mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Read UseSkinSprites when decoding storyboards
This commit is contained in:
parent
e54836a63e
commit
cdd56ece87
@ -48,6 +48,10 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
handleGeneral(storyboard, line);
|
||||
return;
|
||||
|
||||
case Section.Events:
|
||||
handleEvents(line);
|
||||
return;
|
||||
@ -60,6 +64,18 @@ namespace osu.Game.Beatmaps.Formats
|
||||
base.ParseLine(storyboard, section, line);
|
||||
}
|
||||
|
||||
private void handleGeneral(Storyboard storyboard, string line)
|
||||
{
|
||||
var pair = SplitKeyVal(line);
|
||||
|
||||
switch (pair.Key)
|
||||
{
|
||||
case "UseSkinSprites":
|
||||
storyboard.UseSkinSprites = pair.Value == "1";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEvents(string line)
|
||||
{
|
||||
var depth = 0;
|
||||
|
@ -15,6 +15,11 @@ namespace osu.Game.Storyboards
|
||||
|
||||
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the storyboard can fall back to skin sprites in case no matching storyboard sprites are found.
|
||||
/// </summary>
|
||||
public bool UseSkinSprites { get; set; }
|
||||
|
||||
public bool HasDrawable => Layers.Any(l => l.Elements.Any(e => e.IsDrawable));
|
||||
|
||||
public double FirstEventTime => Layers.Min(l => l.Elements.FirstOrDefault()?.StartTime ?? 0);
|
||||
|
Loading…
Reference in New Issue
Block a user