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Merge pull request #10690 from smoogipoo/osu-remove-hitobject-references

This commit is contained in:
Dean Herbert 2020-11-05 16:22:13 +09:00 committed by GitHub
commit 54775ccacf
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 47 additions and 41 deletions

View File

@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
public readonly IBindable<int> PathVersion = new Bindable<int>();
private Container<DrawableSliderHead> headContainer;
private Container<DrawableSliderTail> tailContainer;
private Container<DrawableSliderTick> tickContainer;
@ -51,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(HitObject, this)
Ball = new SliderBall(this)
{
GetInitialHitAction = () => HeadCircle.HitAction,
BypassAutoSizeAxes = Axes.Both,
@ -61,6 +63,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
};
PathVersion.BindTo(HitObject.Path.Version);
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue), true);

View File

@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Children = new Drawable[]
{
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
RotationTracker = new SpinnerRotationTracker(HitObject)
RotationTracker = new SpinnerRotationTracker(this)
}
},
SpmCounter = new SpinnerSpmCounter

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Origin = Anchor.Centre,
Texture = textures.Get(@"Gameplay/osu/disc"),
},
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
new TrianglesPiece(drawableHitObject.GetHashCode())
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,

View File

@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
private DrawableSpinner drawableSpinner;
private Spinner spinner;
private const float initial_scale = 1.3f;
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
@ -52,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
{
drawableSpinner = (DrawableSpinner)drawableHitObject;
spinner = drawableSpinner.HitObject;
normalColour = colours.BlueDark;
completeColour = colours.YellowLight;
@ -130,6 +127,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (!(drawableHitObject is DrawableSpinner))
return;
Spinner spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
this.ScaleTo(initial_scale);

View File

@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true);
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
circle.Colour = colour.NewValue;
}, true);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
}

View File

@ -17,23 +17,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private IBindable<int> pathVersion;
private IBindable<Color4> accentColour;
[Resolved]
private DrawableHitObject drawableObject { get; set; }
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
private Slider slider;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
private void load(ISkinSource skin, DrawableHitObject drawableObject)
{
slider = (Slider)drawableObject.HitObject;
var drawableSlider = (DrawableSlider)drawableObject;
scaleBindable = slider.ScaleBindable.GetBoundCopy();
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
pathVersion.BindValueChanged(_ => Refresh());
accentColour = drawableObject.AccentColour.GetBoundCopy();

View File

@ -30,15 +30,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
set => ball.Colour = value;
}
private readonly Slider slider;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly Drawable ball;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
public SliderBall(DrawableSlider drawableSlider)
{
this.drawableSlider = drawableSlider;
this.slider = slider;
Origin = Anchor.Centre;
@ -133,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (headCircleHitAction == null)
timeToAcceptAnyKeyAfter = null;
var actions = drawableSlider?.OsuActionInputManager?.PressedActions;
var actions = drawableSlider.OsuActionInputManager?.PressedActions;
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
@ -147,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Tracking =
// in valid time range
Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
// in valid position range
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
// valid action
@ -172,9 +170,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void UpdateProgress(double completionProgress)
{
var newPos = slider.CurvePositionAt(completionProgress);
var newPos = drawableSlider.HitObject.CurvePositionAt(completionProgress);
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - slider.CurvePositionAt(completionProgress + 0.01f);
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
if (diff == Vector2.Zero)
return;

View File

@ -51,18 +51,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// </summary>
private Vector2 snakedPathOffset;
private Slider slider;
private DrawableSlider drawableSlider;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
slider = (Slider)drawableObject.HitObject;
drawableSlider = (DrawableSlider)drawableObject;
Refresh();
}
public void UpdateProgress(double completionProgress)
{
if (drawableSlider == null)
return;
Slider slider = drawableSlider.HitObject;
var span = slider.SpanAt(completionProgress);
var spanProgress = slider.ProgressAt(completionProgress);
@ -87,8 +92,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void Refresh()
{
if (drawableSlider == null)
return;
// Generate the entire curve
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, 0, 1);
SetVertices(CurrentCurve);
// Force the body to be the final path size to avoid excessive autosize computations
@ -132,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SnakedStart = p0;
SnakedEnd = p1;
slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, p0, p1);
SetVertices(CurrentCurve);

View File

@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerRotationTracker : CircularContainer
{
private readonly Spinner spinner;
public override bool IsPresent => true; // handle input when hidden
public SpinnerRotationTracker(Spinner s)
private readonly DrawableSpinner drawableSpinner;
public SpinnerRotationTracker(DrawableSpinner drawableSpinner)
{
spinner = s;
this.drawableSpinner = drawableSpinner;
RelativeSizeAxes = Axes.Both;
}
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// <summary>
/// Whether currently in the correct time range to allow spinning.
/// </summary>
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
private bool isSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current;
protected override bool OnMouseMove(MouseMoveEvent e)
{

View File

@ -11,6 +11,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -47,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
bool allowFallback = false;
@ -111,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
state.BindTo(drawableObject.State);
accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
Texture getTextureWithFallback(string name)
{

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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
@ -75,10 +76,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
if (!(drawableHitObject is DrawableSpinner d))
return;
var spinner = drawableSpinner.HitObject;
Spinner spinner = d.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();

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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
@ -94,10 +95,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
if (!(drawableHitObject is DrawableSpinner d))
return;
var spinner = drawableSpinner.HitObject;
Spinner spinner = d.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -26,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableObject)
private void load(ISkinSource skin)
{
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;