mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 00:42:55 +08:00
Merge branch 'master' into fix-timeline-drag-select-weirdness
This commit is contained in:
commit
5ae3da9399
@ -16,7 +16,7 @@
|
||||
<EmbeddedResource Include="Resources\**\*.*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.0" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.1" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
|
@ -34,6 +34,8 @@ If you are looking to install or test osu! without setting up a development envi
|
||||
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
|
||||
| ------------- | ------------- | ------------- | ------------- | ------------- |
|
||||
|
||||
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
|
||||
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
|
@ -5,6 +5,6 @@
|
||||
"version": "3.1.100"
|
||||
},
|
||||
"msbuild-sdks": {
|
||||
"Microsoft.Build.Traversal": "2.1.1"
|
||||
"Microsoft.Build.Traversal": "2.2.3"
|
||||
}
|
||||
}
|
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1019.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1029.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
objects.Add(new Note { StartTime = time });
|
||||
|
||||
// don't hit the first note
|
||||
if (i > 0)
|
||||
{
|
||||
frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
@ -821,15 +821,13 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
await manager.Import(temp);
|
||||
|
||||
var imported = manager.GetAllUsableBeatmapSets();
|
||||
var importedSet = await manager.Import(temp);
|
||||
|
||||
ensureLoaded(osu);
|
||||
|
||||
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
|
||||
|
||||
return imported.LastOrDefault();
|
||||
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
|
||||
}
|
||||
|
||||
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
|
||||
|
@ -0,0 +1,196 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
public class TestSceneSeasonalBackgroundLoader : ScreenTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private SessionStatics statics { get; set; }
|
||||
|
||||
[Cached(typeof(LargeTextureStore))]
|
||||
private LookupLoggingTextureStore textureStore = new LookupLoggingTextureStore();
|
||||
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
private SeasonalBackgroundLoader backgroundLoader;
|
||||
private Container backgroundContainer;
|
||||
|
||||
// in real usages these would be online URLs, but correct execution of this test
|
||||
// shouldn't be coupled to existence of online assets.
|
||||
private static readonly List<string> seasonal_background_urls = new List<string>
|
||||
{
|
||||
"Backgrounds/bg2",
|
||||
"Backgrounds/bg4",
|
||||
"Backgrounds/bg3"
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LargeTextureStore wrappedStore)
|
||||
{
|
||||
textureStore.AddStore(wrappedStore);
|
||||
|
||||
Add(backgroundContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
// reset API response in statics to avoid test crosstalk.
|
||||
statics.Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
|
||||
textureStore.PerformedLookups.Clear();
|
||||
dummyAPI.SetState(APIState.Online);
|
||||
|
||||
backgroundContainer.Clear();
|
||||
});
|
||||
|
||||
[TestCase(-5)]
|
||||
[TestCase(5)]
|
||||
public void TestAlwaysSeasonal(int daysOffset)
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Always);
|
||||
|
||||
createLoader();
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
loadNextBackground();
|
||||
|
||||
AddAssert("all backgrounds cycled", () => new HashSet<string>(textureStore.PerformedLookups).SetEquals(seasonal_background_urls));
|
||||
}
|
||||
|
||||
[TestCase(-5)]
|
||||
[TestCase(5)]
|
||||
public void TestNeverSeasonal(int daysOffset)
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(daysOffset));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Never);
|
||||
|
||||
createLoader();
|
||||
|
||||
assertNoBackgrounds();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSometimesInSeason()
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(5));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes);
|
||||
|
||||
createLoader();
|
||||
|
||||
assertAnyBackground();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSometimesOutOfSeason()
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(-10));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Sometimes);
|
||||
|
||||
createLoader();
|
||||
|
||||
assertNoBackgrounds();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDelayedConnectivity()
|
||||
{
|
||||
registerBackgroundsResponse(DateTimeOffset.Now.AddDays(30));
|
||||
setSeasonalBackgroundMode(SeasonalBackgroundMode.Always);
|
||||
AddStep("go offline", () => dummyAPI.SetState(APIState.Offline));
|
||||
|
||||
createLoader();
|
||||
assertNoBackgrounds();
|
||||
|
||||
AddStep("go online", () => dummyAPI.SetState(APIState.Online));
|
||||
|
||||
assertAnyBackground();
|
||||
}
|
||||
|
||||
private void registerBackgroundsResponse(DateTimeOffset endDate)
|
||||
=> AddStep("setup request handler", () =>
|
||||
{
|
||||
dummyAPI.HandleRequest = request =>
|
||||
{
|
||||
if (dummyAPI.State.Value != APIState.Online || !(request is GetSeasonalBackgroundsRequest backgroundsRequest))
|
||||
return;
|
||||
|
||||
backgroundsRequest.TriggerSuccess(new APISeasonalBackgrounds
|
||||
{
|
||||
Backgrounds = seasonal_background_urls.Select(url => new APISeasonalBackground { Url = url }).ToList(),
|
||||
EndDate = endDate
|
||||
});
|
||||
};
|
||||
});
|
||||
|
||||
private void setSeasonalBackgroundMode(SeasonalBackgroundMode mode)
|
||||
=> AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode));
|
||||
|
||||
private void createLoader()
|
||||
=> AddStep("create loader", () =>
|
||||
{
|
||||
if (backgroundLoader != null)
|
||||
Remove(backgroundLoader);
|
||||
|
||||
Add(backgroundLoader = new SeasonalBackgroundLoader());
|
||||
});
|
||||
|
||||
private void loadNextBackground()
|
||||
{
|
||||
SeasonalBackground background = null;
|
||||
|
||||
AddStep("create next background", () =>
|
||||
{
|
||||
background = backgroundLoader.LoadNextBackground();
|
||||
LoadComponentAsync(background, bg => backgroundContainer.Child = bg);
|
||||
});
|
||||
|
||||
AddUntilStep("background loaded", () => background.IsLoaded);
|
||||
}
|
||||
|
||||
private void assertAnyBackground()
|
||||
{
|
||||
loadNextBackground();
|
||||
AddAssert("background looked up", () => textureStore.PerformedLookups.Any());
|
||||
}
|
||||
|
||||
private void assertNoBackgrounds()
|
||||
{
|
||||
AddAssert("no background available", () => backgroundLoader.LoadNextBackground() == null);
|
||||
AddAssert("no lookups performed", () => !textureStore.PerformedLookups.Any());
|
||||
}
|
||||
|
||||
private class LookupLoggingTextureStore : LargeTextureStore
|
||||
{
|
||||
public List<string> PerformedLookups { get; } = new List<string>();
|
||||
|
||||
public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
PerformedLookups.Add(name);
|
||||
return base.Get(name, wrapModeS, wrapModeT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,29 +2,23 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneHUDOverlay : SkinnableTestScene
|
||||
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private HUDOverlay hudOverlay;
|
||||
|
||||
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
|
||||
|
||||
// best way to check without exposing.
|
||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
||||
@ -37,17 +31,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddRepeatStep("increase combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value++;
|
||||
}, 10);
|
||||
AddRepeatStep("increase combo", () => { hudOverlay.ComboCounter.Current.Value++; }, 10);
|
||||
|
||||
AddStep("reset combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value = 0;
|
||||
});
|
||||
AddStep("reset combo", () => { hudOverlay.ComboCounter.Current.Value = 0; });
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -77,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
||||
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
|
||||
@ -86,10 +72,32 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMomentaryShowHUD()
|
||||
{
|
||||
createNew();
|
||||
|
||||
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
|
||||
|
||||
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
|
||||
|
||||
AddStep("set hud to never show", () => config.Set(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
|
||||
|
||||
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
|
||||
|
||||
AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
|
||||
AddUntilStep("wait for visible", () => hideTarget.IsPresent);
|
||||
|
||||
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
|
||||
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
|
||||
|
||||
AddStep("set original config value", () => config.Set(OsuSetting.HUDVisibilityMode, originalConfigValue));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExternalHideDoesntAffectConfig()
|
||||
{
|
||||
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringBreaks;
|
||||
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
|
||||
|
||||
createNew();
|
||||
|
||||
@ -113,14 +121,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("set keycounter visible false", () =>
|
||||
{
|
||||
config.Set<bool>(OsuSetting.KeyOverlay, false);
|
||||
hudOverlays.ForEach(h => h.KeyCounter.AlwaysVisible.Value = false);
|
||||
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
|
||||
});
|
||||
|
||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
||||
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
|
||||
|
||||
AddStep("set showhud true", () => hudOverlays.ForEach(h => h.ShowHud.Value = true));
|
||||
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
|
||||
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
|
||||
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
|
||||
|
||||
@ -131,22 +139,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("create overlay", () =>
|
||||
{
|
||||
SetContents(() =>
|
||||
{
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
|
||||
action?.Invoke(hudOverlay);
|
||||
action?.Invoke(hudOverlay);
|
||||
|
||||
return hudOverlay;
|
||||
});
|
||||
Child = hudOverlay;
|
||||
});
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,99 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableHUDOverlay : SkinnableTestScene
|
||||
{
|
||||
private HUDOverlay hudOverlay;
|
||||
|
||||
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
|
||||
|
||||
// best way to check without exposing.
|
||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[Test]
|
||||
public void TestComboCounterIncrementing()
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddRepeatStep("increase combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value++;
|
||||
}, 10);
|
||||
|
||||
AddStep("reset combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value = 0;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFadesInOnLoadComplete()
|
||||
{
|
||||
float? initialAlpha = null;
|
||||
|
||||
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
|
||||
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
|
||||
AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHideExternally()
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
|
||||
|
||||
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
|
||||
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
|
||||
|
||||
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
|
||||
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
|
||||
}
|
||||
|
||||
private void createNew(Action<HUDOverlay> action = null)
|
||||
{
|
||||
AddStep("create overlay", () =>
|
||||
{
|
||||
SetContents(() =>
|
||||
{
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
|
||||
action?.Invoke(hudOverlay);
|
||||
|
||||
return hudOverlay;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
}
|
||||
}
|
@ -103,7 +103,7 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
|
||||
private void addPanelStep(ScoreInfo score, PanelState state = PanelState.Expanded) => AddStep("add panel", () =>
|
||||
{
|
||||
Child = panel = new ScorePanel(score)
|
||||
Child = panel = new ScorePanel(score, true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -27,6 +28,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
OsuSpriteText category;
|
||||
OsuSpriteText genre;
|
||||
OsuSpriteText language;
|
||||
OsuSpriteText extra;
|
||||
OsuSpriteText ranks;
|
||||
OsuSpriteText played;
|
||||
|
||||
Add(control = new BeatmapListingSearchControl
|
||||
{
|
||||
@ -46,6 +50,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
category = new OsuSpriteText(),
|
||||
genre = new OsuSpriteText(),
|
||||
language = new OsuSpriteText(),
|
||||
extra = new OsuSpriteText(),
|
||||
ranks = new OsuSpriteText(),
|
||||
played = new OsuSpriteText()
|
||||
}
|
||||
});
|
||||
|
||||
@ -54,6 +61,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
control.Category.BindValueChanged(c => category.Text = $"Category: {c.NewValue}", true);
|
||||
control.Genre.BindValueChanged(g => genre.Text = $"Genre: {g.NewValue}", true);
|
||||
control.Language.BindValueChanged(l => language.Text = $"Language: {l.NewValue}", true);
|
||||
control.Extra.BindCollectionChanged((u, v) => extra.Text = $"Extra: {(control.Extra.Any() ? string.Join('.', control.Extra.Select(i => i.ToString().ToLowerInvariant())) : "")}", true);
|
||||
control.Ranks.BindCollectionChanged((u, v) => ranks.Text = $"Ranks: {(control.Ranks.Any() ? string.Join('.', control.Ranks.Select(i => i.ToString())) : "")}", true);
|
||||
control.Played.BindValueChanged(p => played.Text = $"Played: {p.NewValue}", true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -12,9 +12,6 @@ namespace osu.Game.Configuration
|
||||
[Description("Hide during gameplay")]
|
||||
HideDuringGameplay,
|
||||
|
||||
[Description("Hide during breaks")]
|
||||
HideDuringBreaks,
|
||||
|
||||
Always
|
||||
}
|
||||
}
|
||||
|
@ -131,6 +131,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
|
||||
|
||||
Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
|
||||
Set(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
|
||||
}
|
||||
|
||||
public OsuConfigManager(Storage storage)
|
||||
@ -170,6 +171,7 @@ namespace osu.Game.Configuration
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
{
|
||||
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, v => new SettingDescription(!v, "gameplay mouse buttons", v ? "disabled" : "enabled")),
|
||||
new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, m => new SettingDescription(m, "HUD Visibility", m.GetDescription())),
|
||||
new TrackedSetting<ScalingMode>(OsuSetting.Scaling, m => new SettingDescription(m, "scaling", m.GetDescription())),
|
||||
};
|
||||
}
|
||||
@ -239,5 +241,6 @@ namespace osu.Game.Configuration
|
||||
HitLighting,
|
||||
MenuBackgroundSource,
|
||||
GameplayDisableWinKey,
|
||||
SeasonalBackgroundMode
|
||||
}
|
||||
}
|
||||
|
23
osu.Game/Configuration/SeasonalBackgroundMode.cs
Normal file
23
osu.Game/Configuration/SeasonalBackgroundMode.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
public enum SeasonalBackgroundMode
|
||||
{
|
||||
/// <summary>
|
||||
/// Seasonal backgrounds are shown regardless of season, if at all available.
|
||||
/// </summary>
|
||||
Always,
|
||||
|
||||
/// <summary>
|
||||
/// Seasonal backgrounds are shown only during their corresponding season.
|
||||
/// </summary>
|
||||
Sometimes,
|
||||
|
||||
/// <summary>
|
||||
/// Seasonal backgrounds are never shown.
|
||||
/// </summary>
|
||||
Never
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Configuration
|
||||
{
|
||||
/// <summary>
|
||||
@ -12,12 +14,19 @@ namespace osu.Game.Configuration
|
||||
{
|
||||
Set(Static.LoginOverlayDisplayed, false);
|
||||
Set(Static.MutedAudioNotificationShownOnce, false);
|
||||
Set<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
|
||||
}
|
||||
}
|
||||
|
||||
public enum Static
|
||||
{
|
||||
LoginOverlayDisplayed,
|
||||
MutedAudioNotificationShownOnce
|
||||
MutedAudioNotificationShownOnce,
|
||||
|
||||
/// <summary>
|
||||
/// Info about seasonal backgrounds available fetched from API - see <see cref="APISeasonalBackgrounds"/>.
|
||||
/// Value under this lookup can be <c>null</c> if there are no backgrounds available (or API is not reachable).
|
||||
/// </summary>
|
||||
SeasonalBackgrounds,
|
||||
}
|
||||
}
|
||||
|
103
osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
Normal file
103
osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
Normal file
@ -0,0 +1,103 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
public class SeasonalBackgroundLoader : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when background should be changed due to receiving backgrounds from API
|
||||
/// or when the user setting is changed (as it might require unloading the seasonal background).
|
||||
/// </summary>
|
||||
public event Action SeasonalBackgroundChanged;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
private Bindable<SeasonalBackgroundMode> seasonalBackgroundMode;
|
||||
private Bindable<APISeasonalBackgrounds> seasonalBackgrounds;
|
||||
|
||||
private int current;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, SessionStatics sessionStatics)
|
||||
{
|
||||
seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
|
||||
seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
|
||||
|
||||
seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
|
||||
seasonalBackgrounds.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
|
||||
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
|
||||
}
|
||||
|
||||
private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged)
|
||||
{
|
||||
if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online)
|
||||
return;
|
||||
|
||||
var request = new GetSeasonalBackgroundsRequest();
|
||||
request.Success += response =>
|
||||
{
|
||||
seasonalBackgrounds.Value = response;
|
||||
current = RNG.Next(0, response.Backgrounds?.Count ?? 0);
|
||||
};
|
||||
|
||||
api.PerformAsync(request);
|
||||
}
|
||||
|
||||
public SeasonalBackground LoadNextBackground()
|
||||
{
|
||||
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never
|
||||
|| (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
var backgrounds = seasonalBackgrounds.Value?.Backgrounds;
|
||||
if (backgrounds == null || !backgrounds.Any())
|
||||
return null;
|
||||
|
||||
current = (current + 1) % backgrounds.Count;
|
||||
string url = backgrounds[current].Url;
|
||||
|
||||
return new SeasonalBackground(url);
|
||||
}
|
||||
|
||||
private bool isInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate;
|
||||
}
|
||||
|
||||
[LongRunningLoad]
|
||||
public class SeasonalBackground : Background
|
||||
{
|
||||
private readonly string url;
|
||||
private const string fallback_texture_name = @"Backgrounds/bg1";
|
||||
|
||||
public SeasonalBackground(string url)
|
||||
{
|
||||
this.url = url;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LargeTextureStore textures)
|
||||
{
|
||||
Sprite.Texture = textures.Get(url) ?? textures.Get(fallback_texture_name);
|
||||
// ensure we're not loading in without a transition.
|
||||
this.FadeInFromZero(200, Easing.InOutSine);
|
||||
}
|
||||
}
|
||||
}
|
@ -67,6 +67,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
|
||||
@ -187,5 +188,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[Description("Timing Mode")]
|
||||
EditorTimingMode,
|
||||
|
||||
[Description("Hold for HUD")]
|
||||
HoldForHUD,
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetSeasonalBackgroundsRequest : APIRequest<APISeasonalBackgrounds>
|
||||
{
|
||||
protected override string Target => @"seasonal-backgrounds";
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Online.API.Requests.Responses
|
||||
{
|
||||
public class APISeasonalBackgrounds
|
||||
{
|
||||
[JsonProperty("ends_at")]
|
||||
public DateTimeOffset EndDate;
|
||||
|
||||
[JsonProperty("backgrounds")]
|
||||
public List<APISeasonalBackground> Backgrounds { get; set; }
|
||||
}
|
||||
|
||||
public class APISeasonalBackground
|
||||
{
|
||||
[JsonProperty("url")]
|
||||
public string Url { get; set; }
|
||||
}
|
||||
}
|
@ -1,11 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.IO.Network;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
@ -21,6 +25,14 @@ namespace osu.Game.Online.API.Requests
|
||||
|
||||
public SearchLanguage Language { get; }
|
||||
|
||||
[CanBeNull]
|
||||
public IReadOnlyCollection<SearchExtra> Extra { get; }
|
||||
|
||||
public SearchPlayed Played { get; }
|
||||
|
||||
[CanBeNull]
|
||||
public IReadOnlyCollection<ScoreRank> Ranks { get; }
|
||||
|
||||
private readonly string query;
|
||||
private readonly RulesetInfo ruleset;
|
||||
private readonly Cursor cursor;
|
||||
@ -35,7 +47,10 @@ namespace osu.Game.Online.API.Requests
|
||||
SortCriteria sortCriteria = SortCriteria.Ranked,
|
||||
SortDirection sortDirection = SortDirection.Descending,
|
||||
SearchGenre genre = SearchGenre.Any,
|
||||
SearchLanguage language = SearchLanguage.Any)
|
||||
SearchLanguage language = SearchLanguage.Any,
|
||||
IReadOnlyCollection<SearchExtra> extra = null,
|
||||
IReadOnlyCollection<ScoreRank> ranks = null,
|
||||
SearchPlayed played = SearchPlayed.Any)
|
||||
{
|
||||
this.query = string.IsNullOrEmpty(query) ? string.Empty : System.Uri.EscapeDataString(query);
|
||||
this.ruleset = ruleset;
|
||||
@ -46,6 +61,9 @@ namespace osu.Game.Online.API.Requests
|
||||
SortDirection = sortDirection;
|
||||
Genre = genre;
|
||||
Language = language;
|
||||
Extra = extra;
|
||||
Ranks = ranks;
|
||||
Played = played;
|
||||
}
|
||||
|
||||
protected override WebRequest CreateWebRequest()
|
||||
@ -66,6 +84,15 @@ namespace osu.Game.Online.API.Requests
|
||||
|
||||
req.AddParameter("sort", $"{SortCriteria.ToString().ToLowerInvariant()}_{directionString}");
|
||||
|
||||
if (Extra != null && Extra.Any())
|
||||
req.AddParameter("e", string.Join('.', Extra.Select(e => e.ToString().ToLowerInvariant())));
|
||||
|
||||
if (Ranks != null && Ranks.Any())
|
||||
req.AddParameter("r", string.Join('.', Ranks.Select(r => r.ToString())));
|
||||
|
||||
if (Played != SearchPlayed.Any)
|
||||
req.AddParameter("played", Played.ToString().ToLowerInvariant());
|
||||
|
||||
req.AddCursor(cursor);
|
||||
|
||||
return req;
|
||||
|
@ -130,6 +130,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
searchControl.Category.BindValueChanged(_ => queueUpdateSearch());
|
||||
searchControl.Genre.BindValueChanged(_ => queueUpdateSearch());
|
||||
searchControl.Language.BindValueChanged(_ => queueUpdateSearch());
|
||||
searchControl.Extra.CollectionChanged += (_, __) => queueUpdateSearch();
|
||||
searchControl.Ranks.CollectionChanged += (_, __) => queueUpdateSearch();
|
||||
searchControl.Played.BindValueChanged(_ => queueUpdateSearch());
|
||||
|
||||
sortCriteria.BindValueChanged(_ => queueUpdateSearch());
|
||||
sortDirection.BindValueChanged(_ => queueUpdateSearch());
|
||||
@ -179,7 +182,10 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
sortControl.Current.Value,
|
||||
sortControl.SortDirection.Value,
|
||||
searchControl.Genre.Value,
|
||||
searchControl.Language.Value);
|
||||
searchControl.Language.Value,
|
||||
searchControl.Extra,
|
||||
searchControl.Ranks,
|
||||
searchControl.Played.Value);
|
||||
|
||||
getSetsRequest.Success += response =>
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
@ -28,6 +29,12 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
public Bindable<SearchLanguage> Language => languageFilter.Current;
|
||||
|
||||
public BindableList<SearchExtra> Extra => extraFilter.Current;
|
||||
|
||||
public BindableList<ScoreRank> Ranks => ranksFilter.Current;
|
||||
|
||||
public Bindable<SearchPlayed> Played => playedFilter.Current;
|
||||
|
||||
public BeatmapSetInfo BeatmapSet
|
||||
{
|
||||
set
|
||||
@ -48,6 +55,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
private readonly BeatmapSearchFilterRow<SearchCategory> categoryFilter;
|
||||
private readonly BeatmapSearchFilterRow<SearchGenre> genreFilter;
|
||||
private readonly BeatmapSearchFilterRow<SearchLanguage> languageFilter;
|
||||
private readonly BeatmapSearchMultipleSelectionFilterRow<SearchExtra> extraFilter;
|
||||
private readonly BeatmapSearchScoreFilterRow ranksFilter;
|
||||
private readonly BeatmapSearchFilterRow<SearchPlayed> playedFilter;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly UpdateableBeatmapSetCover beatmapCover;
|
||||
@ -105,6 +115,9 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
categoryFilter = new BeatmapSearchFilterRow<SearchCategory>(@"Categories"),
|
||||
genreFilter = new BeatmapSearchFilterRow<SearchGenre>(@"Genre"),
|
||||
languageFilter = new BeatmapSearchFilterRow<SearchLanguage>(@"Language"),
|
||||
extraFilter = new BeatmapSearchMultipleSelectionFilterRow<SearchExtra>(@"Extra"),
|
||||
ranksFilter = new BeatmapSearchScoreFilterRow(),
|
||||
playedFilter = new BeatmapSearchFilterRow<SearchPlayed>(@"Played")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using Humanizer;
|
||||
using osu.Game.Utils;
|
||||
|
||||
@ -32,6 +28,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
public BeatmapSearchFilterRow(string headerName)
|
||||
{
|
||||
Drawable filter;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AddInternal(new GridContainer
|
||||
@ -49,7 +46,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
@ -58,17 +55,17 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
Font = OsuFont.GetFont(size: 13),
|
||||
Text = headerName.Titleize()
|
||||
},
|
||||
CreateFilter().With(f =>
|
||||
{
|
||||
f.Current = current;
|
||||
})
|
||||
filter = CreateFilter()
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (filter is IHasCurrentValue<T> filterWithValue)
|
||||
Current = filterWithValue.Current;
|
||||
}
|
||||
|
||||
[NotNull]
|
||||
protected virtual BeatmapSearchFilter CreateFilter() => new BeatmapSearchFilter();
|
||||
protected virtual Drawable CreateFilter() => new BeatmapSearchFilter();
|
||||
|
||||
protected class BeatmapSearchFilter : TabControl<T>
|
||||
{
|
||||
@ -97,63 +94,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
|
||||
protected override Dropdown<T> CreateDropdown() => new FilterDropdown();
|
||||
|
||||
protected override TabItem<T> CreateTabItem(T value) => new FilterTabItem(value);
|
||||
|
||||
protected class FilterTabItem : TabItem<T>
|
||||
{
|
||||
protected virtual float TextSize => 13;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
public FilterTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Regular),
|
||||
Text = (value as Enum)?.GetDescription() ?? value.ToString()
|
||||
},
|
||||
new HoverClickSounds()
|
||||
});
|
||||
|
||||
Enabled.Value = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override void OnActivated() => updateState();
|
||||
|
||||
protected override void OnDeactivated() => updateState();
|
||||
|
||||
private void updateState() => text.FadeColour(Active.Value ? Color4.White : getStateColour(), 200, Easing.OutQuint);
|
||||
|
||||
private Color4 getStateColour() => IsHovered ? colourProvider.Light1 : colourProvider.Light3;
|
||||
}
|
||||
protected override TabItem<T> CreateTabItem(T value) => new FilterTabItem<T>(value);
|
||||
|
||||
private class FilterDropdown : OsuTabDropdown<T>
|
||||
{
|
||||
|
@ -0,0 +1,93 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class BeatmapSearchMultipleSelectionFilterRow<T> : BeatmapSearchFilterRow<List<T>>
|
||||
{
|
||||
public new readonly BindableList<T> Current = new BindableList<T>();
|
||||
|
||||
private MultipleSelectionFilter filter;
|
||||
|
||||
public BeatmapSearchMultipleSelectionFilterRow(string headerName)
|
||||
: base(headerName)
|
||||
{
|
||||
Current.BindTo(filter.Current);
|
||||
}
|
||||
|
||||
protected sealed override Drawable CreateFilter() => filter = CreateMultipleSelectionFilter();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a filter control that can be used to simultaneously select multiple values of type <typeparamref name="T"/>.
|
||||
/// </summary>
|
||||
protected virtual MultipleSelectionFilter CreateMultipleSelectionFilter() => new MultipleSelectionFilter();
|
||||
|
||||
protected class MultipleSelectionFilter : FillFlowContainer<MultipleSelectionFilterTabItem>
|
||||
{
|
||||
public readonly BindableList<T> Current = new BindableList<T>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 15;
|
||||
Spacing = new Vector2(10, 0);
|
||||
|
||||
AddRange(GetValues().Select(CreateTabItem));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
foreach (var item in Children)
|
||||
item.Active.BindValueChanged(active => toggleItem(item.Value, active.NewValue));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns all values to be displayed in this filter row.
|
||||
/// </summary>
|
||||
protected virtual IEnumerable<T> GetValues() => Enum.GetValues(typeof(T)).Cast<T>();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="MultipleSelectionFilterTabItem"/> representing the supplied <paramref name="value"/>.
|
||||
/// </summary>
|
||||
protected virtual MultipleSelectionFilterTabItem CreateTabItem(T value) => new MultipleSelectionFilterTabItem(value);
|
||||
|
||||
private void toggleItem(T value, bool active)
|
||||
{
|
||||
if (active)
|
||||
Current.Add(value);
|
||||
else
|
||||
Current.Remove(value);
|
||||
}
|
||||
}
|
||||
|
||||
protected class MultipleSelectionFilterTabItem : FilterTabItem<T>
|
||||
{
|
||||
public MultipleSelectionFilterTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
base.OnClick(e);
|
||||
Active.Toggle();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
}
|
||||
|
||||
protected override BeatmapSearchFilter CreateFilter() => new RulesetFilter();
|
||||
protected override Drawable CreateFilter() => new RulesetFilter();
|
||||
|
||||
private class RulesetFilter : BeatmapSearchFilter
|
||||
{
|
||||
|
@ -0,0 +1,50 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class BeatmapSearchScoreFilterRow : BeatmapSearchMultipleSelectionFilterRow<ScoreRank>
|
||||
{
|
||||
public BeatmapSearchScoreFilterRow()
|
||||
: base(@"Rank Achieved")
|
||||
{
|
||||
}
|
||||
|
||||
protected override MultipleSelectionFilter CreateMultipleSelectionFilter() => new RankFilter();
|
||||
|
||||
private class RankFilter : MultipleSelectionFilter
|
||||
{
|
||||
protected override MultipleSelectionFilterTabItem CreateTabItem(ScoreRank value) => new RankItem(value);
|
||||
|
||||
protected override IEnumerable<ScoreRank> GetValues() => base.GetValues().Reverse();
|
||||
}
|
||||
|
||||
private class RankItem : MultipleSelectionFilterTabItem
|
||||
{
|
||||
public RankItem(ScoreRank value)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string LabelFor(ScoreRank value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case ScoreRank.XH:
|
||||
return @"Silver SS";
|
||||
|
||||
case ScoreRank.SH:
|
||||
return @"Silver S";
|
||||
|
||||
default:
|
||||
return value.GetDescription();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
79
osu.Game/Overlays/BeatmapListing/FilterTabItem.cs
Normal file
79
osu.Game/Overlays/BeatmapListing/FilterTabItem.cs
Normal file
@ -0,0 +1,79 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public class FilterTabItem<T> : TabItem<T>
|
||||
{
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; }
|
||||
|
||||
private OsuSpriteText text;
|
||||
|
||||
public FilterTabItem(T value)
|
||||
: base(value)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 13, weight: FontWeight.Regular),
|
||||
Text = LabelFor(Value)
|
||||
},
|
||||
new HoverClickSounds()
|
||||
});
|
||||
|
||||
Enabled.Value = true;
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override void OnActivated() => updateState();
|
||||
|
||||
protected override void OnDeactivated() => updateState();
|
||||
|
||||
/// <summary>
|
||||
/// Returns the label text to be used for the supplied <paramref name="value"/>.
|
||||
/// </summary>
|
||||
protected virtual string LabelFor(T value) => (value as Enum)?.GetDescription() ?? value.ToString();
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
text.FadeColour(IsHovered ? colourProvider.Light1 : getStateColour(), 200, Easing.OutQuint);
|
||||
text.Font = text.Font.With(weight: Active.Value ? FontWeight.SemiBold : FontWeight.Regular);
|
||||
}
|
||||
|
||||
private Color4 getStateColour() => Active.Value ? colourProvider.Content1 : colourProvider.Light2;
|
||||
}
|
||||
}
|
16
osu.Game/Overlays/BeatmapListing/SearchExtra.cs
Normal file
16
osu.Game/Overlays/BeatmapListing/SearchExtra.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public enum SearchExtra
|
||||
{
|
||||
[Description("Has Video")]
|
||||
Video,
|
||||
|
||||
[Description("Has Storyboard")]
|
||||
Storyboard
|
||||
}
|
||||
}
|
12
osu.Game/Overlays/BeatmapListing/SearchPlayed.cs
Normal file
12
osu.Game/Overlays/BeatmapListing/SearchPlayed.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapListing
|
||||
{
|
||||
public enum SearchPlayed
|
||||
{
|
||||
Any,
|
||||
Played,
|
||||
Unplayed
|
||||
}
|
||||
}
|
@ -39,6 +39,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
LabelText = "Background source",
|
||||
Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
|
||||
Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
|
||||
},
|
||||
new SettingsDropdown<SeasonalBackgroundMode>
|
||||
{
|
||||
LabelText = "Seasonal backgrounds",
|
||||
Current = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode),
|
||||
Items = Enum.GetValues(typeof(SeasonalBackgroundMode)).Cast<SeasonalBackgroundMode>()
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -120,6 +120,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
public void Deselect() => State = SelectionState.NotSelected;
|
||||
|
||||
/// <summary>
|
||||
/// Toggles the selection state of this <see cref="OverlaySelectionBlueprint"/>.
|
||||
/// </summary>
|
||||
public void ToggleSelection() => State = IsSelected ? SelectionState.NotSelected : SelectionState.Selected;
|
||||
|
||||
public bool IsSelected => State == SelectionState.Selected;
|
||||
|
||||
/// <summary>
|
||||
|
@ -73,21 +73,11 @@ namespace osu.Game.Rulesets.UI
|
||||
setClock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are running up-to-date with our parent clock.
|
||||
/// If not, we will need to keep processing children until we catch up.
|
||||
/// </summary>
|
||||
private bool requireMoreUpdateLoops;
|
||||
private PlaybackState state;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are in a valid state (ie. should we keep processing children frames).
|
||||
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
|
||||
/// </summary>
|
||||
private bool validState;
|
||||
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid;
|
||||
|
||||
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
|
||||
|
||||
private bool isAttached => ReplayInputHandler != null;
|
||||
private bool hasReplayAttached => ReplayInputHandler != null;
|
||||
|
||||
private const double sixty_frame_time = 1000.0 / 60;
|
||||
|
||||
@ -95,20 +85,19 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public override bool UpdateSubTree()
|
||||
{
|
||||
requireMoreUpdateLoops = true;
|
||||
validState = !frameStableClock.IsPaused.Value;
|
||||
state = frameStableClock.IsPaused.Value ? PlaybackState.NotValid : PlaybackState.Valid;
|
||||
|
||||
int loops = 0;
|
||||
int loops = MaxCatchUpFrames;
|
||||
|
||||
while (validState && requireMoreUpdateLoops && loops++ < MaxCatchUpFrames)
|
||||
while (state != PlaybackState.NotValid && loops-- > 0)
|
||||
{
|
||||
updateClock();
|
||||
|
||||
if (validState)
|
||||
{
|
||||
base.UpdateSubTree();
|
||||
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
|
||||
}
|
||||
if (state == PlaybackState.NotValid)
|
||||
break;
|
||||
|
||||
base.UpdateSubTree();
|
||||
UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat);
|
||||
}
|
||||
|
||||
return true;
|
||||
@ -119,93 +108,108 @@ namespace osu.Game.Rulesets.UI
|
||||
if (parentGameplayClock == null)
|
||||
setClock(); // LoadComplete may not be run yet, but we still want the clock.
|
||||
|
||||
validState = true;
|
||||
requireMoreUpdateLoops = false;
|
||||
// each update start with considering things in valid state.
|
||||
state = PlaybackState.Valid;
|
||||
|
||||
var newProposedTime = parentGameplayClock.CurrentTime;
|
||||
// our goal is to catch up to the time provided by the parent clock.
|
||||
var proposedTime = parentGameplayClock.CurrentTime;
|
||||
|
||||
try
|
||||
if (FrameStablePlayback)
|
||||
// if we require frame stability, the proposed time will be adjusted to move at most one known
|
||||
// frame interval in the current direction.
|
||||
applyFrameStability(ref proposedTime);
|
||||
|
||||
if (hasReplayAttached)
|
||||
{
|
||||
if (FrameStablePlayback)
|
||||
bool valid = updateReplay(ref proposedTime);
|
||||
|
||||
if (!valid)
|
||||
state = PlaybackState.NotValid;
|
||||
}
|
||||
|
||||
if (proposedTime != manualClock.CurrentTime)
|
||||
direction = proposedTime > manualClock.CurrentTime ? 1 : -1;
|
||||
|
||||
manualClock.CurrentTime = proposedTime;
|
||||
manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction;
|
||||
manualClock.IsRunning = parentGameplayClock.IsRunning;
|
||||
|
||||
double timeBehind = Math.Abs(manualClock.CurrentTime - parentGameplayClock.CurrentTime);
|
||||
|
||||
// determine whether catch-up is required.
|
||||
if (state == PlaybackState.Valid && timeBehind > 0)
|
||||
state = PlaybackState.RequiresCatchUp;
|
||||
|
||||
frameStableClock.IsCatchingUp.Value = timeBehind > 200;
|
||||
|
||||
// The manual clock time has changed in the above code. The framed clock now needs to be updated
|
||||
// to ensure that the its time is valid for our children before input is processed
|
||||
framedClock.ProcessFrame();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to advance replay playback for a given time.
|
||||
/// </summary>
|
||||
/// <param name="proposedTime">The time which is to be displayed.</param>
|
||||
/// <returns>Whether playback is still valid.</returns>
|
||||
private bool updateReplay(ref double proposedTime)
|
||||
{
|
||||
double? newTime;
|
||||
|
||||
if (FrameStablePlayback)
|
||||
{
|
||||
// when stability is turned on, we shouldn't execute for time values the replay is unable to satisfy.
|
||||
newTime = ReplayInputHandler.SetFrameFromTime(proposedTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
// when stability is disabled, we don't really care about accuracy.
|
||||
// looping over the replay will allow it to catch up and feed out the required values
|
||||
// for the current time.
|
||||
while ((newTime = ReplayInputHandler.SetFrameFromTime(proposedTime)) != proposedTime)
|
||||
{
|
||||
if (firstConsumption)
|
||||
if (newTime == null)
|
||||
{
|
||||
// On the first update, frame-stability seeking would result in unexpected/unwanted behaviour.
|
||||
// Instead we perform an initial seek to the proposed time.
|
||||
|
||||
// process frame (in addition to finally clause) to clear out ElapsedTime
|
||||
manualClock.CurrentTime = newProposedTime;
|
||||
framedClock.ProcessFrame();
|
||||
|
||||
firstConsumption = false;
|
||||
// special case for when the replay actually can't arrive at the required time.
|
||||
// protects from potential endless loop.
|
||||
break;
|
||||
}
|
||||
else if (manualClock.CurrentTime < gameplayStartTime)
|
||||
manualClock.CurrentTime = newProposedTime = Math.Min(gameplayStartTime, newProposedTime);
|
||||
else if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
|
||||
{
|
||||
newProposedTime = newProposedTime > manualClock.CurrentTime
|
||||
? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
|
||||
: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
|
||||
}
|
||||
}
|
||||
|
||||
if (isAttached)
|
||||
{
|
||||
double? newTime;
|
||||
|
||||
if (FrameStablePlayback)
|
||||
{
|
||||
// when stability is turned on, we shouldn't execute for time values the replay is unable to satisfy.
|
||||
if ((newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime)) == null)
|
||||
{
|
||||
// setting invalid state here ensures that gameplay will not continue (ie. our child
|
||||
// hierarchy won't be updated).
|
||||
validState = false;
|
||||
|
||||
// potentially loop to catch-up playback.
|
||||
requireMoreUpdateLoops = true;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// when stability is disabled, we don't really care about accuracy.
|
||||
// looping over the replay will allow it to catch up and feed out the required values
|
||||
// for the current time.
|
||||
while ((newTime = ReplayInputHandler.SetFrameFromTime(newProposedTime)) != newProposedTime)
|
||||
{
|
||||
if (newTime == null)
|
||||
{
|
||||
// special case for when the replay actually can't arrive at the required time.
|
||||
// protects from potential endless loop.
|
||||
validState = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
newProposedTime = newTime.Value;
|
||||
}
|
||||
}
|
||||
finally
|
||||
|
||||
if (newTime == null)
|
||||
return false;
|
||||
|
||||
proposedTime = newTime.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply frame stability modifier to a time.
|
||||
/// </summary>
|
||||
/// <param name="proposedTime">The time which is to be displayed.</param>
|
||||
private void applyFrameStability(ref double proposedTime)
|
||||
{
|
||||
if (firstConsumption)
|
||||
{
|
||||
if (newProposedTime != manualClock.CurrentTime)
|
||||
direction = newProposedTime > manualClock.CurrentTime ? 1 : -1;
|
||||
// On the first update, frame-stability seeking would result in unexpected/unwanted behaviour.
|
||||
// Instead we perform an initial seek to the proposed time.
|
||||
|
||||
manualClock.CurrentTime = newProposedTime;
|
||||
manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction;
|
||||
manualClock.IsRunning = parentGameplayClock.IsRunning;
|
||||
|
||||
double timeBehind = Math.Abs(manualClock.CurrentTime - parentGameplayClock.CurrentTime);
|
||||
|
||||
requireMoreUpdateLoops |= timeBehind != 0;
|
||||
|
||||
frameStableClock.IsCatchingUp.Value = timeBehind > 200;
|
||||
|
||||
// The manual clock time has changed in the above code. The framed clock now needs to be updated
|
||||
// to ensure that the its time is valid for our children before input is processed
|
||||
// process frame (in addition to finally clause) to clear out ElapsedTime
|
||||
manualClock.CurrentTime = proposedTime;
|
||||
framedClock.ProcessFrame();
|
||||
|
||||
firstConsumption = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (manualClock.CurrentTime < gameplayStartTime)
|
||||
manualClock.CurrentTime = proposedTime = Math.Min(gameplayStartTime, proposedTime);
|
||||
else if (Math.Abs(manualClock.CurrentTime - proposedTime) > sixty_frame_time * 1.2f)
|
||||
{
|
||||
proposedTime = proposedTime > manualClock.CurrentTime
|
||||
? Math.Min(proposedTime, manualClock.CurrentTime + sixty_frame_time)
|
||||
: Math.Max(proposedTime, manualClock.CurrentTime - sixty_frame_time);
|
||||
}
|
||||
}
|
||||
|
||||
@ -224,6 +228,25 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public ReplayInputHandler ReplayInputHandler { get; set; }
|
||||
|
||||
private enum PlaybackState
|
||||
{
|
||||
/// <summary>
|
||||
/// Playback is not possible. Child hierarchy should not be processed.
|
||||
/// </summary>
|
||||
NotValid,
|
||||
|
||||
/// <summary>
|
||||
/// Playback is running behind real-time. Catch-up will be attempted by processing more than once per
|
||||
/// game loop (limited to a sane maximum to avoid frame drops).
|
||||
/// </summary>
|
||||
RequiresCatchUp,
|
||||
|
||||
/// <summary>
|
||||
/// In a valid state, progressing one child hierarchy loop per game loop.
|
||||
/// </summary>
|
||||
Valid
|
||||
}
|
||||
|
||||
private class FrameStabilityClock : GameplayClock, IFrameStableClock
|
||||
{
|
||||
public GameplayClock ParentGameplayClock;
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -25,6 +26,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
private Bindable<Skin> skin;
|
||||
private Bindable<BackgroundSource> mode;
|
||||
private Bindable<IntroSequence> introSequence;
|
||||
private readonly SeasonalBackgroundLoader seasonalBackgroundLoader = new SeasonalBackgroundLoader();
|
||||
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
@ -42,15 +44,18 @@ namespace osu.Game.Screens.Backgrounds
|
||||
mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
|
||||
introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
|
||||
|
||||
AddInternal(seasonalBackgroundLoader);
|
||||
|
||||
user.ValueChanged += _ => Next();
|
||||
skin.ValueChanged += _ => Next();
|
||||
mode.ValueChanged += _ => Next();
|
||||
beatmap.ValueChanged += _ => Next();
|
||||
introSequence.ValueChanged += _ => Next();
|
||||
seasonalBackgroundLoader.SeasonalBackgroundChanged += Next;
|
||||
|
||||
currentDisplay = RNG.Next(0, background_count);
|
||||
|
||||
display(createBackground());
|
||||
Next();
|
||||
}
|
||||
|
||||
private void display(Background newBackground)
|
||||
@ -63,11 +68,14 @@ namespace osu.Game.Screens.Backgrounds
|
||||
}
|
||||
|
||||
private ScheduledDelegate nextTask;
|
||||
private CancellationTokenSource cancellationTokenSource;
|
||||
|
||||
public void Next()
|
||||
{
|
||||
nextTask?.Cancel();
|
||||
nextTask = Scheduler.AddDelayed(() => { LoadComponentAsync(createBackground(), display); }, 100);
|
||||
cancellationTokenSource?.Cancel();
|
||||
cancellationTokenSource = new CancellationTokenSource();
|
||||
nextTask = Scheduler.AddDelayed(() => LoadComponentAsync(createBackground(), display, cancellationTokenSource.Token), 100);
|
||||
}
|
||||
|
||||
private Background createBackground()
|
||||
@ -75,6 +83,14 @@ namespace osu.Game.Screens.Backgrounds
|
||||
Background newBackground;
|
||||
string backgroundName;
|
||||
|
||||
var seasonalBackground = seasonalBackgroundLoader.LoadNextBackground();
|
||||
|
||||
if (seasonalBackground != null)
|
||||
{
|
||||
seasonalBackground.Depth = currentDisplay;
|
||||
return seasonalBackground;
|
||||
}
|
||||
|
||||
switch (introSequence.Value)
|
||||
{
|
||||
case IntroSequence.Welcome:
|
||||
|
@ -210,10 +210,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
|
||||
if (DragBox.State == Visibility.Visible)
|
||||
{
|
||||
DragBox.Hide();
|
||||
SelectionHandler.UpdateVisibility();
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
@ -298,13 +295,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
Debug.Assert(!clickSelectionBegan);
|
||||
|
||||
// Deselections are only allowed for control + left clicks
|
||||
bool allowDeselection = e.ControlPressed && e.Button == MouseButton.Left;
|
||||
|
||||
// Todo: This is probably incorrectly disallowing multiple selections on stacked objects
|
||||
if (!allowDeselection && SelectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
|
||||
return;
|
||||
|
||||
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
|
||||
{
|
||||
if (blueprint.IsHovered)
|
||||
@ -359,11 +349,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// Selects all <see cref="SelectionBlueprint"/>s.
|
||||
/// </summary>
|
||||
private void selectAll()
|
||||
{
|
||||
SelectionBlueprints.ToList().ForEach(m => m.Select());
|
||||
SelectionHandler.UpdateVisibility();
|
||||
}
|
||||
private void selectAll() => SelectionBlueprints.ToList().ForEach(m => m.Select());
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||
|
@ -24,6 +24,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
@ -200,8 +201,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
// there are potentially multiple SelectionHandlers active, but we only want to add hitobjects to the selected list once.
|
||||
if (!EditorBeatmap.SelectedHitObjects.Contains(blueprint.HitObject))
|
||||
EditorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
|
||||
|
||||
UpdateVisibility();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -213,8 +212,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
selectedBlueprints.Remove(blueprint);
|
||||
|
||||
EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
|
||||
|
||||
UpdateVisibility();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -224,21 +221,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <param name="state">The input state at the point of selection.</param>
|
||||
internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
if (blueprint.IsSelected)
|
||||
blueprint.Deselect();
|
||||
else
|
||||
blueprint.Select();
|
||||
}
|
||||
if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
|
||||
EditorBeatmap.Remove(blueprint.HitObject);
|
||||
else if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
|
||||
blueprint.ToggleSelection();
|
||||
else
|
||||
{
|
||||
if (blueprint.IsSelected)
|
||||
return;
|
||||
ensureSelected(blueprint);
|
||||
}
|
||||
|
||||
DeselectAll?.Invoke();
|
||||
blueprint.Select();
|
||||
}
|
||||
private void ensureSelected(SelectionBlueprint blueprint)
|
||||
{
|
||||
if (blueprint.IsSelected)
|
||||
return;
|
||||
|
||||
DeselectAll?.Invoke();
|
||||
blueprint.Select();
|
||||
}
|
||||
|
||||
private void deleteSelected()
|
||||
@ -253,23 +250,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// Updates whether this <see cref="SelectionHandler"/> is visible.
|
||||
/// </summary>
|
||||
internal void UpdateVisibility()
|
||||
private void updateVisibility()
|
||||
{
|
||||
int count = selectedBlueprints.Count;
|
||||
|
||||
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
Show();
|
||||
OnSelectionChanged();
|
||||
}
|
||||
else
|
||||
Hide();
|
||||
this.FadeTo(count > 0 ? 1 : 0);
|
||||
OnSelectionChanged();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggered whenever more than one object is selected, on each change.
|
||||
/// Triggered whenever the set of selected objects changes.
|
||||
/// Should update the selection box's state to match supported operations.
|
||||
/// </summary>
|
||||
protected virtual void OnSelectionChanged()
|
||||
@ -420,7 +412,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
// bring in updates from selection changes
|
||||
EditorBeatmap.HitObjectUpdated += _ => UpdateTernaryStates();
|
||||
EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) => UpdateTernaryStates();
|
||||
EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) =>
|
||||
{
|
||||
Scheduler.AddOnce(updateVisibility);
|
||||
UpdateTernaryStates();
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -450,12 +450,21 @@ namespace osu.Game.Screens.Edit
|
||||
if (dialogOverlay == null || dialogOverlay.CurrentDialog is PromptForSaveDialog)
|
||||
{
|
||||
confirmExit();
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (isNewBeatmap || HasUnsavedChanges)
|
||||
{
|
||||
dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
|
||||
dialogOverlay?.Push(new PromptForSaveDialog(() =>
|
||||
{
|
||||
confirmExit();
|
||||
this.Exit();
|
||||
}, () =>
|
||||
{
|
||||
confirmExitWithSave();
|
||||
this.Exit();
|
||||
}));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -470,7 +479,6 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
exitConfirmed = true;
|
||||
Save();
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
private void confirmExit()
|
||||
@ -489,7 +497,6 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
|
||||
exitConfirmed = true;
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
private readonly Bindable<string> clipboard = new Bindable<string>();
|
||||
|
@ -8,8 +8,10 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -22,7 +24,7 @@ using osuTK.Input;
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
[Cached]
|
||||
public class HUDOverlay : Container
|
||||
public class HUDOverlay : Container, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public const float FADE_DURATION = 400;
|
||||
|
||||
@ -67,6 +69,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||
|
||||
private bool holdingForHUD;
|
||||
|
||||
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter };
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
||||
@ -217,17 +221,18 @@ namespace osu.Game.Screens.Play
|
||||
if (ShowHud.Disabled)
|
||||
return;
|
||||
|
||||
if (holdingForHUD)
|
||||
{
|
||||
ShowHud.Value = true;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (configVisibilityMode.Value)
|
||||
{
|
||||
case HUDVisibilityMode.Never:
|
||||
ShowHud.Value = false;
|
||||
break;
|
||||
|
||||
case HUDVisibilityMode.HideDuringBreaks:
|
||||
// always show during replay as we want the seek bar to be visible.
|
||||
ShowHud.Value = replayLoaded.Value || !IsBreakTime.Value;
|
||||
break;
|
||||
|
||||
case HUDVisibilityMode.HideDuringGameplay:
|
||||
// always show during replay as we want the seek bar to be visible.
|
||||
ShowHud.Value = replayLoaded.Value || IsBreakTime.Value;
|
||||
@ -277,9 +282,21 @@ namespace osu.Game.Screens.Play
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Tab:
|
||||
configVisibilityMode.Value = configVisibilityMode.Value != HUDVisibilityMode.Never
|
||||
? HUDVisibilityMode.Never
|
||||
: HUDVisibilityMode.HideDuringGameplay;
|
||||
switch (configVisibilityMode.Value)
|
||||
{
|
||||
case HUDVisibilityMode.Never:
|
||||
configVisibilityMode.Value = HUDVisibilityMode.HideDuringGameplay;
|
||||
break;
|
||||
|
||||
case HUDVisibilityMode.HideDuringGameplay:
|
||||
configVisibilityMode.Value = HUDVisibilityMode.Always;
|
||||
break;
|
||||
|
||||
case HUDVisibilityMode.Always:
|
||||
configVisibilityMode.Value = HUDVisibilityMode.Never;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -351,5 +368,29 @@ namespace osu.Game.Screens.Play
|
||||
HealthDisplay?.BindHealthProcessor(processor);
|
||||
FailingLayer?.BindHealthProcessor(processor);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.HoldForHUD:
|
||||
holdingForHUD = true;
|
||||
updateVisibility();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.HoldForHUD:
|
||||
holdingForHUD = false;
|
||||
updateVisibility();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,6 +29,8 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
private const float padding = 10;
|
||||
|
||||
private readonly ScoreInfo score;
|
||||
private readonly bool withFlair;
|
||||
|
||||
private readonly List<StatisticDisplay> statisticDisplays = new List<StatisticDisplay>();
|
||||
|
||||
private FillFlowContainer starAndModDisplay;
|
||||
@ -41,9 +43,11 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
/// Creates a new <see cref="ExpandedPanelMiddleContent"/>.
|
||||
/// </summary>
|
||||
/// <param name="score">The score to display.</param>
|
||||
public ExpandedPanelMiddleContent(ScoreInfo score)
|
||||
/// <param name="withFlair">Whether to add flair for a new score being set.</param>
|
||||
public ExpandedPanelMiddleContent(ScoreInfo score, bool withFlair = false)
|
||||
{
|
||||
this.score = score;
|
||||
this.withFlair = withFlair;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
@ -266,6 +270,9 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
delay += 200;
|
||||
}
|
||||
}
|
||||
|
||||
if (!withFlair)
|
||||
FinishTransforms(true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -149,7 +149,7 @@ namespace osu.Game.Screens.Ranking
|
||||
};
|
||||
|
||||
if (Score != null)
|
||||
ScorePanelList.AddScore(Score);
|
||||
ScorePanelList.AddScore(Score, true);
|
||||
|
||||
if (player != null && allowRetry)
|
||||
{
|
||||
|
@ -85,6 +85,8 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
public readonly ScoreInfo Score;
|
||||
|
||||
private bool displayWithFlair;
|
||||
|
||||
private Container content;
|
||||
|
||||
private Container topLayerContainer;
|
||||
@ -97,9 +99,10 @@ namespace osu.Game.Screens.Ranking
|
||||
private Container middleLayerContentContainer;
|
||||
private Drawable middleLayerContent;
|
||||
|
||||
public ScorePanel(ScoreInfo score)
|
||||
public ScorePanel(ScoreInfo score, bool isNewLocalScore = false)
|
||||
{
|
||||
Score = score;
|
||||
displayWithFlair = isNewLocalScore;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -188,7 +191,7 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
state = value;
|
||||
|
||||
if (LoadState >= LoadState.Ready)
|
||||
if (IsLoaded)
|
||||
updateState();
|
||||
|
||||
StateChanged?.Invoke(value);
|
||||
@ -209,7 +212,10 @@ namespace osu.Game.Screens.Ranking
|
||||
middleLayerBackground.FadeColour(expanded_middle_layer_colour, resize_duration, Easing.OutQuint);
|
||||
|
||||
topLayerContentContainer.Add(topLayerContent = new ExpandedPanelTopContent(Score.User).With(d => d.Alpha = 0));
|
||||
middleLayerContentContainer.Add(middleLayerContent = new ExpandedPanelMiddleContent(Score).With(d => d.Alpha = 0));
|
||||
middleLayerContentContainer.Add(middleLayerContent = new ExpandedPanelMiddleContent(Score, displayWithFlair).With(d => d.Alpha = 0));
|
||||
|
||||
// only the first expanded display should happen with flair.
|
||||
displayWithFlair = false;
|
||||
break;
|
||||
|
||||
case PanelState.Contracted:
|
||||
|
@ -95,9 +95,10 @@ namespace osu.Game.Screens.Ranking
|
||||
/// Adds a <see cref="ScoreInfo"/> to this list.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="ScoreInfo"/> to add.</param>
|
||||
public ScorePanel AddScore(ScoreInfo score)
|
||||
/// <param name="isNewLocalScore">Whether this is a score that has just been achieved locally. Controls whether flair is added to the display or not.</param>
|
||||
public ScorePanel AddScore(ScoreInfo score, bool isNewLocalScore = false)
|
||||
{
|
||||
var panel = new ScorePanel(score)
|
||||
var panel = new ScorePanel(score, isNewLocalScore)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -117,19 +118,24 @@ namespace osu.Game.Screens.Ranking
|
||||
d.Origin = Anchor.Centre;
|
||||
}));
|
||||
|
||||
if (SelectedScore.Value == score)
|
||||
selectedScoreChanged(new ValueChangedEvent<ScoreInfo>(SelectedScore.Value, SelectedScore.Value));
|
||||
else
|
||||
if (IsLoaded)
|
||||
{
|
||||
// We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done.
|
||||
// But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel.
|
||||
if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score))
|
||||
if (SelectedScore.Value == score)
|
||||
{
|
||||
// A somewhat hacky property is used here because we need to:
|
||||
// 1) Scroll after the scroll container's visible range is updated.
|
||||
// 2) Scroll before the scroll container's scroll position is updated.
|
||||
// Without this, we would have a 1-frame positioning error which looks very jarring.
|
||||
scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing;
|
||||
SelectedScore.TriggerChange();
|
||||
}
|
||||
else
|
||||
{
|
||||
// We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done.
|
||||
// But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel.
|
||||
if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score))
|
||||
{
|
||||
// A somewhat hacky property is used here because we need to:
|
||||
// 1) Scroll after the scroll container's visible range is updated.
|
||||
// 2) Scroll before the scroll container's scroll position is updated.
|
||||
// Without this, we would have a 1-frame positioning error which looks very jarring.
|
||||
scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -142,11 +148,15 @@ namespace osu.Game.Screens.Ranking
|
||||
/// <param name="score">The <see cref="ScoreInfo"/> to present.</param>
|
||||
private void selectedScoreChanged(ValueChangedEvent<ScoreInfo> score)
|
||||
{
|
||||
// Contract the old panel.
|
||||
foreach (var t in flow.Where(t => t.Panel.Score == score.OldValue))
|
||||
// avoid contracting panels unnecessarily when TriggerChange is fired manually.
|
||||
if (score.OldValue != score.NewValue)
|
||||
{
|
||||
t.Panel.State = PanelState.Contracted;
|
||||
t.Margin = new MarginPadding();
|
||||
// Contract the old panel.
|
||||
foreach (var t in flow.Where(t => t.Panel.Score == score.OldValue))
|
||||
{
|
||||
t.Panel.State = PanelState.Contracted;
|
||||
t.Margin = new MarginPadding();
|
||||
}
|
||||
}
|
||||
|
||||
// Find the panel corresponding to the new score.
|
||||
@ -162,12 +172,16 @@ namespace osu.Game.Screens.Ranking
|
||||
expandedTrackingComponent.Margin = new MarginPadding { Horizontal = expanded_panel_spacing };
|
||||
expandedPanel.State = PanelState.Expanded;
|
||||
|
||||
// Scroll to the new panel. This is done manually since we need:
|
||||
// 1) To scroll after the scroll container's visible range is updated.
|
||||
// 2) To account for the centre anchor/origins of panels.
|
||||
// In the end, it's easier to compute the scroll position manually.
|
||||
float scrollOffset = flow.GetPanelIndex(expandedPanel.Score) * (ScorePanel.CONTRACTED_WIDTH + panel_spacing);
|
||||
scroll.ScrollTo(scrollOffset);
|
||||
// requires schedule after children to ensure the flow (and thus ScrollContainer's ScrollableExtent) has been updated.
|
||||
ScheduleAfterChildren(() =>
|
||||
{
|
||||
// Scroll to the new panel. This is done manually since we need:
|
||||
// 1) To scroll after the scroll container's visible range is updated.
|
||||
// 2) To account for the centre anchor/origins of panels.
|
||||
// In the end, it's easier to compute the scroll position manually.
|
||||
float scrollOffset = flow.GetPanelIndex(expandedPanel.Score) * (ScorePanel.CONTRACTED_WIDTH + panel_spacing);
|
||||
scroll.ScrollTo(scrollOffset);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -300,6 +300,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public MetadataSection(string title)
|
||||
{
|
||||
Alpha = 0;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
|
@ -32,11 +32,7 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () =>
|
||||
{
|
||||
ValidForResume = false;
|
||||
Edit();
|
||||
});
|
||||
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit());
|
||||
|
||||
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
|
||||
}
|
||||
|
@ -180,9 +180,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
private readonly BeatmapInfo skinBeatmapInfo;
|
||||
private readonly IResourceStore<byte[]> resourceStore;
|
||||
|
||||
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
|
||||
double length = 60000)
|
||||
: base(beatmap, storyboard, referenceClock, audio, length)
|
||||
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio)
|
||||
: base(beatmap, storyboard, referenceClock, audio)
|
||||
{
|
||||
this.skinBeatmapInfo = skinBeatmapInfo;
|
||||
this.resourceStore = resourceStore;
|
||||
|
@ -23,6 +23,7 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Storyboards;
|
||||
@ -222,18 +223,23 @@ namespace osu.Game.Tests.Visual
|
||||
/// <param name="storyboard">The storyboard.</param>
|
||||
/// <param name="referenceClock">An optional clock which should be used instead of a stopwatch for virtual time progression.</param>
|
||||
/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
|
||||
/// <param name="length">The length of the returned virtual track.</param>
|
||||
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
|
||||
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio)
|
||||
: base(beatmap, storyboard, audio)
|
||||
{
|
||||
double trackLength = 60000;
|
||||
|
||||
if (beatmap.HitObjects.Count > 0)
|
||||
// add buffer after last hitobject to allow for final replay frames etc.
|
||||
trackLength = Math.Max(trackLength, beatmap.HitObjects.Max(h => h.GetEndTime()) + 2000);
|
||||
|
||||
if (referenceClock != null)
|
||||
{
|
||||
store = new TrackVirtualStore(referenceClock);
|
||||
audio.AddItem(store);
|
||||
track = store.GetVirtual(length);
|
||||
track = store.GetVirtual(trackLength);
|
||||
}
|
||||
else
|
||||
track = audio?.Tracks.GetVirtual(length);
|
||||
track = audio?.Tracks.GetVirtual(trackLength);
|
||||
}
|
||||
|
||||
~ClockBackedTestWorkingBeatmap()
|
||||
|
@ -26,7 +26,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1019.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1029.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.6" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1019.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1029.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
@ -80,7 +80,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1019.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1029.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user