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Merge pull request #10921 from peppy/hitcircle-test-scene-shows-judgements
Refactor TestSceneHitCircle to show judgements
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commit
721005e306
@ -1,17 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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using osu.Game.Rulesets.Mods;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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@ -38,13 +38,37 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
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{
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var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
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var playfield = new TestOsuPlayfield();
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playfield.Add(drawable);
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return playfield;
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}
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private Drawable testStream(float circleSize, bool auto = false)
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{
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var playfield = new TestOsuPlayfield();
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Vector2 pos = new Vector2(-250, 0);
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for (int i = 0; i <= 1000; i += 100)
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{
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playfield.Add(createSingle(circleSize, auto, i, pos));
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pos.X += 50;
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}
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return playfield;
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}
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private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset)
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{
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positionOffset ??= Vector2.Zero;
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var circle = new HitCircle
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{
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StartTime = Time.Current + 1000 + timeOffset,
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Position = positionOffset.Value,
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Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value,
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};
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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@ -53,31 +77,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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return drawable;
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}
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protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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};
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private Drawable testStream(float circleSize, bool auto = false)
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{
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var container = new Container { RelativeSizeAxes = Axes.Both };
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Vector2 pos = new Vector2(-250, 0);
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for (int i = 0; i <= 1000; i += 100)
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{
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container.Add(testSingle(circleSize, auto, i, pos));
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pos.X += 50;
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}
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return container;
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}
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protected class TestDrawableHitCircle : DrawableHitCircle
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{
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private readonly bool auto;
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@ -101,5 +108,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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base.CheckForResult(userTriggered, timeOffset);
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}
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}
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protected class TestOsuPlayfield : OsuPlayfield
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{
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public TestOsuPlayfield()
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{
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RelativeSizeAxes = Axes.Both;
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}
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}
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}
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}
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@ -1,8 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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@ -10,6 +13,19 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneShaking : TestSceneHitCircle
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{
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private readonly List<ScheduledDelegate> scheduledTasks = new List<ScheduledDelegate>();
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protected override IBeatmap CreateBeatmapForSkinProvider()
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{
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// best way to run cleanup before a new step is run
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foreach (var task in scheduledTasks)
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task.Cancel();
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scheduledTasks.Clear();
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return base.CreateBeatmapForSkinProvider();
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}
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protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
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{
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var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
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@ -17,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
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double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
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Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
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scheduledTasks.Add(Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay));
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return drawableHitObject;
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}
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