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Match stable's transform 1:1

This commit is contained in:
Dean Herbert 2020-11-05 19:44:34 +09:00
parent 71253cb5e9
commit d7a912a0d2

View File

@ -71,8 +71,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
if (completed.NewValue)
{
clear.FadeInFromZero(400, Easing.Out);
clear.ScaleTo(SPRITE_SCALE * 2).Then().ScaleTo(SPRITE_SCALE, 400, Easing.OutElastic);
double startTime = Math.Min(Time.Current, DrawableSpinner.HitStateUpdateTime - 400);
using (BeginAbsoluteSequence(startTime, true))
{
clear.FadeInFromZero(400, Easing.Out);
clear.ScaleTo(SPRITE_SCALE * 2)
.Then().ScaleTo(SPRITE_SCALE * 0.8f, 240, Easing.Out)
.Then().ScaleTo(SPRITE_SCALE, 160);
}
const double fade_out_duration = 50;
using (BeginAbsoluteSequence(DrawableSpinner.HitStateUpdateTime - fade_out_duration, true))