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Merge pull request #10730 from peppy/fix-patcher-no-object-crash

Fix legacy patcher crash on no objects present
This commit is contained in:
Dan Balasescu 2020-11-09 18:51:00 +09:00 committed by GitHub
commit a2877fb00a
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3 changed files with 12 additions and 2 deletions

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@ -37,6 +37,12 @@ namespace osu.Game.Tests.Editing
}));
}
[Test]
public void TestPatchNoObjectChanges()
{
runTest(new OsuBeatmap());
}
[Test]
public void TestAddHitObject()
{

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@ -235,11 +235,11 @@ namespace osu.Game.Beatmaps.Formats
private void handleHitObjects(TextWriter writer)
{
writer.WriteLine("[HitObjects]");
if (beatmap.HitObjects.Count == 0)
return;
writer.WriteLine("[HitObjects]");
foreach (var h in beatmap.HitObjects)
handleHitObject(writer, h);
}

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Text;
using DiffPlex;
@ -35,6 +36,9 @@ namespace osu.Game.Screens.Edit
int oldHitObjectsIndex = Array.IndexOf(result.PiecesOld, "[HitObjects]");
int newHitObjectsIndex = Array.IndexOf(result.PiecesNew, "[HitObjects]");
Debug.Assert(oldHitObjectsIndex >= 0);
Debug.Assert(newHitObjectsIndex >= 0);
var toRemove = new List<int>();
var toAdd = new List<int>();