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Add initial followpoint pooling implementation

This commit is contained in:
smoogipoo 2020-11-20 00:11:31 +09:00
parent 7f3c8ad744
commit d467a00eea
5 changed files with 423 additions and 439 deletions

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@ -1,276 +1,276 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneFollowPoints : OsuTestScene
{
private Container<DrawableOsuHitObject> hitObjectContainer;
private FollowPointRenderer followPointRenderer;
[SetUp]
public void Setup() => Schedule(() =>
{
Children = new Drawable[]
{
hitObjectContainer = new TestHitObjectContainer { RelativeSizeAxes = Axes.Both },
followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
};
});
[Test]
public void TestAddObject()
{
addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
assertGroups();
}
[Test]
public void TestRemoveObject()
{
addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
removeObjectStep(() => getObject(0));
assertGroups();
}
[Test]
public void TestAddMultipleObjects()
{
addMultipleObjectsStep();
assertGroups();
}
[Test]
public void TestRemoveEndObject()
{
addMultipleObjectsStep();
removeObjectStep(() => getObject(4));
assertGroups();
}
[Test]
public void TestRemoveStartObject()
{
addMultipleObjectsStep();
removeObjectStep(() => getObject(0));
assertGroups();
}
[Test]
public void TestRemoveMiddleObject()
{
addMultipleObjectsStep();
removeObjectStep(() => getObject(2));
assertGroups();
}
[Test]
public void TestMoveObject()
{
addMultipleObjectsStep();
AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
assertGroups();
}
[TestCase(0, 0)] // Start -> Start
[TestCase(0, 2)] // Start -> Middle
[TestCase(0, 5)] // Start -> End
[TestCase(2, 0)] // Middle -> Start
[TestCase(1, 3)] // Middle -> Middle (forwards)
[TestCase(3, 1)] // Middle -> Middle (backwards)
[TestCase(4, 0)] // End -> Start
[TestCase(4, 2)] // End -> Middle
[TestCase(4, 4)] // End -> End
public void TestReorderObjects(int startIndex, int endIndex)
{
addMultipleObjectsStep();
reorderObjectStep(startIndex, endIndex);
assertGroups();
}
[Test]
public void TestStackedObjects()
{
addObjectsStep(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(300, 100) },
new HitCircle
{
Position = new Vector2(300, 300),
StackHeight = 20
},
});
assertDirections();
}
private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(100, 100) },
new HitCircle { Position = new Vector2(200, 200) },
new HitCircle { Position = new Vector2(300, 300) },
new HitCircle { Position = new Vector2(400, 400) },
new HitCircle { Position = new Vector2(500, 500) },
});
private void addObjectsStep(Func<OsuHitObject[]> ctorFunc)
{
AddStep("add hitobjects", () =>
{
var objects = ctorFunc();
for (int i = 0; i < objects.Length; i++)
{
objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
DrawableOsuHitObject drawableObject = null;
switch (objects[i])
{
case HitCircle circle:
drawableObject = new DrawableHitCircle(circle);
break;
case Slider slider:
drawableObject = new DrawableSlider(slider);
break;
case Spinner spinner:
drawableObject = new DrawableSpinner(spinner);
break;
}
hitObjectContainer.Add(drawableObject);
followPointRenderer.AddFollowPoints(objects[i]);
}
});
}
private void removeObjectStep(Func<DrawableOsuHitObject> getFunc)
{
AddStep("remove hitobject", () =>
{
var drawableObject = getFunc.Invoke();
hitObjectContainer.Remove(drawableObject);
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
});
}
private void reorderObjectStep(int startIndex, int endIndex)
{
AddStep($"move object {startIndex} to {endIndex}", () =>
{
DrawableOsuHitObject toReorder = getObject(startIndex);
double targetTime;
if (endIndex < hitObjectContainer.Count)
targetTime = getObject(endIndex).HitObject.StartTime - 1;
else
targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
hitObjectContainer.Remove(toReorder);
toReorder.HitObject.StartTime = targetTime;
hitObjectContainer.Add(toReorder);
});
}
private void assertGroups()
{
AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
AddAssert("group endpoints are correct", () =>
{
for (int i = 0; i < hitObjectContainer.Count; i++)
{
DrawableOsuHitObject expectedStart = getObject(i);
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
if (getGroup(i).Start != expectedStart.HitObject)
throw new AssertionException($"Object {i} expected to be the start of group {i}.");
if (getGroup(i).End != expectedEnd?.HitObject)
throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
}
return true;
});
}
private void assertDirections()
{
AddAssert("group directions are correct", () =>
{
for (int i = 0; i < hitObjectContainer.Count; i++)
{
DrawableOsuHitObject expectedStart = getObject(i);
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
if (expectedEnd == null)
continue;
var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
if (points.Length == 0)
continue;
float expectedDirection = MathF.Atan2(expectedStart.Position.Y - expectedEnd.Position.Y, expectedStart.Position.X - expectedEnd.Position.X);
float realDirection = MathF.Atan2(expectedStart.Position.Y - points[^1].Position.Y, expectedStart.Position.X - points[^1].Position.X);
if (!Precision.AlmostEquals(expectedDirection, realDirection))
throw new AssertionException($"Expected group {i} in direction {expectedDirection}, but was {realDirection}.");
}
return true;
});
}
private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
private class TestHitObjectContainer : Container<DrawableOsuHitObject>
{
protected override int Compare(Drawable x, Drawable y)
{
var osuX = (DrawableOsuHitObject)x;
var osuY = (DrawableOsuHitObject)y;
int compare = osuX.HitObject.StartTime.CompareTo(osuY.HitObject.StartTime);
if (compare == 0)
return base.Compare(x, y);
return compare;
}
}
}
}
// // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// // See the LICENCE file in the repository root for full licence text.
//
// using System;
// using System.Linq;
// using NUnit.Framework;
// using osu.Framework.Graphics;
// using osu.Framework.Graphics.Containers;
// using osu.Framework.Testing;
// using osu.Framework.Utils;
// using osu.Game.Beatmaps;
// using osu.Game.Beatmaps.ControlPoints;
// using osu.Game.Rulesets.Osu.Objects;
// using osu.Game.Rulesets.Osu.Objects.Drawables;
// using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
// using osu.Game.Tests.Visual;
// using osuTK;
//
// namespace osu.Game.Rulesets.Osu.Tests
// {
// public class TestSceneFollowPoints : OsuTestScene
// {
// private Container<DrawableOsuHitObject> hitObjectContainer;
// private FollowPointRenderer followPointRenderer;
//
// [SetUp]
// public void Setup() => Schedule(() =>
// {
// Children = new Drawable[]
// {
// hitObjectContainer = new TestHitObjectContainer { RelativeSizeAxes = Axes.Both },
// followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
// };
// });
//
// [Test]
// public void TestAddObject()
// {
// addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
//
// assertGroups();
// }
//
// [Test]
// public void TestRemoveObject()
// {
// addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
//
// removeObjectStep(() => getObject(0));
//
// assertGroups();
// }
//
// [Test]
// public void TestAddMultipleObjects()
// {
// addMultipleObjectsStep();
//
// assertGroups();
// }
//
// [Test]
// public void TestRemoveEndObject()
// {
// addMultipleObjectsStep();
//
// removeObjectStep(() => getObject(4));
//
// assertGroups();
// }
//
// [Test]
// public void TestRemoveStartObject()
// {
// addMultipleObjectsStep();
//
// removeObjectStep(() => getObject(0));
//
// assertGroups();
// }
//
// [Test]
// public void TestRemoveMiddleObject()
// {
// addMultipleObjectsStep();
//
// removeObjectStep(() => getObject(2));
//
// assertGroups();
// }
//
// [Test]
// public void TestMoveObject()
// {
// addMultipleObjectsStep();
//
// AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
//
// assertGroups();
// }
//
// [TestCase(0, 0)] // Start -> Start
// [TestCase(0, 2)] // Start -> Middle
// [TestCase(0, 5)] // Start -> End
// [TestCase(2, 0)] // Middle -> Start
// [TestCase(1, 3)] // Middle -> Middle (forwards)
// [TestCase(3, 1)] // Middle -> Middle (backwards)
// [TestCase(4, 0)] // End -> Start
// [TestCase(4, 2)] // End -> Middle
// [TestCase(4, 4)] // End -> End
// public void TestReorderObjects(int startIndex, int endIndex)
// {
// addMultipleObjectsStep();
//
// reorderObjectStep(startIndex, endIndex);
//
// assertGroups();
// }
//
// [Test]
// public void TestStackedObjects()
// {
// addObjectsStep(() => new OsuHitObject[]
// {
// new HitCircle { Position = new Vector2(300, 100) },
// new HitCircle
// {
// Position = new Vector2(300, 300),
// StackHeight = 20
// },
// });
//
// assertDirections();
// }
//
// private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
// {
// new HitCircle { Position = new Vector2(100, 100) },
// new HitCircle { Position = new Vector2(200, 200) },
// new HitCircle { Position = new Vector2(300, 300) },
// new HitCircle { Position = new Vector2(400, 400) },
// new HitCircle { Position = new Vector2(500, 500) },
// });
//
// private void addObjectsStep(Func<OsuHitObject[]> ctorFunc)
// {
// AddStep("add hitobjects", () =>
// {
// var objects = ctorFunc();
//
// for (int i = 0; i < objects.Length; i++)
// {
// objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
// objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
//
// DrawableOsuHitObject drawableObject = null;
//
// switch (objects[i])
// {
// case HitCircle circle:
// drawableObject = new DrawableHitCircle(circle);
// break;
//
// case Slider slider:
// drawableObject = new DrawableSlider(slider);
// break;
//
// case Spinner spinner:
// drawableObject = new DrawableSpinner(spinner);
// break;
// }
//
// hitObjectContainer.Add(drawableObject);
// followPointRenderer.AddFollowPoints(objects[i]);
// }
// });
// }
//
// private void removeObjectStep(Func<DrawableOsuHitObject> getFunc)
// {
// AddStep("remove hitobject", () =>
// {
// var drawableObject = getFunc.Invoke();
//
// hitObjectContainer.Remove(drawableObject);
// followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
// });
// }
//
// private void reorderObjectStep(int startIndex, int endIndex)
// {
// AddStep($"move object {startIndex} to {endIndex}", () =>
// {
// DrawableOsuHitObject toReorder = getObject(startIndex);
//
// double targetTime;
// if (endIndex < hitObjectContainer.Count)
// targetTime = getObject(endIndex).HitObject.StartTime - 1;
// else
// targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
//
// hitObjectContainer.Remove(toReorder);
// toReorder.HitObject.StartTime = targetTime;
// hitObjectContainer.Add(toReorder);
// });
// }
//
// private void assertGroups()
// {
// AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
// AddAssert("group endpoints are correct", () =>
// {
// for (int i = 0; i < hitObjectContainer.Count; i++)
// {
// DrawableOsuHitObject expectedStart = getObject(i);
// DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
//
// if (getGroup(i).Start != expectedStart.HitObject)
// throw new AssertionException($"Object {i} expected to be the start of group {i}.");
//
// if (getGroup(i).End != expectedEnd?.HitObject)
// throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
// }
//
// return true;
// });
// }
//
// private void assertDirections()
// {
// AddAssert("group directions are correct", () =>
// {
// for (int i = 0; i < hitObjectContainer.Count; i++)
// {
// DrawableOsuHitObject expectedStart = getObject(i);
// DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
//
// if (expectedEnd == null)
// continue;
//
// var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
// if (points.Length == 0)
// continue;
//
// float expectedDirection = MathF.Atan2(expectedStart.Position.Y - expectedEnd.Position.Y, expectedStart.Position.X - expectedEnd.Position.X);
// float realDirection = MathF.Atan2(expectedStart.Position.Y - points[^1].Position.Y, expectedStart.Position.X - points[^1].Position.X);
//
// if (!Precision.AlmostEquals(expectedDirection, realDirection))
// throw new AssertionException($"Expected group {i} in direction {expectedDirection}, but was {realDirection}.");
// }
//
// return true;
// });
// }
//
// private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
//
// private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
//
// private class TestHitObjectContainer : Container<DrawableOsuHitObject>
// {
// protected override int Compare(Drawable x, Drawable y)
// {
// var osuX = (DrawableOsuHitObject)x;
// var osuY = (DrawableOsuHitObject)y;
//
// int compare = osuX.HitObject.StartTime.CompareTo(osuY.HitObject.StartTime);
//
// if (compare == 0)
// return base.Compare(x, y);
//
// return compare;
// }
// }
// }
// }

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@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// <summary>
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPoint : Container, IAnimationTimeReference
public class FollowPoint : PoolableDrawable, IAnimationTimeReference
{
private const float width = 8;
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
Origin = Anchor.Centre;
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
{
Masking = true,
AutoSizeAxes = Axes.Both,

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@ -2,11 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects;
using osuTK;
@ -15,150 +12,77 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// <summary>
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointConnection : CompositeDrawable
public class FollowPointConnection : PoolableDrawable
{
// Todo: These shouldn't be constants
private const int spacing = 32;
private const double preempt = 800;
public const int SPACING = 32;
public const double PREEMPT = 800;
public override bool RemoveWhenNotAlive => false;
public FollowPointRenderer.FollowPointLifetimeEntry Entry;
public DrawablePool<FollowPoint> Pool;
/// <summary>
/// The start time of <see cref="Start"/>.
/// </summary>
public readonly Bindable<double> StartTime = new BindableDouble();
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
/// </summary>
[NotNull]
public readonly OsuHitObject Start;
/// <summary>
/// Creates a new <see cref="FollowPointConnection"/>.
/// </summary>
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
public FollowPointConnection([NotNull] OsuHitObject start)
protected override void FreeAfterUse()
{
Start = start;
RelativeSizeAxes = Axes.Both;
StartTime.BindTo(start.StartTimeBindable);
base.FreeAfterUse();
ClearInternal(false);
}
protected override void LoadComplete()
protected override void PrepareForUse()
{
base.LoadComplete();
bindEvents(Start);
}
base.PrepareForUse();
private OsuHitObject end;
OsuHitObject start = Entry.Start;
OsuHitObject end = Entry.End;
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
/// </summary>
[CanBeNull]
public OsuHitObject End
{
get => end;
set
{
end = value;
double startTime = start.GetEndTime();
if (end != null)
bindEvents(end);
if (IsLoaded)
scheduleRefresh();
else
refresh();
}
}
private void bindEvents(OsuHitObject obj)
{
obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
obj.DefaultsApplied += _ => scheduleRefresh();
}
private void scheduleRefresh()
{
Scheduler.AddOnce(refresh);
}
private void refresh()
{
double startTime = Start.GetEndTime();
LifetimeStart = startTime;
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
{
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
LifetimeEnd = LifetimeStart;
if (end == null || end.NewCombo || start is Spinner || end is Spinner)
return;
}
Vector2 startPosition = Start.StackedEndPosition;
Vector2 endPosition = End.StackedPosition;
double endTime = End.StartTime;
Vector2 startPosition = start.StackedEndPosition;
Vector2 endPosition = end.StackedPosition;
double endTime = end.StartTime;
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
double duration = endTime - startTime;
double? firstTransformStartTime = null;
double finalTransformEndTime = startTime;
int point = 0;
ClearInternal();
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
for (int d = (int)(SPACING * 1.5); d < distance - SPACING; d += SPACING)
{
float fraction = (float)d / distance;
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
double fadeOutTime = startTime + fraction * duration;
double fadeInTime = fadeOutTime - preempt;
double fadeInTime = fadeOutTime - PREEMPT;
FollowPoint fp;
AddInternal(fp = new FollowPoint());
Debug.Assert(End != null);
AddInternal(fp = Pool.Get());
fp.ClearTransforms();
fp.Position = pointStartPosition;
fp.Rotation = rotation;
fp.Alpha = 0;
fp.Scale = new Vector2(1.5f * End.Scale);
firstTransformStartTime ??= fadeInTime;
fp.Scale = new Vector2(1.5f * end.Scale);
fp.AnimationStartTime = fadeInTime;
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(End.TimeFadeIn);
fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
fp.FadeIn(end.TimeFadeIn);
fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
}
point++;
}
int excessPoints = InternalChildren.Count - point;
for (int i = 0; i < excessPoints; i++)
RemoveInternal(InternalChildren[^1]);
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
LifetimeStart = firstTransformStartTime ?? startTime;
LifetimeEnd = finalTransformEndTime;
Entry.LifetimeEnd = finalTransformEndTime;
}
}
}

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@ -2,53 +2,57 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointRenderer : LifetimeManagementContainer
public class FollowPointRenderer : CompositeDrawable
{
/// <summary>
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
/// </summary>
internal IReadOnlyList<FollowPointConnection> Connections => connections;
private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
public override bool RemoveCompletedTransforms => false;
/// <summary>
/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(OsuHitObject hitObject)
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
private DrawablePool<FollowPointConnection> connectionPool;
private DrawablePool<FollowPoint> pointPool;
/// <summary>
/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
/// <summary>
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
/// </summary>
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
private void addConnection(FollowPointConnection connection)
public FollowPointRenderer()
{
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
lifetimeManager.EntryBecameDead += onEntryBecameDead;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
connectionPool = new DrawablePool<FollowPointConnection>(1, 200),
pointPool = new DrawablePool<FollowPoint>(50, 1000)
};
MakeChildAlive(connectionPool);
MakeChildAlive(pointPool);
}
public void AddFollowPoints2(OsuHitObject hitObject)
{
var newEntry = new FollowPointLifetimeEntry(hitObject);
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
{
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
if (comp != 0)
return comp;
@ -61,19 +65,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
return -1;
}));
if (index < connections.Count - 1)
if (index < lifetimeEntries.Count - 1)
{
// Update the connection's end point to the next connection's start point
// h1 -> -> -> h2
// connection nextGroup
FollowPointConnection nextConnection = connections[index + 1];
connection.End = nextConnection.Start;
FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
newEntry.End = nextEntry.Start;
}
else
{
// The end point may be non-null during re-ordering
connection.End = null;
newEntry.End = null;
}
if (index > 0)
@ -82,23 +86,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
// h1 -> -> -> h2
// prevGroup connection
FollowPointConnection previousConnection = connections[index - 1];
previousConnection.End = connection.Start;
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
previousEntry.End = newEntry.Start;
}
AddInternal(connection);
lifetimeManager.AddEntry(newEntry);
}
/// <summary>
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
/// </summary>
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
private void removeGroup(FollowPointConnection connection)
public void RemoveFollowPoints2(OsuHitObject hitObject)
{
RemoveInternal(connection);
int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
var entry = lifetimeEntries[index];
int index = connections.IndexOf(connection);
lifetimeEntries.RemoveAt(index);
lifetimeManager.RemoveEntry(entry);
if (index > 0)
{
@ -106,18 +107,76 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
// h1 -> -> -> h2 -> -> -> h3
// prevGroup connection nextGroup
// The current connection's end point is used since there may not be a next connection
FollowPointConnection previousConnection = connections[index - 1];
previousConnection.End = connection.End;
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
previousEntry.End = entry.End;
}
connections.Remove(connection);
}
private void onStartTimeChanged(FollowPointConnection connection)
protected override bool CheckChildrenLife() => lifetimeManager.Update(Time.Current);
private void onEntryBecameAlive(LifetimeEntry entry)
{
// Naive but can be improved if performance becomes an issue
removeGroup(connection);
addConnection(connection);
var connection = connectionPool.Get(c =>
{
c.Entry = (FollowPointLifetimeEntry)entry;
c.Pool = pointPool;
});
connectionsInUse[entry] = connection;
AddInternal(connection);
MakeChildAlive(connection);
}
private void onEntryBecameDead(LifetimeEntry entry)
{
RemoveInternal(connectionsInUse[entry]);
connectionsInUse.Remove(entry);
}
public class FollowPointLifetimeEntry : LifetimeEntry
{
public readonly OsuHitObject Start;
public FollowPointLifetimeEntry(OsuHitObject start)
{
Start = start;
LifetimeStart = LifetimeEnd = Start.StartTime;
}
private OsuHitObject end;
public OsuHitObject End
{
get => end;
set
{
end = value;
computeLifetimes();
}
}
private void computeLifetimes()
{
if (end == null)
{
LifetimeEnd = LifetimeStart;
return;
}
Vector2 startPosition = Start.StackedEndPosition;
Vector2 endPosition = End.StackedPosition;
Vector2 distanceVector = endPosition - startPosition;
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
double duration = End.StartTime - Start.GetEndTime();
double fadeOutTime = Start.StartTime + fraction * duration;
double fadeInTime = fadeOutTime - FollowPointConnection.PREEMPT;
LifetimeStart = fadeInTime;
}
}
}
}

View File

@ -125,13 +125,13 @@ namespace osu.Game.Rulesets.Osu.UI
protected override void OnHitObjectAdded(HitObject hitObject)
{
base.OnHitObjectAdded(hitObject);
followPoints.AddFollowPoints((OsuHitObject)hitObject);
followPoints.AddFollowPoints2((OsuHitObject)hitObject);
}
protected override void OnHitObjectRemoved(HitObject hitObject)
{
base.OnHitObjectRemoved(hitObject);
followPoints.RemoveFollowPoints((OsuHitObject)hitObject);
followPoints.RemoveFollowPoints2((OsuHitObject)hitObject);
}
public void OnHitObjectLoaded(Drawable drawable)