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Add SeasonalBackgroundLoader and SeasonalBackground
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osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
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68
osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Graphics.Backgrounds
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{
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[LongRunningLoad]
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public class SeasonalBackgroundLoader : Component
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{
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private List<APISeasonalBackground> backgrounds = new List<APISeasonalBackground>();
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private int current;
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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var request = new GetSeasonalBackgroundsRequest();
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request.Success += response =>
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{
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backgrounds = response.Backgrounds ?? backgrounds;
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current = RNG.Next(0, backgrounds.Count);
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};
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api.PerformAsync(request);
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}
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public SeasonalBackground LoadBackground(string fallbackTextureName)
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{
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string url = null;
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if (backgrounds.Any())
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{
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current = (current + 1) % backgrounds.Count;
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url = backgrounds[current].Url;
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}
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return new SeasonalBackground(url, fallbackTextureName);
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}
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}
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[LongRunningLoad]
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public class SeasonalBackground : Background
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{
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private readonly string url;
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private readonly string fallbackTextureName;
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public SeasonalBackground([CanBeNull] string url, string fallbackTextureName = @"Backgrounds/bg1")
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{
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this.url = url;
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this.fallbackTextureName = fallbackTextureName;
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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Sprite.Texture = textures.Get(url) ?? textures.Get(fallbackTextureName);
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}
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}
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}
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