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Merge branch 'master' into fix-hitcircle-glow-on-skin-change

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Dean Herbert 2020-11-06 16:47:56 +09:00 committed by GitHub
commit e0ef777e87
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81 changed files with 830 additions and 615 deletions

2
.gitignore vendored
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@ -334,3 +334,5 @@ inspectcode
# BenchmarkDotNet
/BenchmarkDotNet.Artifacts
*.GeneratedMSBuildEditorConfig.editorconfig

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@ -4,5 +4,6 @@ M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1029.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1105.0" />
</ItemGroup>
</Project>

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@ -17,9 +17,11 @@ namespace osu.Game.Rulesets.Catch.Mods
private const double fade_out_offset_multiplier = 0.6;
private const double fade_out_duration_multiplier = 0.44;
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
if (!(drawable is DrawableCatchHitObject catchDrawable))
base.ApplyNormalVisibilityState(hitObject, state);
if (!(hitObject is DrawableCatchHitObject catchDrawable))
return;
if (catchDrawable.NestedHitObjects.Any())

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@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
private Slider getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();

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@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Tests
}
hitObjectContainer.Add(drawableObject);
followPointRenderer.AddFollowPoints(drawableObject);
followPointRenderer.AddFollowPoints(objects[i]);
}
});
}
@ -180,10 +180,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("remove hitobject", () =>
{
var drawableObject = getFunc?.Invoke();
var drawableObject = getFunc.Invoke();
hitObjectContainer.Remove(drawableObject);
followPointRenderer.RemoveFollowPoints(drawableObject);
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
});
}
@ -215,10 +215,10 @@ namespace osu.Game.Rulesets.Osu.Tests
DrawableOsuHitObject expectedStart = getObject(i);
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
if (getGroup(i).Start != expectedStart)
if (getGroup(i).Start != expectedStart.HitObject)
throw new AssertionException($"Object {i} expected to be the start of group {i}.");
if (getGroup(i).End != expectedEnd)
if (getGroup(i).End != expectedEnd?.HitObject)
throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
}

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@ -112,10 +112,10 @@ namespace osu.Game.Rulesets.Osu.Tests
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
});
AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
slider = (DrawableSlider)createSlider(repeats: 1);
for (int i = 0; i < 2; i++)
((Slider)slider.HitObject).NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
Add(slider);
});
@ -147,10 +147,10 @@ namespace osu.Game.Rulesets.Osu.Tests
new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
});
AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle));
AddAssert("tick samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => slider.HitObject.NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => slider.HitObject.TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";

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@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
private TestDrawableSpinner drawableSpinner;
[TestCase(false)]
[TestCase(true)]
[TestCase(false)]
public void TestVariousSpinners(bool autoplay)
{
string term = autoplay ? "Hit" : "Miss";

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@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnSelected()
{
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true)
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
{
RemoveControlPointsRequested = removeControlPoints
});

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@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -23,28 +22,38 @@ namespace osu.Game.Rulesets.Osu.Mods
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;
protected override bool IsFirstHideableObject(DrawableHitObject hitObject) => !(hitObject is DrawableSpinner);
protected override bool IsFirstAdjustableObject(HitObject hitObject) => !(hitObject is Spinner);
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{
adjustFadeIn(d.HitObject);
foreach (var h in d.HitObject.NestedHitObjects.OfType<OsuHitObject>())
adjustFadeIn(h);
}
foreach (var d in drawables)
d.ApplyCustomUpdateState += applyFadeInAdjustment;
base.ApplyToDrawableHitObjects(drawables);
}
private void applyFadeInAdjustment(DrawableHitObject hitObject, ArmedState state)
{
if (!(hitObject is DrawableOsuHitObject d))
return;
d.HitObject.TimeFadeIn = d.HitObject.TimePreempt * fade_in_duration_multiplier;
}
private double lastSliderHeadFadeOutStartTime;
private double lastSliderHeadFadeOutDuration;
protected override void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, true);
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
base.ApplyIncreasedVisibilityState(hitObject, state);
applyState(hitObject, true);
}
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, false);
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
base.ApplyNormalVisibilityState(hitObject, state);
applyState(hitObject, false);
}
private void applyState(DrawableHitObject drawable, bool increaseVisibility)
{

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@ -2,11 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@ -17,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <summary>
/// Adjusts the size of hit objects during their fade in animation.
/// </summary>
public abstract class OsuModObjectScaleTween : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment
{
public override ModType Type => ModType.Fun;
@ -27,33 +24,19 @@ namespace osu.Game.Rulesets.Osu.Mods
protected virtual float EndScale => 1;
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
public void ReadFromConfig(OsuConfigManager config)
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
{
switch (drawable)
{
case DrawableSpinner _:
continue;
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyCustomState(hitObject, state);
default:
drawable.ApplyCustomUpdateState += ApplyCustomState;
break;
}
}
}
protected virtual void ApplyCustomState(DrawableHitObject drawable, ArmedState state)
private void applyCustomState(DrawableHitObject drawable, ArmedState state)
{
if (drawable is DrawableSpinner)
return;
var h = (OsuHitObject)drawable.HitObject;
// apply grow effect

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@ -2,12 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@ -16,7 +12,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModSpinIn : Mod, IApplicableToDrawableHitObjects, IReadFromConfig
public class OsuModSpinIn : ModWithVisibilityAdjustment
{
public override string Name => "Spin In";
public override string Acronym => "SI";
@ -31,31 +27,17 @@ namespace osu.Game.Rulesets.Osu.Mods
private const int rotate_offset = 360;
private const float rotate_starting_width = 2;
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
{
switch (drawable)
{
case DrawableSpinner _:
continue;
default:
drawable.ApplyCustomUpdateState += applyZoomState;
break;
}
}
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyZoomState(hitObject, state);
private void applyZoomState(DrawableHitObject drawable, ArmedState state)
{
if (drawable is DrawableSpinner)
return;
var h = (OsuHitObject)drawable.HitObject;
switch (drawable)

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@ -2,12 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -15,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModTraceable : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
internal class OsuModTraceable : ModWithVisibilityAdjustment
{
public override string Name => "Traceable";
public override string Acronym => "TC";
@ -24,20 +20,14 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModObjectScaleTween) };
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
drawable.ApplyCustomUpdateState += ApplyTraceableState;
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTraceableState(hitObject, state);
protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
private void applyTraceableState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject))
return;

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
@ -13,7 +12,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
internal class OsuModTransform : ModWithVisibilityAdjustment
{
public override string Name => "Transform";
public override string Acronym => "TR";
@ -25,11 +24,9 @@ namespace osu.Game.Rulesets.Osu.Mods
private float theta;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
drawable.ApplyCustomUpdateState += applyTransform;
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyTransform(hitObject, state);
private void applyTransform(DrawableHitObject drawable, ArmedState state)
{

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
@ -13,7 +12,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects
internal class OsuModWiggle : ModWithVisibilityAdjustment
{
public override string Name => "Wiggle";
public override string Acronym => "WG";
@ -26,11 +25,9 @@ namespace osu.Game.Rulesets.Osu.Mods
private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
private const int wiggle_strength = 10; // Higher = stronger wiggles
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state);
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state);
private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
{

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -31,19 +32,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
/// </summary>
[NotNull]
public readonly DrawableOsuHitObject Start;
public readonly OsuHitObject Start;
/// <summary>
/// Creates a new <see cref="FollowPointConnection"/>.
/// </summary>
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
public FollowPointConnection([NotNull] DrawableOsuHitObject start)
public FollowPointConnection([NotNull] OsuHitObject start)
{
Start = start;
RelativeSizeAxes = Axes.Both;
StartTime.BindTo(Start.HitObject.StartTimeBindable);
StartTime.BindTo(start.StartTimeBindable);
}
protected override void LoadComplete()
@ -52,13 +53,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
bindEvents(Start);
}
private DrawableOsuHitObject end;
private OsuHitObject end;
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
/// </summary>
[CanBeNull]
public DrawableOsuHitObject End
public OsuHitObject End
{
get => end;
set
@ -75,10 +76,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
}
}
private void bindEvents(DrawableOsuHitObject drawableObject)
private void bindEvents(OsuHitObject obj)
{
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
obj.DefaultsApplied += _ => scheduleRefresh();
}
private void scheduleRefresh()
@ -88,23 +89,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
private void refresh()
{
OsuHitObject osuStart = Start.HitObject;
double startTime = osuStart.GetEndTime();
double startTime = Start.GetEndTime();
LifetimeStart = startTime;
OsuHitObject osuEnd = End?.HitObject;
if (osuEnd == null || osuEnd.NewCombo || osuStart is Spinner || osuEnd is Spinner)
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
{
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
LifetimeEnd = LifetimeStart;
return;
}
Vector2 startPosition = osuStart.StackedEndPosition;
Vector2 endPosition = osuEnd.StackedPosition;
double endTime = osuEnd.StartTime;
Vector2 startPosition = Start.StackedEndPosition;
Vector2 endPosition = End.StackedPosition;
double endTime = End.StartTime;
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
@ -130,10 +128,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
AddInternal(fp = new FollowPoint());
Debug.Assert(End != null);
fp.Position = pointStartPosition;
fp.Rotation = rotation;
fp.Alpha = 0;
fp.Scale = new Vector2(1.5f * osuEnd.Scale);
fp.Scale = new Vector2(1.5f * End.Scale);
firstTransformStartTime ??= fadeInTime;
@ -141,12 +141,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(osuEnd.TimeFadeIn);
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
fp.FadeIn(End.TimeFadeIn);
fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
finalTransformEndTime = fadeOutTime + osuEnd.TimeFadeIn;
finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
}
point++;

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@ -24,19 +24,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
public override bool RemoveCompletedTransforms => false;
/// <summary>
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(DrawableOsuHitObject hitObject)
/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(OsuHitObject hitObject)
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
/// <summary>
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(DrawableOsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
/// <summary>
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.

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@ -4,7 +4,6 @@
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@ -21,28 +20,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
public ApproachCircle ApproachCircle { get; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public OsuAction? HitAction => HitArea.HitAction;
public readonly HitReceptor HitArea;
public readonly SkinnableDrawable CirclePiece;
private readonly Container scaleContainer;
protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
public ApproachCircle ApproachCircle { get; private set; }
public HitReceptor HitArea { get; private set; }
public SkinnableDrawable CirclePiece { get; private set; }
private Container scaleContainer;
private InputManager inputManager;
public DrawableHitCircle(HitCircle h)
: base(h)
{
Origin = Anchor.Centre;
}
Position = HitObject.StackedPosition;
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
@ -75,19 +71,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
Size = HitArea.DrawSize;
}
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
}

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@ -2,18 +2,24 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{
private readonly ShakeContainer shakeContainer;
public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
public readonly IBindable<int> StackHeightBindable = new Bindable<int>();
public readonly IBindable<float> ScaleBindable = new BindableFloat();
public readonly IBindable<int> IndexInCurrentComboBindable = new Bindable<int>();
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
public override bool HandlePositionalInput => true;
@ -26,16 +32,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// </summary>
public Func<DrawableHitObject, double, bool> CheckHittable;
private ShakeContainer shakeContainer;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
}
[BackgroundDependencyLoader]
private void load()
{
Alpha = 0;
base.AddInternal(shakeContainer = new ShakeContainer
{
ShakeDuration = 30,
RelativeSizeAxes = Axes.Both
});
Alpha = 0;
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
PositionBindable.BindTo(HitObject.PositionBindable);
StackHeightBindable.BindTo(HitObject.StackHeightBindable);
ScaleBindable.BindTo(HitObject.ScaleBindable);
}
// Forward all internal management to shakeContainer.

View File

@ -2,22 +2,17 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement
{
protected SkinnableSprite Lighting;
private Bindable<Color4> lightingColour;
protected SkinnableLighting Lighting { get; private set; }
[Resolved]
private OsuConfigManager config { get; set; }
@ -34,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
AddInternal(Lighting = new SkinnableSprite("lighting")
AddInternal(Lighting = new SkinnableLighting
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -59,19 +54,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.PrepareForUse();
lightingColour?.UnbindAll();
Lighting.ResetAnimation();
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
}
else
{
Lighting.Colour = Color4.White;
}
Lighting.SetColourFrom(JudgedObject, Result);
}
private double fadeOutDelay;

View File

@ -20,62 +20,54 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
public new Slider HitObject => (Slider)base.HitObject;
public DrawableSliderHead HeadCircle => headContainer.Child;
public DrawableSliderTail TailCircle => tailContainer.Child;
public readonly SliderBall Ball;
public readonly SkinnableDrawable Body;
public SliderBall Ball { get; private set; }
public SkinnableDrawable Body { get; private set; }
public override bool DisplayResult => false;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
private readonly Container<DrawableSliderHead> headContainer;
private readonly Container<DrawableSliderTail> tailContainer;
private readonly Container<DrawableSliderTick> tickContainer;
private readonly Container<DrawableSliderRepeat> repeatContainer;
public readonly IBindable<int> PathVersion = new Bindable<int>();
private readonly Slider slider;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
private Container<DrawableSliderHead> headContainer;
private Container<DrawableSliderTail> tailContainer;
private Container<DrawableSliderTick> tickContainer;
private Container<DrawableSliderRepeat> repeatContainer;
public DrawableSlider(Slider s)
: base(s)
{
slider = s;
Position = s.StackedPosition;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
Ball = new SliderBall(this)
{
GetInitialHitAction = () => HeadCircle.HitAction,
BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale),
AlwaysPresent = true,
Alpha = 0
},
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
};
}
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue));
PathVersion.BindTo(HitObject.Path.Version);
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue), true);
AccentColour.BindValueChanged(colour =>
{
@ -162,20 +154,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (hitObject)
{
case SliderTailCircle tail:
return new DrawableSliderTail(slider, tail);
return new DrawableSliderTail(tail);
case SliderHeadCircle head:
return new DrawableSliderHead(slider, head)
return new DrawableSliderHead(HitObject, head)
{
OnShake = Shake,
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
};
case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
return new DrawableSliderTick(tick) { Position = tick.Position - HitObject.Position };
case SliderRepeat repeat:
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - HitObject.Position };
}
return base.CreateNestedHitObject(hitObject);
@ -200,14 +192,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// keep the sliding sample playing at the current tracking position
slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X);
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
Ball.UpdateProgress(completionProgress);
sliderBody?.UpdateProgress(completionProgress);
foreach (DrawableHitObject hitObject in NestedHitObjects)
{
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(sliderBody?.SnakedStart ?? 0), slider.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0));
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
}
@ -239,7 +231,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (userTriggered || Time.Current < slider.EndTime)
if (userTriggered || Time.Current < HitObject.EndTime)
return;
ApplyResult(r => r.Type = r.Judgement.MaxResult);

View File

@ -5,13 +5,11 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderHead : DrawableHitCircle
{
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
@ -27,10 +25,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindTo(HitObject.PositionBindable);
pathVersion.BindTo(slider.Path.Version);
positionBindable.BindValueChanged(_ => updatePosition());
PositionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition(), true);
}

View File

@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
@ -22,9 +21,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private double animDuration;
private readonly Drawable scaleContainer;
public readonly Drawable CirclePiece;
public Drawable CirclePiece { get; private set; }
private Drawable scaleContainer;
private ReverseArrowPiece arrow;
public override bool DisplayResult => false;
@ -33,10 +32,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
this.sliderRepeat = sliderRepeat;
this.drawableSlider = drawableSlider;
}
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChild = scaleContainer = new Container
{
@ -50,15 +52,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
arrow = new ReverseArrowPiece(),
}
};
}
private readonly IBindable<float> scaleBindable = new BindableFloat();
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
@ -100,8 +95,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private bool hasRotation;
private readonly ReverseArrowPiece arrow;
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
// When the repeat is hit, the arrow should fade out on spot rather than following the slider

View File

@ -3,7 +3,6 @@
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
@ -23,18 +22,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
private readonly IBindable<float> scaleBindable = new BindableFloat();
private SkinnableDrawable circlePiece;
private Container scaleContainer;
private readonly SkinnableDrawable circlePiece;
private readonly Container scaleContainer;
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
public DrawableSliderTail(SliderTailCircle tailCircle)
: base(tailCircle)
{
this.tailCircle = tailCircle;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChildren = new Drawable[]
@ -51,13 +51,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
},
};
}
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
}
protected override void UpdateInitialTransforms()

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
@ -23,10 +22,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override bool DisplayResult => false;
private readonly SkinnableDrawable scaleContainer;
private SkinnableDrawable scaleContainer;
public DrawableSliderTick(SliderTick sliderTick)
: base(sliderTick)
{
}
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Origin = Anchor.Centre;
@ -49,15 +53,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
private readonly IBindable<float> scaleBindable = new BindableFloat();
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

View File

@ -16,34 +16,33 @@ using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
protected readonly Spinner Spinner;
public new Spinner HitObject => (Spinner)base.HitObject;
private readonly Container<DrawableSpinnerTick> ticks;
public SpinnerRotationTracker RotationTracker { get; private set; }
public SpinnerSpmCounter SpmCounter { get; private set; }
public readonly SpinnerRotationTracker RotationTracker;
public readonly SpinnerSpmCounter SpmCounter;
private readonly SpinnerBonusDisplay bonusDisplay;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private Container<DrawableSpinnerTick> ticks;
private SpinnerBonusDisplay bonusDisplay;
private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate;
public DrawableSpinner(Spinner s)
: base(s)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Origin = Anchor.Centre;
Position = s.Position;
RelativeSizeAxes = Axes.Both;
Spinner = s;
InternalChildren = new Drawable[]
{
ticks = new Container<DrawableSpinnerTick>(),
@ -55,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Children = new Drawable[]
{
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
RotationTracker = new SpinnerRotationTracker(Spinner)
RotationTracker = new SpinnerRotationTracker(this)
}
},
SpmCounter = new SpinnerSpmCounter
@ -72,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Y = -120,
}
};
}
private Bindable<bool> isSpinning;
PositionBindable.BindValueChanged(pos => Position = pos.NewValue, true);
}
protected override void LoadComplete()
{
@ -172,13 +171,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return base.CreateNestedHitObject(hitObject);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
positionBindable.BindTo(HitObject.PositionBindable);
}
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.ApplySkin(skin, allowFallback);
@ -192,12 +184,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
get
{
if (Spinner.SpinsRequired == 0)
if (HitObject.SpinsRequired == 0)
// some spinners are so short they can't require an integer spin count.
// these become implicitly hit.
return 1;
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / Spinner.SpinsRequired, 0, 1);
return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
}
}
@ -207,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
RotationTracker.Complete.Value = Progress >= 1;
if (userTriggered || Time.Current < Spinner.EndTime)
if (userTriggered || Time.Current < HitObject.EndTime)
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
@ -222,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
r.Type = HitResult.Ok;
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
else if (Time.Current >= HitObject.EndTime)
r.Type = r.Judgement.MinResult;
});
}
@ -274,7 +266,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
tick.TriggerResult(true);
if (tick is DrawableSpinnerBonusTick)
bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired);
bonusDisplay.SetBonusCount(spins - HitObject.SpinsRequired);
}
wholeSpins++;

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Origin = Anchor.Centre,
Texture = textures.Get(@"Gameplay/osu/disc"),
},
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
new TrianglesPiece(drawableHitObject.GetHashCode())
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,

View File

@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
private DrawableSpinner drawableSpinner;
private Spinner spinner;
private const float initial_scale = 1.3f;
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
@ -52,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
{
drawableSpinner = (DrawableSpinner)drawableHitObject;
spinner = (Spinner)drawableSpinner.HitObject;
normalColour = colours.BlueDark;
completeColour = colours.YellowLight;
@ -130,6 +127,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (!(drawableHitObject is DrawableSpinner))
return;
Spinner spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
this.ScaleTo(initial_scale);

View File

@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load()
{
var osuObject = (OsuHitObject)drawableObject.HitObject;
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
state.BindTo(drawableObject.State);
state.BindValueChanged(updateState, true);
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
circle.Colour = colour.NewValue;
}, true);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
}

View File

@ -17,23 +17,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private IBindable<int> pathVersion;
private IBindable<Color4> accentColour;
[Resolved]
private DrawableHitObject drawableObject { get; set; }
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
private Slider slider;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
private void load(ISkinSource skin, DrawableHitObject drawableObject)
{
slider = (Slider)drawableObject.HitObject;
var drawableSlider = (DrawableSlider)drawableObject;
scaleBindable = slider.ScaleBindable.GetBoundCopy();
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
pathVersion.BindValueChanged(_ => Refresh());
accentColour = drawableObject.AccentColour.GetBoundCopy();

View File

@ -30,15 +30,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
set => ball.Colour = value;
}
private readonly Slider slider;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly Drawable ball;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
public SliderBall(DrawableSlider drawableSlider)
{
this.drawableSlider = drawableSlider;
this.slider = slider;
Origin = Anchor.Centre;
@ -133,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (headCircleHitAction == null)
timeToAcceptAnyKeyAfter = null;
var actions = drawableSlider?.OsuActionInputManager?.PressedActions;
var actions = drawableSlider.OsuActionInputManager?.PressedActions;
// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
@ -147,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Tracking =
// in valid time range
Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
// in valid position range
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
// valid action
@ -172,9 +170,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void UpdateProgress(double completionProgress)
{
var newPos = slider.CurvePositionAt(completionProgress);
var newPos = drawableSlider.HitObject.CurvePositionAt(completionProgress);
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - slider.CurvePositionAt(completionProgress + 0.01f);
var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
if (diff == Vector2.Zero)
return;

View File

@ -51,18 +51,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// </summary>
private Vector2 snakedPathOffset;
private Slider slider;
private DrawableSlider drawableSlider;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
slider = (Slider)drawableObject.HitObject;
drawableSlider = (DrawableSlider)drawableObject;
Refresh();
}
public void UpdateProgress(double completionProgress)
{
if (drawableSlider == null)
return;
Slider slider = drawableSlider.HitObject;
var span = slider.SpanAt(completionProgress);
var spanProgress = slider.ProgressAt(completionProgress);
@ -87,8 +92,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void Refresh()
{
if (drawableSlider == null)
return;
// Generate the entire curve
slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, 0, 1);
SetVertices(CurrentCurve);
// Force the body to be the final path size to avoid excessive autosize computations
@ -132,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SnakedStart = p0;
SnakedEnd = p1;
slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, p0, p1);
SetVertices(CurrentCurve);

View File

@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerRotationTracker : CircularContainer
{
private readonly Spinner spinner;
public override bool IsPresent => true; // handle input when hidden
public SpinnerRotationTracker(Spinner s)
private readonly DrawableSpinner drawableSpinner;
public SpinnerRotationTracker(DrawableSpinner drawableSpinner)
{
spinner = s;
this.drawableSpinner = drawableSpinner;
RelativeSizeAxes = Axes.Both;
}
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// <summary>
/// Whether currently in the correct time range to allow spinning.
/// </summary>
private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
private bool isSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current;
protected override bool OnMouseMove(MouseMoveEvent e)
{

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class SkinnableLighting : SkinnableSprite
{
private DrawableHitObject targetObject;
private JudgementResult targetResult;
public SkinnableLighting()
: base("lighting")
{
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
updateColour();
}
/// <summary>
/// Updates the lighting colour from a given hitobject and result.
/// </summary>
/// <param name="targetObject">The <see cref="DrawableHitObject"/> that's been judged.</param>
/// <param name="targetResult">The <see cref="JudgementResult"/> that <paramref name="targetObject"/> was judged with.</param>
public void SetColourFrom(DrawableHitObject targetObject, JudgementResult targetResult)
{
this.targetObject = targetObject;
this.targetResult = targetResult;
updateColour();
}
private void updateColour()
{
if (targetObject == null || targetResult == null)
Colour = Color4.White;
else
Colour = targetResult.IsHit ? targetObject.AccentColour.Value : Color4.Transparent;
}
}
}

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@ -11,6 +11,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -50,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
[BackgroundDependencyLoader]
private void load()
{
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
bool allowFallback = false;
@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
state.BindTo(drawableObject.State);
accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
Texture getTextureWithFallback(string name)
{

View File

@ -19,98 +19,113 @@ namespace osu.Game.Rulesets.Osu.Skinning
/// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay.
/// No background layer.
/// </summary>
public class LegacyNewStyleSpinner : CompositeDrawable
public class LegacyNewStyleSpinner : LegacySpinner
{
private Sprite glow;
private Sprite discBottom;
private Sprite discTop;
private Sprite spinningMiddle;
private Sprite fixedMiddle;
private DrawableSpinner drawableSpinner;
private readonly Color4 glowColour = new Color4(3, 151, 255, 255);
private const float final_scale = 0.625f;
private Container scaleContainer;
[BackgroundDependencyLoader]
private void load(ISkinSource source, DrawableHitObject drawableObject)
private void load(ISkinSource source)
{
drawableSpinner = (DrawableSpinner)drawableObject;
Scale = new Vector2(final_scale);
InternalChildren = new Drawable[]
AddInternal(scaleContainer = new Container
{
discBottom = new Sprite
Scale = new Vector2(SPRITE_SCALE),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-bottom")
},
discTop = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-top")
},
fixedMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle")
},
spinningMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle2")
glow = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-glow"),
Blending = BlendingParameters.Additive,
Colour = glowColour,
},
discBottom = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-bottom")
},
discTop = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-top")
},
fixedMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle")
},
spinningMiddle = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-middle2")
}
}
};
});
}
protected override void LoadComplete()
protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
base.LoadComplete();
base.UpdateStateTransforms(drawableHitObject, state);
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
return;
var spinner = (Spinner)drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
switch (drawableHitObject)
{
fixedMiddle.FadeColour(Color4.White);
case DrawableSpinner d:
Spinner spinner = d.HitObject;
using (BeginDelayedSequence(spinner.TimePreempt, true))
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
fixedMiddle.FadeColour(Color4.White);
using (BeginDelayedSequence(spinner.TimePreempt, true))
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
}
if (state == ArmedState.Hit)
{
using (BeginAbsoluteSequence(d.HitStateUpdateTime))
glow.FadeOut(300);
}
break;
case DrawableSpinnerBonusTick _:
if (state == ArmedState.Hit)
glow.FlashColour(Color4.White, 200);
break;
}
}
protected override void Update()
{
base.Update();
spinningMiddle.Rotation = discTop.Rotation = drawableSpinner.RotationTracker.Rotation;
spinningMiddle.Rotation = discTop.Rotation = DrawableSpinner.RotationTracker.Rotation;
discBottom.Rotation = discTop.Rotation / 3;
Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, drawableSpinner.Progress) * 0.2f));
}
glow.Alpha = DrawableSpinner.Progress;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableSpinner != null)
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
scaleContainer.Scale = new Vector2(SPRITE_SCALE * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, DrawableSpinner.Progress) * 0.2f));
}
}
}

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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
@ -17,28 +18,22 @@ namespace osu.Game.Rulesets.Osu.Skinning
/// <summary>
/// Legacy skinned spinner with one main spinning layer and a background layer.
/// </summary>
public class LegacyOldStyleSpinner : CompositeDrawable
public class LegacyOldStyleSpinner : LegacySpinner
{
private DrawableSpinner drawableSpinner;
private Sprite disc;
private Sprite metreSprite;
private Container metre;
private bool spinnerBlink;
private const float sprite_scale = 1 / 1.6f;
private const float final_metre_height = 692 * sprite_scale;
private const float final_metre_height = 692 * SPRITE_SCALE;
[BackgroundDependencyLoader]
private void load(ISkinSource source, DrawableHitObject drawableObject)
private void load(ISkinSource source)
{
spinnerBlink = source.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true;
drawableSpinner = (DrawableSpinner)drawableObject;
RelativeSizeAxes = Axes.Both;
InternalChild = new Container
AddInternal(new Container
{
// the old-style spinner relied heavily on absolute screen-space coordinate values.
// wrap everything in a container simulating absolute coords to preserve alignment
@ -54,14 +49,14 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-background"),
Scale = new Vector2(sprite_scale)
Scale = new Vector2(SPRITE_SCALE)
},
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-circle"),
Scale = new Vector2(sprite_scale)
Scale = new Vector2(SPRITE_SCALE)
},
metre = new Container
{
@ -77,27 +72,21 @@ namespace osu.Game.Rulesets.Osu.Skinning
Texture = source.GetTexture("spinner-metre"),
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Scale = new Vector2(0.625f)
Scale = new Vector2(SPRITE_SCALE)
}
}
}
};
});
}
protected override void LoadComplete()
protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
base.LoadComplete();
base.UpdateStateTransforms(drawableHitObject, state);
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
if (!(drawableHitObject is DrawableSpinner d))
return;
var spinner = drawableSpinner.HitObject;
Spinner spinner = d.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
@ -109,11 +98,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
protected override void Update()
{
base.Update();
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
disc.Rotation = DrawableSpinner.RotationTracker.Rotation;
// careful: need to call this exactly once for all calculations in a frame
// as the function has a random factor in it
var metreHeight = getMetreHeight(drawableSpinner.Progress);
var metreHeight = getMetreHeight(DrawableSpinner.Progress);
// hack to make the metre blink up from below than down from above.
// move down the container to be able to apply masking for the metre,
@ -139,13 +128,5 @@ namespace osu.Game.Rulesets.Osu.Skinning
return (float)barCount / total_bars * final_metre_height;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableSpinner != null)
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}

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@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -26,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableObject)
private void load(ISkinSource skin)
{
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;

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@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning
{
public abstract class LegacySpinner : CompositeDrawable
{
protected const float SPRITE_SCALE = 0.625f;
protected DrawableSpinner DrawableSpinner { get; private set; }
private Sprite spin;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject, ISkinSource source)
{
RelativeSizeAxes = Axes.Both;
DrawableSpinner = (DrawableSpinner)drawableHitObject;
AddRangeInternal(new[]
{
spin = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Depth = float.MinValue,
Texture = source.GetTexture("spinner-spin"),
Scale = new Vector2(SPRITE_SCALE),
Y = 120 - 45 // offset temporarily to avoid overlapping default spin counter
},
});
}
protected override void LoadComplete()
{
base.LoadComplete();
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
UpdateStateTransforms(DrawableSpinner, DrawableSpinner.State.Value);
}
protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
switch (drawableHitObject)
{
case DrawableSpinner d:
double fadeOutLength = Math.Min(400, d.HitObject.Duration);
using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - fadeOutLength, true))
spin.FadeOutFromOne(fadeOutLength);
break;
case DrawableSpinnerTick d:
if (state == ArmedState.Hit)
{
using (BeginAbsoluteSequence(d.HitStateUpdateTime, true))
spin.FadeOut(300);
}
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (DrawableSpinner != null)
DrawableSpinner.ApplyCustomUpdateState -= UpdateStateTransforms;
}
}
}

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@ -4,12 +4,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.Osu.Scoring;
@ -17,9 +20,6 @@ using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Configuration;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Osu.UI
public override void Add(DrawableHitObject h)
{
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
h.OnNewResult += onNewResult;
h.OnLoadComplete += d =>
{
@ -107,18 +109,19 @@ namespace osu.Game.Rulesets.Osu.UI
base.Add(h);
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
osuHitObject.CheckHittable = hitPolicy.IsHittable;
followPoints.AddFollowPoints(osuHitObject);
followPoints.AddFollowPoints(osuHitObject.HitObject);
}
public override bool Remove(DrawableHitObject h)
{
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
bool result = base.Remove(h);
if (result)
followPoints.RemoveFollowPoints((DrawableOsuHitObject)h);
followPoints.RemoveFollowPoints(osuHitObject.HitObject);
return result;
}

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
private readonly ControlPointInfo controlPoints;
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
private IBindableList<SampleControlPoint> samplePoints;
private readonly IBindableList<SampleControlPoint> samplePoints = new BindableList<SampleControlPoint>();
public DrumSampleContainer(ControlPointInfo controlPoints)
{
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
[BackgroundDependencyLoader]
private void load()
{
samplePoints = controlPoints.SamplePoints.GetBoundCopy();
samplePoints.BindTo(controlPoints.SamplePoints);
samplePoints.BindCollectionChanged((_, __) => recreateMappings(), true);
}

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@ -14,8 +14,8 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyEqualsWithDifferentModInstances()
{
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
Assert.That(key1, Is.EqualTo(key2));
}
@ -23,8 +23,8 @@ namespace osu.Game.Tests.Beatmaps
[Test]
public void TestKeyEqualsWithDifferentModOrder()
{
var key1 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyManager.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
var key1 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHardRock(), new OsuModHidden() });
var key2 = new BeatmapDifficultyCache.DifficultyCacheLookup(1234, 0, new Mod[] { new OsuModHidden(), new OsuModHardRock() });
Assert.That(key1, Is.EqualTo(key2));
}
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Beatmaps
[TestCase(8.3, DifficultyRating.ExpertPlus)]
public void TestDifficultyRatingMapping(double starRating, DifficultyRating expectedBracket)
{
var actualBracket = BeatmapDifficultyManager.GetDifficultyRating(starRating);
var actualBracket = BeatmapDifficultyCache.GetDifficultyRating(starRating);
Assert.AreEqual(expectedBracket, actualBracket);
}

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@ -250,7 +250,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void EndPlay(int beatmapId)
{
((ISpectatorClient)this).UserFinishedPlaying((int)StreamingUser.Id, new SpectatorState
((ISpectatorClient)this).UserFinishedPlaying(StreamingUser.Id, new SpectatorState
{
BeatmapID = beatmapId,
RulesetID = 0,
@ -273,7 +273,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
var bundle = new FrameDataBundle(frames);
((ISpectatorClient)this).UserSentFrames((int)StreamingUser.Id, bundle);
((ISpectatorClient)this).UserSentFrames(StreamingUser.Id, bundle);
if (!sentState)
sendState(beatmapId);
@ -293,7 +293,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void sendState(int beatmapId)
{
sentState = true;
((ISpectatorClient)this).UserBeganPlaying((int)StreamingUser.Id, new SpectatorState
((ISpectatorClient)this).UserBeganPlaying(StreamingUser.Id, new SpectatorState
{
BeatmapID = beatmapId,
RulesetID = 0,

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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private Replay replay;
private IBindableList<int> users;
private readonly IBindableList<int> users = new BindableList<int>();
private TestReplayRecorder recorder;
@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
replay = new Replay();
users = streamingClient.PlayingUsers.GetBoundCopy();
users.BindTo(streamingClient.PlayingUsers);
users.BindCollectionChanged((obj, args) =>
{
switch (args.Action)

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@ -277,7 +277,7 @@ namespace osu.Game.Tournament.Screens.Editors
userId.Value = user.Id.ToString();
userId.BindValueChanged(idString =>
{
long.TryParse(idString.NewValue, out var parsed);
int.TryParse(idString.NewValue, out var parsed);
user.Id = parsed;

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -11,25 +10,25 @@ using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Lists;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Database;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Beatmaps
{
public class BeatmapDifficultyManager : CompositeDrawable
/// <summary>
/// A component which performs and acts as a central cache for difficulty calculations of beatmap/ruleset/mod combinations.
/// Currently not persisted between game sessions.
/// </summary>
public class BeatmapDifficultyCache : MemoryCachingComponent<BeatmapDifficultyCache.DifficultyCacheLookup, StarDifficulty>
{
// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyManager));
// A permanent cache to prevent re-computations.
private readonly ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty> difficultyCache = new ConcurrentDictionary<DifficultyCacheLookup, StarDifficulty>();
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyCache));
// All bindables that should be updated along with the current ruleset + mods.
private readonly LockedWeakList<BindableStarDifficulty> trackedBindables = new LockedWeakList<BindableStarDifficulty>();
@ -239,7 +238,7 @@ namespace osu.Game.Beatmaps
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo));
var attributes = calculator.Calculate(key.Mods);
return difficultyCache[key] = new StarDifficulty(attributes);
return Cache[key] = new StarDifficulty(attributes);
}
catch (BeatmapInvalidForRulesetException e)
{
@ -250,7 +249,7 @@ namespace osu.Game.Beatmaps
if (rulesetInfo.Equals(beatmapInfo.Ruleset))
{
Logger.Error(e, $"Failed to convert {beatmapInfo.OnlineBeatmapID} to the beatmap's default ruleset ({beatmapInfo.Ruleset}).");
return difficultyCache[key] = new StarDifficulty();
return Cache[key] = new StarDifficulty();
}
// Check the cache first because this is now a different ruleset than the one previously guarded against.
@ -261,7 +260,7 @@ namespace osu.Game.Beatmaps
}
catch
{
return difficultyCache[key] = new StarDifficulty();
return Cache[key] = new StarDifficulty();
}
}
@ -290,7 +289,7 @@ namespace osu.Game.Beatmaps
}
key = new DifficultyCacheLookup(beatmapInfo.ID, rulesetInfo.ID.Value, mods);
return difficultyCache.TryGetValue(key, out existingDifficulty);
return Cache.TryGetValue(key, out existingDifficulty);
}
protected override void Dispose(bool isDisposing)
@ -344,49 +343,4 @@ namespace osu.Game.Beatmaps
}
}
}
public readonly struct StarDifficulty
{
/// <summary>
/// The star difficulty rating for the given beatmap.
/// </summary>
public readonly double Stars;
/// <summary>
/// The maximum combo achievable on the given beatmap.
/// </summary>
public readonly int MaxCombo;
/// <summary>
/// The difficulty attributes computed for the given beatmap.
/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
/// </summary>
[CanBeNull]
public readonly DifficultyAttributes Attributes;
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
/// by a <see cref="DifficultyCalculator"/>.
/// </summary>
public StarDifficulty([NotNull] DifficultyAttributes attributes)
{
Stars = attributes.StarRating;
MaxCombo = attributes.MaxCombo;
Attributes = attributes;
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
}
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
/// </summary>
public StarDifficulty(double starDifficulty, int maxCombo)
{
Stars = starDifficulty;
MaxCombo = maxCombo;
Attributes = null;
}
public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(Stars);
}
}

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@ -136,7 +136,7 @@ namespace osu.Game.Beatmaps
public List<ScoreInfo> Scores { get; set; }
[JsonIgnore]
public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(StarDifficulty);
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarDifficulty);
public string[] SearchableTerms => new[]
{

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@ -142,7 +142,7 @@ namespace osu.Game.Beatmaps.Drawables
private CancellationTokenSource difficultyCancellation;
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private BeatmapDifficultyCache difficultyCache { get; set; }
public DifficultyRetriever(BeatmapInfo beatmap, RulesetInfo ruleset, IReadOnlyList<Mod> mods)
{
@ -158,8 +158,8 @@ namespace osu.Game.Beatmaps.Drawables
{
difficultyCancellation = new CancellationTokenSource();
localStarDifficulty = ruleset != null
? difficultyManager.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
: difficultyManager.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
? difficultyCache.GetBindableDifficulty(beatmap, ruleset, mods, difficultyCancellation.Token)
: difficultyCache.GetBindableDifficulty(beatmap, difficultyCancellation.Token);
localStarDifficulty.BindValueChanged(difficulty => StarDifficulty.Value = difficulty.NewValue);
}

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@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Beatmaps
{
public readonly struct StarDifficulty
{
/// <summary>
/// The star difficulty rating for the given beatmap.
/// </summary>
public readonly double Stars;
/// <summary>
/// The maximum combo achievable on the given beatmap.
/// </summary>
public readonly int MaxCombo;
/// <summary>
/// The difficulty attributes computed for the given beatmap.
/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
/// </summary>
[CanBeNull]
public readonly DifficultyAttributes Attributes;
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
/// by a <see cref="DifficultyCalculator"/>.
/// </summary>
public StarDifficulty([NotNull] DifficultyAttributes attributes)
{
Stars = attributes.StarRating;
MaxCombo = attributes.MaxCombo;
Attributes = attributes;
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
}
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
/// </summary>
public StarDifficulty(double starDifficulty, int maxCombo)
{
Stars = starDifficulty;
MaxCombo = maxCombo;
Attributes = null;
}
public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(Stars);
}
}

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Concurrent;
using osu.Framework.Graphics;
namespace osu.Game.Database
{
/// <summary>
/// A component which performs lookups (or calculations) and caches the results.
/// Currently not persisted between game sessions.
/// </summary>
public abstract class MemoryCachingComponent<TLookup, TValue> : Component
{
protected readonly ConcurrentDictionary<TLookup, TValue> Cache = new ConcurrentDictionary<TLookup, TValue>();
}
}

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@ -61,7 +61,7 @@ namespace osu.Game.Online.API.Requests.Responses
private int[] ratings { get; set; }
[JsonProperty(@"user_id")]
private long creatorId
private int creatorId
{
set => Author.Id = value;
}

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@ -20,7 +20,7 @@ namespace osu.Game.Online.API.Requests.Responses
public string OsuUsername { get; set; }
[JsonProperty("user_id")]
public long? UserId { get; set; }
public int? UserId { get; set; }
[JsonProperty("user_url")]
public string UserUrl { get; set; }

View File

@ -22,7 +22,7 @@ namespace osu.Game.Online.Chat
public readonly ObservableCollection<User> Users = new ObservableCollection<User>();
[JsonProperty(@"users")]
private long[] userIds
private int[] userIds
{
set
{

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@ -278,7 +278,7 @@ namespace osu.Game
break;
case LinkAction.OpenUserProfile:
if (long.TryParse(link.Argument, out long userId))
if (int.TryParse(link.Argument, out int userId))
ShowUser(userId);
break;
@ -321,7 +321,7 @@ namespace osu.Game
/// Show a user's profile as an overlay.
/// </summary>
/// <param name="userId">The user to display.</param>
public void ShowUser(long userId) => waitForReady(() => userProfile, _ => userProfile.ShowUser(userId));
public void ShowUser(int userId) => waitForReady(() => userProfile, _ => userProfile.ShowUser(userId));
/// <summary>
/// Show a beatmap's set as an overlay, displaying the given beatmap.

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@ -59,7 +59,7 @@ namespace osu.Game
protected ScoreManager ScoreManager;
protected BeatmapDifficultyManager DifficultyManager;
protected BeatmapDifficultyCache DifficultyCache;
protected SkinManager SkinManager;
@ -202,7 +202,7 @@ namespace osu.Game
dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyManager, LocalConfig));
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyCache, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
@ -226,10 +226,10 @@ namespace osu.Game
ScoreManager.Undelete(getBeatmapScores(item), true);
});
dependencies.Cache(DifficultyManager = new BeatmapDifficultyManager());
AddInternal(DifficultyManager);
dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache());
AddInternal(DifficultyCache);
var scorePerformanceManager = new ScorePerformanceManager();
var scorePerformanceManager = new ScorePerformanceCache();
dependencies.Cache(scorePerformanceManager);
AddInternal(scorePerformanceManager);

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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Dashboard
{
internal class CurrentlyPlayingDisplay : CompositeDrawable
{
private IBindableList<int> playingUsers;
private readonly IBindableList<int> playingUsers = new BindableList<int>();
private FillFlowContainer<PlayingUserPanel> userFlow;
@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Dashboard
{
base.LoadComplete();
playingUsers = spectatorStreaming.PlayingUsers.GetBoundCopy();
playingUsers.BindTo(spectatorStreaming.PlayingUsers);
playingUsers.BindCollectionChanged((sender, e) => Schedule(() =>
{
switch (e.Action)
@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Dashboard
var request = new GetUserRequest(u);
request.Success += user => Schedule(() =>
{
if (playingUsers.Contains((int)user.Id))
if (playingUsers.Contains(user.Id))
userFlow.Add(createUserPanel(user));
});
api.Queue(request);

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@ -33,7 +33,7 @@ namespace osu.Game.Overlays
{
}
public void ShowUser(long userId) => ShowUser(new User { Id = userId });
public void ShowUser(int userId) => ShowUser(new User { Id = userId });
public void ShowUser(User user, bool fetchOnline = true)
{

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@ -1,19 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Configuration;
using System;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects, IApplicableToScoreProcessor
public abstract class ModHidden : ModWithVisibilityAdjustment, IApplicableToScoreProcessor
{
public override string Name => "Hidden";
public override string Acronym => "HD";
@ -21,37 +18,14 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyIncrease;
public override bool Ranked => true;
protected Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
/// <summary>
/// Check whether the provided hitobject should be considered the "first" hideable object.
/// Can be used to skip spinners, for instance.
/// </summary>
/// <param name="hitObject">The hitobject to check.</param>
[Obsolete("Use IsFirstAdjustableObject() instead.")] // Can be removed 20210506
protected virtual bool IsFirstHideableObject(DrawableHitObject hitObject) => true;
public void ReadFromConfig(OsuConfigManager config)
{
IncreaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
if (IncreaseFirstObjectVisibility.Value)
{
drawables = drawables.SkipWhile(h => !IsFirstHideableObject(h));
var firstObject = drawables.FirstOrDefault();
if (firstObject != null)
firstObject.ApplyCustomUpdateState += ApplyFirstObjectIncreaseVisibilityState;
drawables = drawables.Skip(1);
}
foreach (var dho in drawables)
dho.ApplyCustomUpdateState += ApplyHiddenState;
}
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
// Default value of ScoreProcessor's Rank in Hidden Mod should be SS+
@ -73,11 +47,26 @@ namespace osu.Game.Rulesets.Mods
}
}
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
#pragma warning disable 618
ApplyFirstObjectIncreaseVisibilityState(hitObject, state);
#pragma warning restore 618
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
#pragma warning disable 618
ApplyHiddenState(hitObject, state);
#pragma warning restore 618
}
/// <summary>
/// Apply a special visibility state to the first object in a beatmap, if the user chooses to turn on the "increase first object visibility" setting.
/// </summary>
/// <param name="hitObject">The hit object to apply the state change to.</param>
/// <param name="state">The state of the hit object.</param>
[Obsolete("Use ApplyIncreasedVisibilityState() instead.")] // Can be removed 20210506
protected virtual void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
@ -87,6 +76,7 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
/// <param name="hitObject">The hit object to apply the state change to.</param>
/// <param name="state">The state of the hit object.</param>
[Obsolete("Use ApplyNormalVisibilityState() instead.")] // Can be removed 20210506
protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state)
{
}

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@ -0,0 +1,114 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// A <see cref="Mod"/> which applies visibility adjustments to <see cref="DrawableHitObject"/>s
/// with an optional increased visibility adjustment depending on the user's "increase first object visibility" setting.
/// </summary>
public abstract class ModWithVisibilityAdjustment : Mod, IReadFromConfig, IApplicableToBeatmap, IApplicableToDrawableHitObjects
{
/// <summary>
/// The first adjustable object.
/// </summary>
protected HitObject FirstObject { get; private set; }
/// <summary>
/// Whether the visibility of <see cref="FirstObject"/> should be increased.
/// </summary>
protected readonly Bindable<bool> IncreaseFirstObjectVisibility = new Bindable<bool>();
/// <summary>
/// Check whether the provided hitobject should be considered the "first" adjustable object.
/// Can be used to skip spinners, for instance.
/// </summary>
/// <param name="hitObject">The hitobject to check.</param>
protected virtual bool IsFirstAdjustableObject(HitObject hitObject) => true;
/// <summary>
/// Apply a special increased-visibility state to the first adjustable object.
/// Only applicable if the user chooses to turn on the "increase first object visibility" setting.
/// </summary>
/// <param name="hitObject">The hit object to apply the state change to.</param>
/// <param name="state">The state of the hitobject.</param>
protected abstract void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state);
/// <summary>
/// Apply a normal visibility state adjustment to an object.
/// </summary>
/// <param name="hitObject">The hit object to apply the state change to.</param>
/// <param name="state">The state of the hitobject.</param>
protected abstract void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state);
public virtual void ReadFromConfig(OsuConfigManager config)
{
config.BindWith(OsuSetting.IncreaseFirstObjectVisibility, IncreaseFirstObjectVisibility);
}
public virtual void ApplyToBeatmap(IBeatmap beatmap)
{
FirstObject = getFirstAdjustableObjectRecursive(beatmap.HitObjects);
HitObject getFirstAdjustableObjectRecursive(IReadOnlyList<HitObject> hitObjects)
{
foreach (var h in hitObjects)
{
if (IsFirstAdjustableObject(h))
return h;
var nestedResult = getFirstAdjustableObjectRecursive(h.NestedHitObjects);
if (nestedResult != null)
return nestedResult;
}
return null;
}
}
public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var dho in drawables)
{
dho.ApplyCustomUpdateState += (o, state) =>
{
// Increased visibility is applied to the entire first object, including all of its nested hitobjects.
if (IncreaseFirstObjectVisibility.Value && isObjectEqualToOrNestedIn(o.HitObject, FirstObject))
ApplyIncreasedVisibilityState(o, state);
else
ApplyNormalVisibilityState(o, state);
};
}
}
/// <summary>
/// Checks whether a given object is nested within a target.
/// </summary>
/// <param name="toCheck">The <see cref="HitObject"/> to check.</param>
/// <param name="target">The <see cref="HitObject"/> which may be equal to or contain <paramref name="toCheck"/> as a nested object.</param>
/// <returns>Whether <paramref name="toCheck"/> is equal to or nested within <paramref name="target"/>.</returns>
private bool isObjectEqualToOrNestedIn(HitObject toCheck, HitObject target)
{
if (target == null)
return false;
if (toCheck == target)
return true;
foreach (var h in target.NestedHitObjects)
{
if (isObjectEqualToOrNestedIn(toCheck, h))
return true;
}
return false;
}
}
}

View File

@ -125,14 +125,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
Result = CreateResult(judgement);
if (Result == null)
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
LoadSamples();
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
LoadSamples();
HitObject.DefaultsApplied += onDefaultsApplied;
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
@ -546,7 +546,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
var endTime = HitObject.GetEndTime();
Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime);
Result.TimeOffset = Time.Current - endTime;
double missWindow = HitObject.HitWindows.WindowFor(HitResult.Miss);
if (missWindow > 0)
Result.TimeOffset = Math.Min(Result.TimeOffset, missWindow);
if (Result.HasResult)
updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);

View File

@ -123,7 +123,7 @@ namespace osu.Game.Scoring
[JsonIgnore]
[Column("UserID")]
public long? UserID
public int? UserID
{
get => User?.Id ?? 1;
set

View File

@ -37,13 +37,13 @@ namespace osu.Game.Scoring
private readonly Func<BeatmapManager> beatmaps;
[CanBeNull]
private readonly Func<BeatmapDifficultyManager> difficulties;
private readonly Func<BeatmapDifficultyCache> difficulties;
[CanBeNull]
private readonly OsuConfigManager configManager;
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
Func<BeatmapDifficultyManager> difficulties = null, OsuConfigManager configManager = null)
Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
{
this.rulesets = rulesets;
@ -121,14 +121,14 @@ namespace osu.Game.Scoring
public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
private readonly ScoreInfo score;
private readonly Func<BeatmapDifficultyManager> difficulties;
private readonly Func<BeatmapDifficultyCache> difficulties;
/// <summary>
/// Creates a new <see cref="TotalScoreBindable"/>.
/// </summary>
/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyManager"/>.</param>
public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyManager> difficulties)
/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyCache"/>.</param>
public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyCache> difficulties)
{
this.score = score;
this.difficulties = difficulties;

View File

@ -2,27 +2,23 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Database;
namespace osu.Game.Scoring
{
/// <summary>
/// A global component which calculates and caches results of performance calculations for locally databased scores.
/// A component which performs and acts as a central cache for performance calculations of locally databased scores.
/// Currently not persisted between game sessions.
/// </summary>
public class ScorePerformanceManager : Component
public class ScorePerformanceCache : MemoryCachingComponent<ScorePerformanceCache.PerformanceCacheLookup, double>
{
// this cache will grow indefinitely per session and should be considered temporary.
// this whole component should likely be replaced with database persistence.
private readonly ConcurrentDictionary<PerformanceCacheLookup, double> performanceCache = new ConcurrentDictionary<PerformanceCacheLookup, double>();
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private BeatmapDifficultyCache difficultyCache { get; set; }
/// <summary>
/// Calculates performance for the given <see cref="ScoreInfo"/>.
@ -33,7 +29,7 @@ namespace osu.Game.Scoring
{
var lookupKey = new PerformanceCacheLookup(score);
if (performanceCache.TryGetValue(lookupKey, out double performance))
if (Cache.TryGetValue(lookupKey, out double performance))
return Task.FromResult((double?)performance);
return computePerformanceAsync(score, lookupKey, token);
@ -41,7 +37,7 @@ namespace osu.Game.Scoring
private async Task<double?> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
{
var attributes = await difficultyManager.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
var attributes = await difficultyCache.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
if (attributes.Attributes == null)
@ -53,7 +49,7 @@ namespace osu.Game.Scoring
var total = calculator?.Calculate();
if (total.HasValue)
performanceCache[lookupKey] = total.Value;
Cache[lookupKey] = total.Value;
return total;
}

View File

@ -14,13 +14,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// </summary>
public class ControlPointPart : TimelinePart<GroupVisualisation>
{
private IBindableList<ControlPointGroup> controlPointGroups;
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
protected override void LoadBeatmap(WorkingBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((sender, args) =>
{
switch (args.Action)

View File

@ -15,7 +15,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public readonly ControlPointGroup Group;
private BindableList<ControlPoint> controlPoints;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
[Resolved]
private OsuColour colours { get; set; }
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
base.LoadComplete();
controlPoints = (BindableList<ControlPoint>)Group.ControlPoints.GetBoundCopy();
controlPoints.BindTo(Group.ControlPoints);
controlPoints.BindCollectionChanged((_, __) =>
{
if (controlPoints.Count == 0)

View File

@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
/// </summary>
public class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
{
private IBindableList<ControlPointGroup> controlPointGroups;
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
public TimelineControlPointDisplay()
{
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
base.LoadBeatmap(beatmap);
controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((sender, args) =>
{
switch (args.Action)

View File

@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public readonly ControlPointGroup Group;
private BindableList<ControlPoint> controlPoints;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
[Resolved]
private OsuColour colours { get; set; }
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
base.LoadComplete();
controlPoints = (BindableList<ControlPoint>)Group.ControlPoints.GetBoundCopy();
controlPoints.BindTo(Group.ControlPoints);
controlPoints.BindCollectionChanged((_, __) =>
{
ClearInternal();

View File

@ -98,7 +98,7 @@ namespace osu.Game.Screens.Edit.Timing
private class ControlGroupAttributes : CompositeDrawable
{
private readonly IBindableList<ControlPoint> controlPoints;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
private readonly FillFlowContainer fill;
@ -112,7 +112,7 @@ namespace osu.Game.Screens.Edit.Timing
Spacing = new Vector2(2)
};
controlPoints = group.ControlPoints.GetBoundCopy();
controlPoints.BindTo(group.ControlPoints);
}
[Resolved]

View File

@ -56,7 +56,7 @@ namespace osu.Game.Screens.Edit.Timing
private OsuButton deleteButton;
private ControlPointTable table;
private IBindableList<ControlPointGroup> controlGroups;
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
[Resolved]
private EditorClock clock { get; set; }
@ -124,11 +124,10 @@ namespace osu.Game.Screens.Edit.Timing
selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true);
controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
controlGroups.BindCollectionChanged((sender, args) =>
controlPointGroups.BindTo(Beatmap.Value.Beatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((sender, args) =>
{
table.ControlGroups = controlGroups;
table.ControlGroups = controlPointGroups;
changeHandler.SaveState();
}, true);
}

View File

@ -182,7 +182,7 @@ namespace osu.Game.Screens.Play
spectatorStreaming.OnUserFinishedPlaying += userFinishedPlaying;
spectatorStreaming.OnNewFrames += userSentFrames;
spectatorStreaming.WatchUser((int)targetUser.Id);
spectatorStreaming.WatchUser(targetUser.Id);
managerUpdated = beatmaps.ItemUpdated.GetBoundCopy();
managerUpdated.BindValueChanged(beatmapUpdated);
@ -353,7 +353,7 @@ namespace osu.Game.Screens.Play
spectatorStreaming.OnUserFinishedPlaying -= userFinishedPlaying;
spectatorStreaming.OnNewFrames -= userSentFrames;
spectatorStreaming.StopWatchingUser((int)targetUser.Id);
spectatorStreaming.StopWatchingUser(targetUser.Id);
}
managerUpdated?.UnbindAll();

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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Ranking.Expanded
}
[BackgroundDependencyLoader]
private void load(BeatmapDifficultyManager beatmapDifficultyManager)
private void load(BeatmapDifficultyCache beatmapDifficultyCache)
{
var beatmap = score.Beatmap;
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
@ -143,7 +143,7 @@ namespace osu.Game.Screens.Ranking.Expanded
Spacing = new Vector2(5, 0),
Children = new Drawable[]
{
new StarRatingDisplay(beatmapDifficultyManager.GetDifficulty(beatmap, score.Ruleset, score.Mods))
new StarRatingDisplay(beatmapDifficultyCache.GetDifficulty(beatmap, score.Ruleset, score.Mods))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft

View File

@ -34,7 +34,7 @@ namespace osu.Game.Screens.Ranking.Expanded
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, BeatmapDifficultyManager difficultyManager)
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
{
AutoSizeAxes = Axes.Both;

View File

@ -28,7 +28,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
}
[BackgroundDependencyLoader]
private void load(ScorePerformanceManager performanceManager)
private void load(ScorePerformanceCache performanceCache)
{
if (score.PP.HasValue)
{
@ -36,8 +36,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
}
else
{
performanceManager.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
.ContinueWith(t => Schedule(() => setPerformanceValue(t.Result)), cancellationTokenSource.Token);
performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
.ContinueWith(t => Schedule(() => setPerformanceValue(t.Result)), cancellationTokenSource.Token);
}
}

View File

@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private BeatmapDifficultyCache difficultyCache { get; set; }
private IBindable<StarDifficulty> beatmapDifficulty;
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
cancellationSource = new CancellationTokenSource();
beatmapDifficulty?.UnbindAll();
beatmapDifficulty = difficultyManager.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
updateDisplay();

View File

@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select.Carousel
private BeatmapSetOverlay beatmapOverlay { get; set; }
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private BeatmapDifficultyCache difficultyCache { get; set; }
[Resolved(CanBeNull = true)]
private CollectionManager collectionManager { get; set; }
@ -216,7 +216,7 @@ namespace osu.Game.Screens.Select.Carousel
if (Item.State.Value != CarouselItemState.Collapsed)
{
// We've potentially cancelled the computation above so a new bindable is required.
starDifficultyBindable = difficultyManager.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);
starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true);
}

View File

@ -32,7 +32,7 @@ namespace osu.Game.Screens.Select.Details
private IBindable<RulesetInfo> ruleset { get; set; }
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
private BeatmapDifficultyCache difficultyCache { get; set; }
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
private readonly StatisticRow starDifficulty;
@ -161,8 +161,8 @@ namespace osu.Game.Screens.Select.Details
starDifficultyCancellationSource = new CancellationTokenSource();
normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
normalStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token);
moddedStarDifficulty = difficultyCache.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
normalStarDifficulty.BindValueChanged(_ => updateDisplay());
moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true);

View File

@ -4,6 +4,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Screens.Play;
@ -25,6 +26,8 @@ namespace osu.Game.Skinning
private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
private ScheduledDelegate scheduledStart;
[BackgroundDependencyLoader(true)]
private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
{
@ -39,12 +42,14 @@ namespace osu.Game.Skinning
// let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off).
if (!Looping) return;
cancelPendingStart();
if (disabled.NewValue)
base.Stop();
else
{
// schedule so we don't start playing a sample which is no longer alive.
Schedule(() =>
scheduledStart = Schedule(() =>
{
if (RequestedPlaying)
base.Play();
@ -56,6 +61,7 @@ namespace osu.Game.Skinning
public override void Play()
{
cancelPendingStart();
RequestedPlaying = true;
if (samplePlaybackDisabled.Value)
@ -66,8 +72,15 @@ namespace osu.Game.Skinning
public override void Stop()
{
cancelPendingStart();
RequestedPlaying = false;
base.Stop();
}
private void cancelPendingStart()
{
scheduledStart?.Cancel();
scheduledStart = null;
}
}
}

View File

@ -65,17 +65,15 @@ namespace osu.Game.Tests.Visual
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction, IBeatmap beatmap)
{
var created = creationFunction();
createdDrawables.Add(created);
var autoSize = created.RelativeSizeAxes == Axes.None;
SkinProvidingContainer mainProvider;
Container childContainer;
OutlineBox outlineBox;
SkinProvidingContainer skinProvider;
var mainProvider = new SkinProvidingContainer(skin)
{
RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,
AutoSizeAxes = autoSize ? Axes.Both : Axes.None,
};
return new Container
var children = new Container
{
RelativeSizeAxes = Axes.Both,
BorderColour = Color4.White,
@ -96,27 +94,47 @@ namespace osu.Game.Tests.Visual
Scale = new Vector2(1.5f),
Padding = new MarginPadding(5),
},
new Container
childContainer = new Container
{
RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,
AutoSizeAxes = autoSize ? Axes.Both : Axes.None,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new OutlineBox { Alpha = autoSize ? 1 : 0 },
mainProvider.WithChild(
new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider, beatmap))
outlineBox = new OutlineBox(),
(mainProvider = new SkinProvidingContainer(skin)).WithChild(
skinProvider = new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider, beatmap))
{
Child = created,
RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,
AutoSizeAxes = autoSize ? Axes.Both : Axes.None,
}
)
}
},
}
};
// run this once initially to bring things into a sane state as early as possible.
updateSizing();
// run this once after construction to handle the case the changes are made in a BDL/LoadComplete call.
Schedule(updateSizing);
return children;
void updateSizing()
{
var autoSize = created.RelativeSizeAxes == Axes.None;
foreach (var c in new[] { mainProvider, childContainer, skinProvider })
{
c.RelativeSizeAxes = Axes.None;
c.AutoSizeAxes = Axes.None;
c.RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None;
c.AutoSizeAxes = autoSize ? Axes.Both : Axes.None;
}
outlineBox.Alpha = autoSize ? 1 : 0;
}
}
/// <summary>

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@ -12,7 +12,7 @@ namespace osu.Game.Users
public class User : IEquatable<User>
{
[JsonProperty(@"id")]
public long Id = 1;
public int Id = 1;
[JsonProperty(@"join_date")]
public DateTimeOffset JoinDate;

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@ -26,7 +26,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1029.1" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1105.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="Sentry" Version="2.1.6" />
<PackageReference Include="SharpCompress" Version="0.26.0" />

View File

@ -70,9 +70,17 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1029.1" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1105.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>
<NoWarn>$(NoWarn);NU1605</NoWarn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="3.0.3" />
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="3.0.3" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
<PackageReference Include="DiffPlex" Version="1.6.3" />
@ -80,7 +88,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1029.1" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1105.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />