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Merge branch 'master' into right-click-circle-delete
This commit is contained in:
commit
a1696942f0
@ -11,7 +11,6 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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private OsuInputManager inputManager;
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private GameplayClock gameplayClock;
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private IFrameStableClock gameplayClock;
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private List<OsuReplayFrame> replayFrames;
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@ -9,7 +9,6 @@ using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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@ -22,11 +21,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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DrawableSlider slider = null;
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DrawableSample[] samples = null;
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ISamplePlaybackDisabler gameplayClock = null;
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ISamplePlaybackDisabler sampleDisabler = null;
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AddStep("get variables", () =>
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{
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gameplayClock = Player.ChildrenOfType<FrameStabilityContainer>().First();
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sampleDisabler = Player;
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slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
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samples = slider.ChildrenOfType<DrawableSample>().ToArray();
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});
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@ -43,16 +42,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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return true;
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});
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AddAssert("sample playback disabled", () => gameplayClock.SamplePlaybackDisabled.Value);
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AddAssert("sample playback disabled", () => sampleDisabler.SamplePlaybackDisabled.Value);
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// because we are in frame stable context, it's quite likely that not all samples are "played" at this point.
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// the important thing is that at least one started, and that sample has since stopped.
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AddAssert("all looping samples stopped immediately", () => allStopped(allLoopingSounds));
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AddUntilStep("all samples stopped eventually", () => allStopped(allSounds));
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AddAssert("sample playback still disabled", () => gameplayClock.SamplePlaybackDisabled.Value);
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AddAssert("sample playback still disabled", () => sampleDisabler.SamplePlaybackDisabled.Value);
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AddUntilStep("seek finished, sample playback enabled", () => !gameplayClock.SamplePlaybackDisabled.Value);
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AddUntilStep("seek finished, sample playback enabled", () => !sampleDisabler.SamplePlaybackDisabled.Value);
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AddUntilStep("any sample is playing", () => Player.ChildrenOfType<PausableSkinnableSound>().Any(s => s.IsPlaying));
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}
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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.UI
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public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
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public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
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public override IFrameStableClock FrameStableClock => frameStabilityContainer.FrameStableClock;
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private bool frameStablePlayback = true;
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@ -404,7 +404,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The frame-stable clock which is being used for playfield display.
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/// </summary>
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public abstract GameplayClock FrameStableClock { get; }
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public abstract IFrameStableClock FrameStableClock { get; }
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/// <summary>~
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/// The associated ruleset.
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@ -18,11 +18,8 @@ namespace osu.Game.Rulesets.UI
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/// A container which consumes a parent gameplay clock and standardises frame counts for children.
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/// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks.
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/// </summary>
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[Cached(typeof(ISamplePlaybackDisabler))]
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public class FrameStabilityContainer : Container, IHasReplayHandler, ISamplePlaybackDisabler
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public class FrameStabilityContainer : Container, IHasReplayHandler
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{
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private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
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private readonly double gameplayStartTime;
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/// <summary>
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@ -35,16 +32,16 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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internal bool FrameStablePlayback = true;
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public GameplayClock GameplayClock => stabilityGameplayClock;
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public IFrameStableClock FrameStableClock => frameStableClock;
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[Cached(typeof(GameplayClock))]
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private readonly StabilityGameplayClock stabilityGameplayClock;
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private readonly FrameStabilityClock frameStableClock;
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public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
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{
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RelativeSizeAxes = Axes.Both;
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stabilityGameplayClock = new StabilityGameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
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frameStableClock = new FrameStabilityClock(framedClock = new FramedClock(manualClock = new ManualClock()));
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this.gameplayStartTime = gameplayStartTime;
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}
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@ -65,12 +62,9 @@ namespace osu.Game.Rulesets.UI
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{
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if (clock != null)
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{
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parentGameplayClock = stabilityGameplayClock.ParentGameplayClock = clock;
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GameplayClock.IsPaused.BindTo(clock.IsPaused);
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parentGameplayClock = frameStableClock.ParentGameplayClock = clock;
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frameStableClock.IsPaused.BindTo(clock.IsPaused);
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}
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// this is a bit temporary. should really be done inside of GameplayClock (but requires large structural changes).
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stabilityGameplayClock.ParentSampleDisabler = sampleDisabler;
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}
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protected override void LoadComplete()
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@ -102,9 +96,7 @@ namespace osu.Game.Rulesets.UI
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public override bool UpdateSubTree()
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{
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requireMoreUpdateLoops = true;
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validState = !GameplayClock.IsPaused.Value;
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samplePlaybackDisabled.Value = stabilityGameplayClock.ShouldDisableSamplePlayback;
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validState = !frameStableClock.IsPaused.Value;
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int loops = 0;
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@ -205,7 +197,11 @@ namespace osu.Game.Rulesets.UI
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manualClock.Rate = Math.Abs(parentGameplayClock.Rate) * direction;
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manualClock.IsRunning = parentGameplayClock.IsRunning;
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requireMoreUpdateLoops |= manualClock.CurrentTime != parentGameplayClock.CurrentTime;
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double timeBehind = Math.Abs(manualClock.CurrentTime - parentGameplayClock.CurrentTime);
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requireMoreUpdateLoops |= timeBehind != 0;
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frameStableClock.IsCatchingUp.Value = timeBehind > 200;
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// The manual clock time has changed in the above code. The framed clock now needs to be updated
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// to ensure that the its time is valid for our children before input is processed
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@ -222,32 +218,26 @@ namespace osu.Game.Rulesets.UI
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}
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else
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{
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Clock = GameplayClock;
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Clock = frameStableClock;
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}
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}
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public ReplayInputHandler ReplayInputHandler { get; set; }
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IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled;
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private class StabilityGameplayClock : GameplayClock
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private class FrameStabilityClock : GameplayClock, IFrameStableClock
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{
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public GameplayClock ParentGameplayClock;
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public ISamplePlaybackDisabler ParentSampleDisabler;
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public readonly Bindable<bool> IsCatchingUp = new Bindable<bool>();
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public override IEnumerable<Bindable<double>> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty<Bindable<double>>();
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public StabilityGameplayClock(FramedClock underlyingClock)
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public FrameStabilityClock(FramedClock underlyingClock)
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: base(underlyingClock)
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{
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}
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public override bool ShouldDisableSamplePlayback =>
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// handle the case where playback is catching up to real-time.
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base.ShouldDisableSamplePlayback
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|| ParentSampleDisabler?.SamplePlaybackDisabled.Value == true
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|| (ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200);
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IBindable<bool> IFrameStableClock.IsCatchingUp => IsCatchingUp;
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}
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}
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}
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|
13
osu.Game/Rulesets/UI/IFrameStableClock.cs
Normal file
13
osu.Game/Rulesets/UI/IFrameStableClock.cs
Normal file
@ -0,0 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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namespace osu.Game.Rulesets.UI
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{
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public interface IFrameStableClock : IFrameBasedClock
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{
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IBindable<bool> IsCatchingUp { get; }
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}
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}
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@ -43,8 +43,9 @@ using osuTK.Input;
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namespace osu.Game.Screens.Edit
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{
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[Cached(typeof(IBeatSnapProvider))]
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[Cached(typeof(ISamplePlaybackDisabler))]
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[Cached]
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public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider
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public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider, ISamplePlaybackDisabler
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{
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public override float BackgroundParallaxAmount => 0.1f;
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@ -64,6 +65,10 @@ namespace osu.Game.Screens.Edit
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[Resolved(canBeNull: true)]
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private DialogOverlay dialogOverlay { get; set; }
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public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
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private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
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private bool exitConfirmed;
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private string lastSavedHash;
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@ -109,9 +114,10 @@ namespace osu.Game.Screens.Edit
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UpdateClockSource();
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dependencies.CacheAs(clock);
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dependencies.CacheAs<ISamplePlaybackDisabler>(clock);
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AddInternal(clock);
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clock.SeekingOrStopped.BindValueChanged(_ => updateSampleDisabledState());
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// todo: remove caching of this and consume via editorBeatmap?
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dependencies.Cache(beatDivisor);
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@ -557,40 +563,52 @@ namespace osu.Game.Screens.Edit
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.ScaleTo(0.98f, 200, Easing.OutQuint)
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.FadeOut(200, Easing.OutQuint);
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if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null)
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try
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{
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screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0);
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if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null)
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{
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screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0);
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currentScreen
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.ScaleTo(1, 200, Easing.OutQuint)
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.FadeIn(200, Easing.OutQuint);
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return;
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currentScreen
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.ScaleTo(1, 200, Easing.OutQuint)
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.FadeIn(200, Easing.OutQuint);
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return;
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}
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switch (e.NewValue)
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{
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case EditorScreenMode.SongSetup:
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currentScreen = new SetupScreen();
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break;
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case EditorScreenMode.Compose:
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currentScreen = new ComposeScreen();
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break;
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case EditorScreenMode.Design:
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currentScreen = new DesignScreen();
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break;
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case EditorScreenMode.Timing:
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currentScreen = new TimingScreen();
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break;
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}
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LoadComponentAsync(currentScreen, newScreen =>
|
||||
{
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if (newScreen == currentScreen)
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screenContainer.Add(newScreen);
|
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});
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}
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|
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switch (e.NewValue)
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finally
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{
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case EditorScreenMode.SongSetup:
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currentScreen = new SetupScreen();
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break;
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|
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case EditorScreenMode.Compose:
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currentScreen = new ComposeScreen();
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break;
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||||
case EditorScreenMode.Design:
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currentScreen = new DesignScreen();
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break;
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case EditorScreenMode.Timing:
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currentScreen = new TimingScreen();
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break;
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updateSampleDisabledState();
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}
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}
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|
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LoadComponentAsync(currentScreen, newScreen =>
|
||||
{
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if (newScreen == currentScreen)
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screenContainer.Add(newScreen);
|
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});
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private void updateSampleDisabledState()
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{
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samplePlaybackDisabled.Value = clock.SeekingOrStopped.Value || !(currentScreen is ComposeScreen);
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}
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private void seek(UIEvent e, int direction)
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|
@ -11,14 +11,13 @@ using osu.Framework.Timing;
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using osu.Framework.Utils;
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||||
using osu.Game.Beatmaps;
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||||
using osu.Game.Beatmaps.ControlPoints;
|
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using osu.Game.Screens.Play;
|
||||
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||||
namespace osu.Game.Screens.Edit
|
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{
|
||||
/// <summary>
|
||||
/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
|
||||
/// </summary>
|
||||
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock, ISamplePlaybackDisabler
|
||||
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
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||||
{
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||||
public IBindable<Track> Track => track;
|
||||
|
||||
@ -32,9 +31,9 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private readonly DecoupleableInterpolatingFramedClock underlyingClock;
|
||||
|
||||
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
|
||||
public IBindable<bool> SeekingOrStopped => seekingOrStopped;
|
||||
|
||||
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
||||
private readonly Bindable<bool> seekingOrStopped = new Bindable<bool>(true);
|
||||
|
||||
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
|
||||
: this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor)
|
||||
@ -171,13 +170,13 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
samplePlaybackDisabled.Value = true;
|
||||
seekingOrStopped.Value = true;
|
||||
underlyingClock.Stop();
|
||||
}
|
||||
|
||||
public bool Seek(double position)
|
||||
{
|
||||
samplePlaybackDisabled.Value = true;
|
||||
seekingOrStopped.Value = true;
|
||||
|
||||
ClearTransforms();
|
||||
return underlyingClock.Seek(position);
|
||||
@ -228,7 +227,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private void updateSeekingState()
|
||||
{
|
||||
if (samplePlaybackDisabled.Value)
|
||||
if (seekingOrStopped.Value)
|
||||
{
|
||||
if (track.Value?.IsRunning != true)
|
||||
{
|
||||
@ -240,13 +239,13 @@ namespace osu.Game.Screens.Edit
|
||||
// we are either running a seek tween or doing an immediate seek.
|
||||
// in the case of an immediate seek the seeking bool will be set to false after one update.
|
||||
// this allows for silencing hit sounds and the likes.
|
||||
samplePlaybackDisabled.Value = Transforms.Any();
|
||||
seekingOrStopped.Value = Transforms.Any();
|
||||
}
|
||||
}
|
||||
|
||||
public void SeekTo(double seekDestination)
|
||||
{
|
||||
samplePlaybackDisabled.Value = true;
|
||||
seekingOrStopped.Value = true;
|
||||
|
||||
if (IsRunning)
|
||||
Seek(seekDestination);
|
||||
|
@ -177,6 +177,9 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
private readonly Box hoveredBackground;
|
||||
|
||||
[Resolved]
|
||||
private EditorClock clock { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<ControlPointGroup> selectedGroup { get; set; }
|
||||
|
||||
@ -200,7 +203,11 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
},
|
||||
};
|
||||
|
||||
Action = () => selectedGroup.Value = controlGroup;
|
||||
Action = () =>
|
||||
{
|
||||
selectedGroup.Value = controlGroup;
|
||||
clock.SeekTo(controlGroup.Time);
|
||||
};
|
||||
}
|
||||
|
||||
private Color4 colourHover;
|
||||
|
@ -22,9 +22,6 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
[Cached]
|
||||
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
|
||||
|
||||
[Resolved]
|
||||
private EditorClock clock { get; set; }
|
||||
|
||||
public TimingScreen()
|
||||
: base(EditorScreenMode.Timing)
|
||||
{
|
||||
@ -48,17 +45,6 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
}
|
||||
};
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
selectedGroup.BindValueChanged(selected =>
|
||||
{
|
||||
if (selected.NewValue != null)
|
||||
clock.SeekTo(selected.NewValue.Time);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnTimelineLoaded(TimelineArea timelineArea)
|
||||
{
|
||||
base.OnTimelineLoaded(timelineArea);
|
||||
|
@ -61,11 +61,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public bool IsRunning => underlyingClock.IsRunning;
|
||||
|
||||
/// <summary>
|
||||
/// Whether nested samples supporting the <see cref="ISamplePlaybackDisabler"/> interface should be paused.
|
||||
/// </summary>
|
||||
public virtual bool ShouldDisableSamplePlayback => IsPaused.Value;
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
// intentionally not updating the underlying clock (handled externally).
|
||||
|
@ -241,8 +241,11 @@ namespace osu.Game.Screens.Play
|
||||
DrawableRuleset.IsPaused.BindValueChanged(paused =>
|
||||
{
|
||||
updateGameplayState();
|
||||
samplePlaybackDisabled.Value = paused.NewValue;
|
||||
updateSampleDisabledState();
|
||||
});
|
||||
|
||||
DrawableRuleset.FrameStableClock.IsCatchingUp.BindValueChanged(_ => updateSampleDisabledState());
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState());
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
|
||||
@ -384,6 +387,11 @@ namespace osu.Game.Screens.Play
|
||||
LocalUserPlaying.Value = inGameplay;
|
||||
}
|
||||
|
||||
private void updateSampleDisabledState()
|
||||
{
|
||||
samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.IsCatchingUp.Value || GameplayClockContainer.GameplayClock.IsPaused.Value;
|
||||
}
|
||||
|
||||
private void updatePauseOnFocusLostState() =>
|
||||
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
||||
&& !DrawableRuleset.HasReplayLoaded.Value
|
||||
|
Loading…
Reference in New Issue
Block a user