay : Container, IKeyBindingHandler<GlobalAction>
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{
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public const float FADE_DURATION = 400;
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@ -67,6 +69,8 @@ namespace osu.Game.Screens.Play
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internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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private bool holdingForHUD;
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private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
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public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
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@ -217,6 +221,12 @@ namespace osu.Game.Screens.Play
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if (ShowHud.Disabled)
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return;
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if (holdingForHUD)
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{
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ShowHud.Value = true;
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return;
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}
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switch (configVisibilityMode.Value)
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{
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case HUDVisibilityMode.Never:
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@ -358,5 +368,29 @@ namespace osu.Game.Screens.Play
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HealthDisplay?.BindHealthProcessor(processor);
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FailingLayer?.BindHealthProcessor(processor);
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.HoldForHUD:
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holdingForHUD = true;
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updateVisibility();
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.HoldForHUD:
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holdingForHUD = false;
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updateVisibility();
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break;
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}
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}
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}
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}
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