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Add failing test case
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@ -57,6 +57,43 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("DHO reused", () => this.ChildrenOfType<DrawableTestHitObject>().Single() == firstObject);
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}
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[Test]
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public void TestCustomTransformsClearedBetweenReuses()
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{
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ManualClock clock = null;
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createTest(new Beatmap
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{
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HitObjects =
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{
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new HitObject(),
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new HitObject { StartTime = 2000 }
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}
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}, 1, () => new FramedClock(clock = new ManualClock()));
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DrawableTestHitObject firstObject = null;
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Vector2 position = default;
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AddUntilStep("first object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[0]);
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AddStep("get DHO", () => firstObject = this.ChildrenOfType<DrawableTestHitObject>().Single());
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AddStep("store position", () => position = firstObject.Position);
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AddStep("add custom transform", () => firstObject.ApplyCustomUpdateState += onStateUpdate);
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AddStep("fast forward past first object", () => clock.CurrentTime = 1500);
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AddStep("unapply custom transform", () => firstObject.ApplyCustomUpdateState -= onStateUpdate);
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AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime);
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AddUntilStep("second object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[1]);
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AddAssert("DHO reused", () => this.ChildrenOfType<DrawableTestHitObject>().Single() == firstObject);
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AddAssert("object in new position", () => firstObject.Position != position);
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void onStateUpdate(DrawableHitObject hitObject, ArmedState state)
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{
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using (hitObject.BeginAbsoluteSequence(hitObject.StateUpdateTime))
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hitObject.MoveToOffset(new Vector2(-100, 0));
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}
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}
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[Test]
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public void TestNotReusedWithHitObjectsSpacedClose()
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{
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@ -210,7 +247,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
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Size = new Vector2(50, 50);
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Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1f);
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@ -225,6 +261,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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}
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protected override void OnApply(HitObject hitObject)
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{
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base.OnApply(hitObject);
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Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (timeOffset > HitObject.Duration)
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