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Use HitStateUpdateTime
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private void updateState(ValueChangedEvent<ArmedState> state)
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{
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using (BeginAbsoluteSequence(drawableObject.HitObject.StartTime + (drawableObject.Result?.TimeOffset ?? 0), true))
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
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{
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glow.FadeOut(400);
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