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Add back positional randomness from stable
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@ -60,7 +60,7 @@ namespace osu.Game.Graphics
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double direction = RNG.NextSingle(0, MathF.PI * 2);
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this.MoveTo(new Vector2(0.5f));
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this.MoveTo(new Vector2(0.5f) + positionForOffset(0.5f), duration);
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this.MoveTo(new Vector2(0.5f) + positionForOffset(RNG.NextSingle(0.5f)), duration);
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this.FadeOutFromOne(duration);
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Expire();
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