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Simplify accesses via ChildrenOfType()

This commit is contained in:
Bartłomiej Dach 2020-11-15 20:52:33 +01:00
parent 4e77800b98
commit 1f0945d4de

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@ -9,13 +9,9 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
@ -42,9 +38,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.SelectionBlueprints
.ChildrenOfType<HitCircleSelectionBlueprint>().First()
.ChildrenOfType<HitCirclePiece>().First().ScreenSpaceDrawQuad.Centre;
var pos = blueprintContainer.ChildrenOfType<HitCirclePiece>().First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
@ -76,10 +70,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("move mouse to controlpoint", () =>
{
var pos = blueprintContainer.SelectionBlueprints
.ChildrenOfType<SliderSelectionBlueprint>().First()
.ChildrenOfType<PathControlPointVisualiser>().First()
.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
var pos = blueprintContainer.ChildrenOfType<PathControlPointPiece>().ElementAt(1).ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));