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Merge branch 'fix-broken-test' into osu-hitobject-pooling-playfield

This commit is contained in:
smoogipoo 2020-11-14 01:50:13 +09:00
commit b4470b0152

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@ -6,6 +6,7 @@ using System.Linq;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
@ -21,8 +22,14 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void AddCheckSteps()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
AddAssert("total judgements == 1", () => ((FailPlayer)Player).HealthProcessor.JudgedHits >= 1);
AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1);
AddAssert("total number of results == 1", () =>
{
var score = new ScoreInfo();
((FailPlayer)Player).ScoreProcessor.PopulateScore(score);
return score.Statistics.Values.Sum() == 1;
});
}
private class FailPlayer : TestPlayer