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Merge pull request #10919 from peppy/remove-dead-playfield-code

Remove no longer necessary code from OsuPlayfield
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Dan Balasescu 2020-11-20 22:18:43 +09:00 committed by GitHub
commit 221f759dc7
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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
@ -20,7 +19,6 @@ using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
@ -40,44 +38,18 @@ namespace osu.Game.Rulesets.Osu.UI
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
private readonly Bindable<bool> playfieldBorderStyle = new BindableBool();
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
public OsuPlayfield()
{
InternalChildren = new Drawable[]
{
playfieldBorder = new PlayfieldBorder
{
RelativeSizeAxes = Axes.Both,
Depth = 3
},
spinnerProxies = new ProxyContainer
{
RelativeSizeAxes = Axes.Both
},
followPoints = new FollowPointRenderer
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
// Todo: Remove when hitobjects are properly pooled
new SkinProvidingContainer(null)
{
Child = HitObjectContainer,
},
approachCircles = new ProxyContainer
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
},
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
HitObjectContainer,
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);