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Fix "finished playing" events handled for potentially incorrect user
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6eddd76bdc
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@ -167,6 +167,16 @@ namespace osu.Game.Screens.Play
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attemptStart();
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}
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private void userFinishedPlaying(int userId, SpectatorState state)
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{
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if (userId != targetUser.Id)
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return;
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if (replay == null) return;
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replay.HasReceivedAllFrames = true;
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}
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private void attemptStart()
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{
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var resolvedRuleset = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == state.RulesetID)?.CreateInstance();
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@ -216,13 +226,6 @@ namespace osu.Game.Screens.Play
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api.Queue(req);
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}
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private void userFinishedPlaying(int userId, SpectatorState state)
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{
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if (replay == null) return;
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replay.HasReceivedAllFrames = true;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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