mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 17:42:54 +08:00
Merge pull request #10712 from peppy/move-cache-logic-to-base-impl
Move cache and lookup logic to base MemoryCachingComponent class
This commit is contained in:
commit
84e090583d
@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
|
||||
@ -14,8 +15,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModInstances()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
}
|
||||
@ -23,8 +24,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
[Test]
|
||||
public void TestKeyEqualsWithDifferentModOrder()
|
||||
{
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
|
||||
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(new BeatmapInfo { ID = 1234 }, new RulesetInfo { ID = 0 }, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
|
||||
|
||||
Assert.That(key1, Is.EqualTo(key2));
|
||||
}
|
||||
|
@ -86,35 +86,30 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with.</param>
|
||||
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops computing the star difficulty.</param>
|
||||
/// <returns>The <see cref="StarDifficulty"/>.</returns>
|
||||
public async Task<StarDifficulty> GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null,
|
||||
CancellationToken cancellationToken = default)
|
||||
public Task<StarDifficulty> GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key))
|
||||
return existing;
|
||||
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
|
||||
rulesetInfo ??= beatmapInfo.Ruleset;
|
||||
|
||||
return await Task.Factory.StartNew(() =>
|
||||
// Difficulty can only be computed if the beatmap and ruleset are locally available.
|
||||
if (beatmapInfo.ID == 0 || rulesetInfo.ID == null)
|
||||
{
|
||||
// Computation may have finished in a previous task.
|
||||
if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out existing, out _))
|
||||
return existing;
|
||||
// If not, fall back to the existing star difficulty (e.g. from an online source).
|
||||
return Task.FromResult(new StarDifficulty(beatmapInfo.StarDifficulty, beatmapInfo.MaxCombo ?? 0));
|
||||
}
|
||||
|
||||
return computeDifficulty(key, beatmapInfo, rulesetInfo);
|
||||
}, cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
return GetAsync(new DifficultyCacheLookup(beatmapInfo, rulesetInfo, mods), cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the difficulty of a <see cref="BeatmapInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to get the difficulty of.</param>
|
||||
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to get the difficulty with.</param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with.</param>
|
||||
/// <returns>The <see cref="StarDifficulty"/>.</returns>
|
||||
public StarDifficulty GetDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null)
|
||||
protected override Task<StarDifficulty> ComputeValueAsync(DifficultyCacheLookup lookup, CancellationToken token = default)
|
||||
{
|
||||
if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key))
|
||||
return existing;
|
||||
return Task.Factory.StartNew(() =>
|
||||
{
|
||||
if (CheckExists(lookup, out var existing))
|
||||
return existing;
|
||||
|
||||
return computeDifficulty(key, beatmapInfo, rulesetInfo);
|
||||
return computeDifficulty(lookup);
|
||||
}, token, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -207,38 +202,38 @@ namespace osu.Game.Beatmaps
|
||||
/// <param name="cancellationToken">A token that may be used to cancel this update.</param>
|
||||
private void updateBindable([NotNull] BindableStarDifficulty bindable, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
|
||||
{
|
||||
GetDifficultyAsync(bindable.Beatmap, rulesetInfo, mods, cancellationToken).ContinueWith(t =>
|
||||
{
|
||||
// We're on a threadpool thread, but we should exit back to the update thread so consumers can safely handle value-changed events.
|
||||
Schedule(() =>
|
||||
GetAsync(new DifficultyCacheLookup(bindable.Beatmap, rulesetInfo, mods), cancellationToken)
|
||||
.ContinueWith(t =>
|
||||
{
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
bindable.Value = t.Result;
|
||||
});
|
||||
}, cancellationToken);
|
||||
// We're on a threadpool thread, but we should exit back to the update thread so consumers can safely handle value-changed events.
|
||||
Schedule(() =>
|
||||
{
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
bindable.Value = t.Result;
|
||||
});
|
||||
}, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the difficulty defined by a <see cref="DifficultyCacheLookup"/> key, and stores it to the timed cache.
|
||||
/// </summary>
|
||||
/// <param name="key">The <see cref="DifficultyCacheLookup"/> that defines the computation parameters.</param>
|
||||
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/> to compute the difficulty of.</param>
|
||||
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/> to compute the difficulty with.</param>
|
||||
/// <returns>The <see cref="StarDifficulty"/>.</returns>
|
||||
private StarDifficulty computeDifficulty(in DifficultyCacheLookup key, BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo)
|
||||
private StarDifficulty computeDifficulty(in DifficultyCacheLookup key)
|
||||
{
|
||||
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
|
||||
rulesetInfo ??= beatmapInfo.Ruleset;
|
||||
var beatmapInfo = key.Beatmap;
|
||||
var rulesetInfo = key.Ruleset;
|
||||
|
||||
try
|
||||
{
|
||||
var ruleset = rulesetInfo.CreateInstance();
|
||||
Debug.Assert(ruleset != null);
|
||||
|
||||
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo));
|
||||
var attributes = calculator.Calculate(key.Mods);
|
||||
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(key.Beatmap));
|
||||
var attributes = calculator.Calculate(key.OrderedMods);
|
||||
|
||||
return Cache[key] = new StarDifficulty(attributes);
|
||||
return new StarDifficulty(attributes);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException e)
|
||||
{
|
||||
@ -249,49 +244,17 @@ namespace osu.Game.Beatmaps
|
||||
if (rulesetInfo.Equals(beatmapInfo.Ruleset))
|
||||
{
|
||||
Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
|
||||
return Cache[key] = new StarDifficulty();
|
||||
return new StarDifficulty();
|
||||
}
|
||||
|
||||
// Check the cache first because this is now a different ruleset than the one previously guarded against.
|
||||
if (tryGetExisting(beatmapInfo, beatmapInfo.Ruleset, Array.Empty<Mod>(), out var existingDefault, out var existingDefaultKey))
|
||||
return existingDefault;
|
||||
|
||||
return computeDifficulty(existingDefaultKey, beatmapInfo, beatmapInfo.Ruleset);
|
||||
return GetAsync(new DifficultyCacheLookup(key.Beatmap, key.Beatmap.Ruleset, key.OrderedMods)).Result;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Cache[key] = new StarDifficulty();
|
||||
return new StarDifficulty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to retrieve an existing difficulty for the combination.
|
||||
/// </summary>
|
||||
/// <param name="beatmapInfo">The <see cref="BeatmapInfo"/>.</param>
|
||||
/// <param name="rulesetInfo">The <see cref="RulesetInfo"/>.</param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s.</param>
|
||||
/// <param name="existingDifficulty">The existing difficulty value, if present.</param>
|
||||
/// <param name="key">The <see cref="DifficultyCacheLookup"/> key that was used to perform this lookup. This can be further used to query <see cref="computeDifficulty"/>.</param>
|
||||
/// <returns>Whether an existing difficulty was found.</returns>
|
||||
private bool tryGetExisting(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IEnumerable<Mod> mods, out StarDifficulty existingDifficulty, out DifficultyCacheLookup key)
|
||||
{
|
||||
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
|
||||
rulesetInfo ??= beatmapInfo.Ruleset;
|
||||
|
||||
// Difficulty can only be computed if the beatmap and ruleset are locally available.
|
||||
if (beatmapInfo.ID == 0 || rulesetInfo.ID == null)
|
||||
{
|
||||
// If not, fall back to the existing star difficulty (e.g. from an online source).
|
||||
existingDifficulty = new StarDifficulty(beatmapInfo.StarDifficulty, beatmapInfo.MaxCombo ?? 0);
|
||||
key = default;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
key = new DifficultyCacheLookup(beatmapInfo.ID, rulesetInfo.ID.Value, mods);
|
||||
return Cache.TryGetValue(key, out existingDifficulty);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
@ -302,29 +265,32 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public readonly struct DifficultyCacheLookup : IEquatable<DifficultyCacheLookup>
|
||||
{
|
||||
public readonly int BeatmapId;
|
||||
public readonly int RulesetId;
|
||||
public readonly Mod[] Mods;
|
||||
public readonly BeatmapInfo Beatmap;
|
||||
public readonly RulesetInfo Ruleset;
|
||||
|
||||
public DifficultyCacheLookup(int beatmapId, int rulesetId, IEnumerable<Mod> mods)
|
||||
public readonly Mod[] OrderedMods;
|
||||
|
||||
public DifficultyCacheLookup([NotNull] BeatmapInfo beatmap, [CanBeNull] RulesetInfo ruleset, IEnumerable<Mod> mods)
|
||||
{
|
||||
BeatmapId = beatmapId;
|
||||
RulesetId = rulesetId;
|
||||
Mods = mods?.OrderBy(m => m.Acronym).ToArray() ?? Array.Empty<Mod>();
|
||||
Beatmap = beatmap;
|
||||
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
|
||||
Ruleset = ruleset ?? Beatmap.Ruleset;
|
||||
OrderedMods = mods?.OrderBy(m => m.Acronym).ToArray() ?? Array.Empty<Mod>();
|
||||
}
|
||||
|
||||
public bool Equals(DifficultyCacheLookup other)
|
||||
=> BeatmapId == other.BeatmapId
|
||||
&& RulesetId == other.RulesetId
|
||||
&& Mods.Select(m => m.Acronym).SequenceEqual(other.Mods.Select(m => m.Acronym));
|
||||
=> Beatmap.ID == other.Beatmap.ID
|
||||
&& Ruleset.ID == other.Ruleset.ID
|
||||
&& OrderedMods.Select(m => m.Acronym).SequenceEqual(other.OrderedMods.Select(m => m.Acronym));
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
var hashCode = new HashCode();
|
||||
|
||||
hashCode.Add(BeatmapId);
|
||||
hashCode.Add(RulesetId);
|
||||
foreach (var mod in Mods)
|
||||
hashCode.Add(Beatmap.ID);
|
||||
hashCode.Add(Ruleset.ID);
|
||||
|
||||
foreach (var mod in OrderedMods)
|
||||
hashCode.Add(mod.Acronym);
|
||||
|
||||
return hashCode.ToHashCode();
|
||||
|
@ -2,6 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Database
|
||||
@ -12,6 +15,37 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
public abstract class MemoryCachingComponent<TLookup, TValue> : Component
|
||||
{
|
||||
protected readonly ConcurrentDictionary<TLookup, TValue> Cache = new ConcurrentDictionary<TLookup, TValue>();
|
||||
private readonly ConcurrentDictionary<TLookup, TValue> cache = new ConcurrentDictionary<TLookup, TValue>();
|
||||
|
||||
protected virtual bool CacheNullValues => true;
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the cached value for the given lookup.
|
||||
/// </summary>
|
||||
/// <param name="lookup">The lookup to retrieve.</param>
|
||||
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
|
||||
protected async Task<TValue> GetAsync([NotNull] TLookup lookup, CancellationToken token = default)
|
||||
{
|
||||
if (CheckExists(lookup, out TValue performance))
|
||||
return performance;
|
||||
|
||||
var computed = await ComputeValueAsync(lookup, token);
|
||||
|
||||
if (computed != null || CacheNullValues)
|
||||
cache[lookup] = computed;
|
||||
|
||||
return computed;
|
||||
}
|
||||
|
||||
protected bool CheckExists([NotNull] TLookup lookup, out TValue value) =>
|
||||
cache.TryGetValue(lookup, out value);
|
||||
|
||||
/// <summary>
|
||||
/// Called on cache miss to compute the value for the specified lookup.
|
||||
/// </summary>
|
||||
/// <param name="lookup">The lookup to retrieve.</param>
|
||||
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
|
||||
/// <returns>The computed value.</returns>
|
||||
protected abstract Task<TValue> ComputeValueAsync(TLookup lookup, CancellationToken token = default);
|
||||
}
|
||||
}
|
||||
|
@ -15,28 +15,25 @@ namespace osu.Game.Scoring
|
||||
/// A component which performs and acts as a central cache for performance calculations of locally databased scores.
|
||||
/// Currently not persisted between game sessions.
|
||||
/// </summary>
|
||||
public class ScorePerformanceCache : MemoryCachingComponent<ScorePerformanceCache.PerformanceCacheLookup, double>
|
||||
public class ScorePerformanceCache : MemoryCachingComponent<ScorePerformanceCache.PerformanceCacheLookup, double?>
|
||||
{
|
||||
[Resolved]
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||
|
||||
protected override bool CacheNullValues => false;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates performance for the given <see cref="ScoreInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="score">The score to do the calculation on. </param>
|
||||
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
|
||||
public Task<double?> CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default)
|
||||
public Task<double?> CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default) =>
|
||||
GetAsync(new PerformanceCacheLookup(score), token);
|
||||
|
||||
protected override async Task<double?> ComputeValueAsync(PerformanceCacheLookup lookup, CancellationToken token = default)
|
||||
{
|
||||
var lookupKey = new PerformanceCacheLookup(score);
|
||||
var score = lookup.ScoreInfo;
|
||||
|
||||
if (Cache.TryGetValue(lookupKey, out double performance))
|
||||
return Task.FromResult((double?)performance);
|
||||
|
||||
return computePerformanceAsync(score, lookupKey, token);
|
||||
}
|
||||
|
||||
private async Task<double?> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
|
||||
{
|
||||
var attributes = await difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
|
||||
|
||||
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
|
||||
@ -46,31 +43,25 @@ namespace osu.Game.Scoring
|
||||
token.ThrowIfCancellationRequested();
|
||||
|
||||
var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Attributes, score);
|
||||
var total = calculator?.Calculate();
|
||||
|
||||
if (total.HasValue)
|
||||
Cache[lookupKey] = total.Value;
|
||||
|
||||
return total;
|
||||
return calculator?.Calculate();
|
||||
}
|
||||
|
||||
public readonly struct PerformanceCacheLookup
|
||||
{
|
||||
public readonly string ScoreHash;
|
||||
public readonly int LocalScoreID;
|
||||
public readonly ScoreInfo ScoreInfo;
|
||||
|
||||
public PerformanceCacheLookup(ScoreInfo info)
|
||||
{
|
||||
ScoreHash = info.Hash;
|
||||
LocalScoreID = info.ID;
|
||||
ScoreInfo = info;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
var hash = new HashCode();
|
||||
|
||||
hash.Add(ScoreHash);
|
||||
hash.Add(LocalScoreID);
|
||||
hash.Add(ScoreInfo.Hash);
|
||||
hash.Add(ScoreInfo.ID);
|
||||
|
||||
return hash.ToHashCode();
|
||||
}
|
||||
|
@ -77,6 +77,8 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
statisticDisplays.AddRange(topStatistics);
|
||||
statisticDisplays.AddRange(bottomStatistics);
|
||||
|
||||
var starDifficulty = beatmapDifficultyCache.GetDifficultyAsync(beatmap, score.Ruleset, score.Mods).Result;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
@ -143,7 +145,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
Spacing = new Vector2(5, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new StarRatingDisplay(beatmapDifficultyCache.GetDifficulty(beatmap, score.Ruleset, score.Mods))
|
||||
new StarRatingDisplay(starDifficulty)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft
|
||||
|
Loading…
Reference in New Issue
Block a user