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Add back positional randomness from stable

This commit is contained in:
Dean Herbert 2020-11-19 16:00:20 +09:00
parent efd5acb8ab
commit 83024f1ec5

View File

@ -60,7 +60,7 @@ namespace osu.Game.Graphics
double direction = RNG.NextSingle(0, MathF.PI * 2);
this.MoveTo(new Vector2(0.5f));
this.MoveTo(new Vector2(0.5f) + positionForOffset(0.5f), duration);
this.MoveTo(new Vector2(0.5f) + positionForOffset(RNG.NextSingle(0.5f)), duration);
this.FadeOutFromOne(duration);
Expire();