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Make StarRatingDisplay dynamic.
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@ -24,6 +24,8 @@ namespace osu.Game.Screens.Ranking.Expanded
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{
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private readonly BeatmapInfo beatmap;
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private StarDifficulty? difficulty;
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/// <summary>
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/// Creates a new <see cref="StarRatingDisplay"/>.
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/// </summary>
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@ -31,20 +33,33 @@ namespace osu.Game.Screens.Ranking.Expanded
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public StarRatingDisplay(BeatmapInfo beatmap)
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{
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this.beatmap = beatmap;
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AutoSizeAxes = Axes.Both;
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}
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/// <summary>
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/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
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/// </summary>
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/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
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public StarRatingDisplay(StarDifficulty starDifficulty)
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{
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difficulty = starDifficulty;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, BeatmapDifficultyManager difficultyManager)
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{
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var starRatingParts = beatmap.StarDifficulty.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
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AutoSizeAxes = Axes.Both;
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if (!difficulty.HasValue)
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difficulty = difficultyManager.GetDifficulty(beatmap);
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var starRatingParts = difficulty.Value.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
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string wholePart = starRatingParts[0];
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string fractionPart = starRatingParts[1];
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string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
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ColourInfo backgroundColour = beatmap.DifficultyRating == DifficultyRating.ExpertPlus
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ColourInfo backgroundColour = difficulty.Value.DifficultyRating == DifficultyRating.ExpertPlus
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? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
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: (ColourInfo)colours.ForDifficultyRating(beatmap.DifficultyRating);
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: (ColourInfo)colours.ForDifficultyRating(difficulty.Value.DifficultyRating);
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InternalChildren = new Drawable[]
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{
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@ -238,7 +238,7 @@ namespace osu.Game.Screens.Select
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Shear = wedged_container_shear,
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Children = new[]
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{
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createStarRatingDisplay(beatmapInfo).With(display =>
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createStarRatingDisplay(starDifficulty).With(display =>
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{
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display.Anchor = Anchor.TopRight;
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display.Origin = Anchor.TopRight;
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@ -305,8 +305,8 @@ namespace osu.Game.Screens.Select
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StatusPill.Hide();
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}
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private static Drawable createStarRatingDisplay(BeatmapInfo beatmapInfo) => beatmapInfo.StarDifficulty > 0
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? new StarRatingDisplay(beatmapInfo)
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private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0
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? new StarRatingDisplay(difficulty)
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{
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Margin = new MarginPadding { Bottom = 5 }
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}
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