mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 11:42:56 +08:00
Add initial followpoint pooling implementation
This commit is contained in:
parent
7f3c8ad744
commit
d467a00eea
@ -1,276 +1,276 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneFollowPoints : OsuTestScene
|
||||
{
|
||||
private Container<DrawableOsuHitObject> hitObjectContainer;
|
||||
private FollowPointRenderer followPointRenderer;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitObjectContainer = new TestHitObjectContainer { RelativeSizeAxes = Axes.Both },
|
||||
followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestAddObject()
|
||||
{
|
||||
addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
|
||||
|
||||
assertGroups();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRemoveObject()
|
||||
{
|
||||
addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
|
||||
|
||||
removeObjectStep(() => getObject(0));
|
||||
|
||||
assertGroups();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddMultipleObjects()
|
||||
{
|
||||
addMultipleObjectsStep();
|
||||
|
||||
assertGroups();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRemoveEndObject()
|
||||
{
|
||||
addMultipleObjectsStep();
|
||||
|
||||
removeObjectStep(() => getObject(4));
|
||||
|
||||
assertGroups();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRemoveStartObject()
|
||||
{
|
||||
addMultipleObjectsStep();
|
||||
|
||||
removeObjectStep(() => getObject(0));
|
||||
|
||||
assertGroups();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRemoveMiddleObject()
|
||||
{
|
||||
addMultipleObjectsStep();
|
||||
|
||||
removeObjectStep(() => getObject(2));
|
||||
|
||||
assertGroups();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMoveObject()
|
||||
{
|
||||
addMultipleObjectsStep();
|
||||
|
||||
AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
|
||||
|
||||
assertGroups();
|
||||
}
|
||||
|
||||
[TestCase(0, 0)] // Start -> Start
|
||||
[TestCase(0, 2)] // Start -> Middle
|
||||
[TestCase(0, 5)] // Start -> End
|
||||
[TestCase(2, 0)] // Middle -> Start
|
||||
[TestCase(1, 3)] // Middle -> Middle (forwards)
|
||||
[TestCase(3, 1)] // Middle -> Middle (backwards)
|
||||
[TestCase(4, 0)] // End -> Start
|
||||
[TestCase(4, 2)] // End -> Middle
|
||||
[TestCase(4, 4)] // End -> End
|
||||
public void TestReorderObjects(int startIndex, int endIndex)
|
||||
{
|
||||
addMultipleObjectsStep();
|
||||
|
||||
reorderObjectStep(startIndex, endIndex);
|
||||
|
||||
assertGroups();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStackedObjects()
|
||||
{
|
||||
addObjectsStep(() => new OsuHitObject[]
|
||||
{
|
||||
new HitCircle { Position = new Vector2(300, 100) },
|
||||
new HitCircle
|
||||
{
|
||||
Position = new Vector2(300, 300),
|
||||
StackHeight = 20
|
||||
},
|
||||
});
|
||||
|
||||
assertDirections();
|
||||
}
|
||||
|
||||
private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
|
||||
{
|
||||
new HitCircle { Position = new Vector2(100, 100) },
|
||||
new HitCircle { Position = new Vector2(200, 200) },
|
||||
new HitCircle { Position = new Vector2(300, 300) },
|
||||
new HitCircle { Position = new Vector2(400, 400) },
|
||||
new HitCircle { Position = new Vector2(500, 500) },
|
||||
});
|
||||
|
||||
private void addObjectsStep(Func<OsuHitObject[]> ctorFunc)
|
||||
{
|
||||
AddStep("add hitobjects", () =>
|
||||
{
|
||||
var objects = ctorFunc();
|
||||
|
||||
for (int i = 0; i < objects.Length; i++)
|
||||
{
|
||||
objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
|
||||
objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
DrawableOsuHitObject drawableObject = null;
|
||||
|
||||
switch (objects[i])
|
||||
{
|
||||
case HitCircle circle:
|
||||
drawableObject = new DrawableHitCircle(circle);
|
||||
break;
|
||||
|
||||
case Slider slider:
|
||||
drawableObject = new DrawableSlider(slider);
|
||||
break;
|
||||
|
||||
case Spinner spinner:
|
||||
drawableObject = new DrawableSpinner(spinner);
|
||||
break;
|
||||
}
|
||||
|
||||
hitObjectContainer.Add(drawableObject);
|
||||
followPointRenderer.AddFollowPoints(objects[i]);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void removeObjectStep(Func<DrawableOsuHitObject> getFunc)
|
||||
{
|
||||
AddStep("remove hitobject", () =>
|
||||
{
|
||||
var drawableObject = getFunc.Invoke();
|
||||
|
||||
hitObjectContainer.Remove(drawableObject);
|
||||
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
|
||||
});
|
||||
}
|
||||
|
||||
private void reorderObjectStep(int startIndex, int endIndex)
|
||||
{
|
||||
AddStep($"move object {startIndex} to {endIndex}", () =>
|
||||
{
|
||||
DrawableOsuHitObject toReorder = getObject(startIndex);
|
||||
|
||||
double targetTime;
|
||||
if (endIndex < hitObjectContainer.Count)
|
||||
targetTime = getObject(endIndex).HitObject.StartTime - 1;
|
||||
else
|
||||
targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
|
||||
|
||||
hitObjectContainer.Remove(toReorder);
|
||||
toReorder.HitObject.StartTime = targetTime;
|
||||
hitObjectContainer.Add(toReorder);
|
||||
});
|
||||
}
|
||||
|
||||
private void assertGroups()
|
||||
{
|
||||
AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
|
||||
AddAssert("group endpoints are correct", () =>
|
||||
{
|
||||
for (int i = 0; i < hitObjectContainer.Count; i++)
|
||||
{
|
||||
DrawableOsuHitObject expectedStart = getObject(i);
|
||||
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
|
||||
|
||||
if (getGroup(i).Start != expectedStart.HitObject)
|
||||
throw new AssertionException($"Object {i} expected to be the start of group {i}.");
|
||||
|
||||
if (getGroup(i).End != expectedEnd?.HitObject)
|
||||
throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
private void assertDirections()
|
||||
{
|
||||
AddAssert("group directions are correct", () =>
|
||||
{
|
||||
for (int i = 0; i < hitObjectContainer.Count; i++)
|
||||
{
|
||||
DrawableOsuHitObject expectedStart = getObject(i);
|
||||
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
|
||||
|
||||
if (expectedEnd == null)
|
||||
continue;
|
||||
|
||||
var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
|
||||
if (points.Length == 0)
|
||||
continue;
|
||||
|
||||
float expectedDirection = MathF.Atan2(expectedStart.Position.Y - expectedEnd.Position.Y, expectedStart.Position.X - expectedEnd.Position.X);
|
||||
float realDirection = MathF.Atan2(expectedStart.Position.Y - points[^1].Position.Y, expectedStart.Position.X - points[^1].Position.X);
|
||||
|
||||
if (!Precision.AlmostEquals(expectedDirection, realDirection))
|
||||
throw new AssertionException($"Expected group {i} in direction {expectedDirection}, but was {realDirection}.");
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
|
||||
|
||||
private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
|
||||
|
||||
private class TestHitObjectContainer : Container<DrawableOsuHitObject>
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var osuX = (DrawableOsuHitObject)x;
|
||||
var osuY = (DrawableOsuHitObject)y;
|
||||
|
||||
int compare = osuX.HitObject.StartTime.CompareTo(osuY.HitObject.StartTime);
|
||||
|
||||
if (compare == 0)
|
||||
return base.Compare(x, y);
|
||||
|
||||
return compare;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// // See the LICENCE file in the repository root for full licence text.
|
||||
//
|
||||
// using System;
|
||||
// using System.Linq;
|
||||
// using NUnit.Framework;
|
||||
// using osu.Framework.Graphics;
|
||||
// using osu.Framework.Graphics.Containers;
|
||||
// using osu.Framework.Testing;
|
||||
// using osu.Framework.Utils;
|
||||
// using osu.Game.Beatmaps;
|
||||
// using osu.Game.Beatmaps.ControlPoints;
|
||||
// using osu.Game.Rulesets.Osu.Objects;
|
||||
// using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
// using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
// using osu.Game.Tests.Visual;
|
||||
// using osuTK;
|
||||
//
|
||||
// namespace osu.Game.Rulesets.Osu.Tests
|
||||
// {
|
||||
// public class TestSceneFollowPoints : OsuTestScene
|
||||
// {
|
||||
// private Container<DrawableOsuHitObject> hitObjectContainer;
|
||||
// private FollowPointRenderer followPointRenderer;
|
||||
//
|
||||
// [SetUp]
|
||||
// public void Setup() => Schedule(() =>
|
||||
// {
|
||||
// Children = new Drawable[]
|
||||
// {
|
||||
// hitObjectContainer = new TestHitObjectContainer { RelativeSizeAxes = Axes.Both },
|
||||
// followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
|
||||
// };
|
||||
// });
|
||||
//
|
||||
// [Test]
|
||||
// public void TestAddObject()
|
||||
// {
|
||||
// addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
|
||||
//
|
||||
// assertGroups();
|
||||
// }
|
||||
//
|
||||
// [Test]
|
||||
// public void TestRemoveObject()
|
||||
// {
|
||||
// addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
|
||||
//
|
||||
// removeObjectStep(() => getObject(0));
|
||||
//
|
||||
// assertGroups();
|
||||
// }
|
||||
//
|
||||
// [Test]
|
||||
// public void TestAddMultipleObjects()
|
||||
// {
|
||||
// addMultipleObjectsStep();
|
||||
//
|
||||
// assertGroups();
|
||||
// }
|
||||
//
|
||||
// [Test]
|
||||
// public void TestRemoveEndObject()
|
||||
// {
|
||||
// addMultipleObjectsStep();
|
||||
//
|
||||
// removeObjectStep(() => getObject(4));
|
||||
//
|
||||
// assertGroups();
|
||||
// }
|
||||
//
|
||||
// [Test]
|
||||
// public void TestRemoveStartObject()
|
||||
// {
|
||||
// addMultipleObjectsStep();
|
||||
//
|
||||
// removeObjectStep(() => getObject(0));
|
||||
//
|
||||
// assertGroups();
|
||||
// }
|
||||
//
|
||||
// [Test]
|
||||
// public void TestRemoveMiddleObject()
|
||||
// {
|
||||
// addMultipleObjectsStep();
|
||||
//
|
||||
// removeObjectStep(() => getObject(2));
|
||||
//
|
||||
// assertGroups();
|
||||
// }
|
||||
//
|
||||
// [Test]
|
||||
// public void TestMoveObject()
|
||||
// {
|
||||
// addMultipleObjectsStep();
|
||||
//
|
||||
// AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
|
||||
//
|
||||
// assertGroups();
|
||||
// }
|
||||
//
|
||||
// [TestCase(0, 0)] // Start -> Start
|
||||
// [TestCase(0, 2)] // Start -> Middle
|
||||
// [TestCase(0, 5)] // Start -> End
|
||||
// [TestCase(2, 0)] // Middle -> Start
|
||||
// [TestCase(1, 3)] // Middle -> Middle (forwards)
|
||||
// [TestCase(3, 1)] // Middle -> Middle (backwards)
|
||||
// [TestCase(4, 0)] // End -> Start
|
||||
// [TestCase(4, 2)] // End -> Middle
|
||||
// [TestCase(4, 4)] // End -> End
|
||||
// public void TestReorderObjects(int startIndex, int endIndex)
|
||||
// {
|
||||
// addMultipleObjectsStep();
|
||||
//
|
||||
// reorderObjectStep(startIndex, endIndex);
|
||||
//
|
||||
// assertGroups();
|
||||
// }
|
||||
//
|
||||
// [Test]
|
||||
// public void TestStackedObjects()
|
||||
// {
|
||||
// addObjectsStep(() => new OsuHitObject[]
|
||||
// {
|
||||
// new HitCircle { Position = new Vector2(300, 100) },
|
||||
// new HitCircle
|
||||
// {
|
||||
// Position = new Vector2(300, 300),
|
||||
// StackHeight = 20
|
||||
// },
|
||||
// });
|
||||
//
|
||||
// assertDirections();
|
||||
// }
|
||||
//
|
||||
// private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
|
||||
// {
|
||||
// new HitCircle { Position = new Vector2(100, 100) },
|
||||
// new HitCircle { Position = new Vector2(200, 200) },
|
||||
// new HitCircle { Position = new Vector2(300, 300) },
|
||||
// new HitCircle { Position = new Vector2(400, 400) },
|
||||
// new HitCircle { Position = new Vector2(500, 500) },
|
||||
// });
|
||||
//
|
||||
// private void addObjectsStep(Func<OsuHitObject[]> ctorFunc)
|
||||
// {
|
||||
// AddStep("add hitobjects", () =>
|
||||
// {
|
||||
// var objects = ctorFunc();
|
||||
//
|
||||
// for (int i = 0; i < objects.Length; i++)
|
||||
// {
|
||||
// objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
|
||||
// objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
//
|
||||
// DrawableOsuHitObject drawableObject = null;
|
||||
//
|
||||
// switch (objects[i])
|
||||
// {
|
||||
// case HitCircle circle:
|
||||
// drawableObject = new DrawableHitCircle(circle);
|
||||
// break;
|
||||
//
|
||||
// case Slider slider:
|
||||
// drawableObject = new DrawableSlider(slider);
|
||||
// break;
|
||||
//
|
||||
// case Spinner spinner:
|
||||
// drawableObject = new DrawableSpinner(spinner);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// hitObjectContainer.Add(drawableObject);
|
||||
// followPointRenderer.AddFollowPoints(objects[i]);
|
||||
// }
|
||||
// });
|
||||
// }
|
||||
//
|
||||
// private void removeObjectStep(Func<DrawableOsuHitObject> getFunc)
|
||||
// {
|
||||
// AddStep("remove hitobject", () =>
|
||||
// {
|
||||
// var drawableObject = getFunc.Invoke();
|
||||
//
|
||||
// hitObjectContainer.Remove(drawableObject);
|
||||
// followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
|
||||
// });
|
||||
// }
|
||||
//
|
||||
// private void reorderObjectStep(int startIndex, int endIndex)
|
||||
// {
|
||||
// AddStep($"move object {startIndex} to {endIndex}", () =>
|
||||
// {
|
||||
// DrawableOsuHitObject toReorder = getObject(startIndex);
|
||||
//
|
||||
// double targetTime;
|
||||
// if (endIndex < hitObjectContainer.Count)
|
||||
// targetTime = getObject(endIndex).HitObject.StartTime - 1;
|
||||
// else
|
||||
// targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
|
||||
//
|
||||
// hitObjectContainer.Remove(toReorder);
|
||||
// toReorder.HitObject.StartTime = targetTime;
|
||||
// hitObjectContainer.Add(toReorder);
|
||||
// });
|
||||
// }
|
||||
//
|
||||
// private void assertGroups()
|
||||
// {
|
||||
// AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
|
||||
// AddAssert("group endpoints are correct", () =>
|
||||
// {
|
||||
// for (int i = 0; i < hitObjectContainer.Count; i++)
|
||||
// {
|
||||
// DrawableOsuHitObject expectedStart = getObject(i);
|
||||
// DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
|
||||
//
|
||||
// if (getGroup(i).Start != expectedStart.HitObject)
|
||||
// throw new AssertionException($"Object {i} expected to be the start of group {i}.");
|
||||
//
|
||||
// if (getGroup(i).End != expectedEnd?.HitObject)
|
||||
// throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
|
||||
// }
|
||||
//
|
||||
// return true;
|
||||
// });
|
||||
// }
|
||||
//
|
||||
// private void assertDirections()
|
||||
// {
|
||||
// AddAssert("group directions are correct", () =>
|
||||
// {
|
||||
// for (int i = 0; i < hitObjectContainer.Count; i++)
|
||||
// {
|
||||
// DrawableOsuHitObject expectedStart = getObject(i);
|
||||
// DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
|
||||
//
|
||||
// if (expectedEnd == null)
|
||||
// continue;
|
||||
//
|
||||
// var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
|
||||
// if (points.Length == 0)
|
||||
// continue;
|
||||
//
|
||||
// float expectedDirection = MathF.Atan2(expectedStart.Position.Y - expectedEnd.Position.Y, expectedStart.Position.X - expectedEnd.Position.X);
|
||||
// float realDirection = MathF.Atan2(expectedStart.Position.Y - points[^1].Position.Y, expectedStart.Position.X - points[^1].Position.X);
|
||||
//
|
||||
// if (!Precision.AlmostEquals(expectedDirection, realDirection))
|
||||
// throw new AssertionException($"Expected group {i} in direction {expectedDirection}, but was {realDirection}.");
|
||||
// }
|
||||
//
|
||||
// return true;
|
||||
// });
|
||||
// }
|
||||
//
|
||||
// private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
|
||||
//
|
||||
// private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
|
||||
//
|
||||
// private class TestHitObjectContainer : Container<DrawableOsuHitObject>
|
||||
// {
|
||||
// protected override int Compare(Drawable x, Drawable y)
|
||||
// {
|
||||
// var osuX = (DrawableOsuHitObject)x;
|
||||
// var osuY = (DrawableOsuHitObject)y;
|
||||
//
|
||||
// int compare = osuX.HitObject.StartTime.CompareTo(osuY.HitObject.StartTime);
|
||||
//
|
||||
// if (compare == 0)
|
||||
// return base.Compare(x, y);
|
||||
//
|
||||
// return compare;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPoint : Container, IAnimationTimeReference
|
||||
public class FollowPoint : PoolableDrawable, IAnimationTimeReference
|
||||
{
|
||||
private const float width = 8;
|
||||
|
||||
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||
InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
|
@ -2,11 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
@ -15,150 +12,77 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
/// <summary>
|
||||
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPointConnection : CompositeDrawable
|
||||
public class FollowPointConnection : PoolableDrawable
|
||||
{
|
||||
// Todo: These shouldn't be constants
|
||||
private const int spacing = 32;
|
||||
private const double preempt = 800;
|
||||
public const int SPACING = 32;
|
||||
public const double PREEMPT = 800;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public FollowPointRenderer.FollowPointLifetimeEntry Entry;
|
||||
public DrawablePool<FollowPoint> Pool;
|
||||
|
||||
/// <summary>
|
||||
/// The start time of <see cref="Start"/>.
|
||||
/// </summary>
|
||||
public readonly Bindable<double> StartTime = new BindableDouble();
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public readonly OsuHitObject Start;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="FollowPointConnection"/>.
|
||||
/// </summary>
|
||||
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
|
||||
public FollowPointConnection([NotNull] OsuHitObject start)
|
||||
protected override void FreeAfterUse()
|
||||
{
|
||||
Start = start;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
StartTime.BindTo(start.StartTimeBindable);
|
||||
base.FreeAfterUse();
|
||||
ClearInternal(false);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
base.LoadComplete();
|
||||
bindEvents(Start);
|
||||
}
|
||||
base.PrepareForUse();
|
||||
|
||||
private OsuHitObject end;
|
||||
OsuHitObject start = Entry.Start;
|
||||
OsuHitObject end = Entry.End;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public OsuHitObject End
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
end = value;
|
||||
double startTime = start.GetEndTime();
|
||||
|
||||
if (end != null)
|
||||
bindEvents(end);
|
||||
|
||||
if (IsLoaded)
|
||||
scheduleRefresh();
|
||||
else
|
||||
refresh();
|
||||
}
|
||||
}
|
||||
|
||||
private void bindEvents(OsuHitObject obj)
|
||||
{
|
||||
obj.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
||||
obj.DefaultsApplied += _ => scheduleRefresh();
|
||||
}
|
||||
|
||||
private void scheduleRefresh()
|
||||
{
|
||||
Scheduler.AddOnce(refresh);
|
||||
}
|
||||
|
||||
private void refresh()
|
||||
{
|
||||
double startTime = Start.GetEndTime();
|
||||
|
||||
LifetimeStart = startTime;
|
||||
|
||||
if (End == null || End.NewCombo || Start is Spinner || End is Spinner)
|
||||
{
|
||||
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
|
||||
LifetimeEnd = LifetimeStart;
|
||||
if (end == null || end.NewCombo || start is Spinner || end is Spinner)
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 startPosition = Start.StackedEndPosition;
|
||||
Vector2 endPosition = End.StackedPosition;
|
||||
double endTime = End.StartTime;
|
||||
Vector2 startPosition = start.StackedEndPosition;
|
||||
Vector2 endPosition = end.StackedPosition;
|
||||
double endTime = end.StartTime;
|
||||
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
int distance = (int)distanceVector.Length;
|
||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
||||
double duration = endTime - startTime;
|
||||
|
||||
double? firstTransformStartTime = null;
|
||||
double finalTransformEndTime = startTime;
|
||||
|
||||
int point = 0;
|
||||
|
||||
ClearInternal();
|
||||
|
||||
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
|
||||
for (int d = (int)(SPACING * 1.5); d < distance - SPACING; d += SPACING)
|
||||
{
|
||||
float fraction = (float)d / distance;
|
||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
||||
double fadeOutTime = startTime + fraction * duration;
|
||||
double fadeInTime = fadeOutTime - preempt;
|
||||
double fadeInTime = fadeOutTime - PREEMPT;
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
AddInternal(fp = new FollowPoint());
|
||||
|
||||
Debug.Assert(End != null);
|
||||
AddInternal(fp = Pool.Get());
|
||||
|
||||
fp.ClearTransforms();
|
||||
fp.Position = pointStartPosition;
|
||||
fp.Rotation = rotation;
|
||||
fp.Alpha = 0;
|
||||
fp.Scale = new Vector2(1.5f * End.Scale);
|
||||
|
||||
firstTransformStartTime ??= fadeInTime;
|
||||
fp.Scale = new Vector2(1.5f * end.Scale);
|
||||
|
||||
fp.AnimationStartTime = fadeInTime;
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(End.TimeFadeIn);
|
||||
fp.ScaleTo(End.Scale, End.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, End.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(End.TimeFadeIn);
|
||||
fp.FadeIn(end.TimeFadeIn);
|
||||
fp.ScaleTo(end.Scale, end.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, end.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(end.TimeFadeIn);
|
||||
|
||||
finalTransformEndTime = fadeOutTime + End.TimeFadeIn;
|
||||
finalTransformEndTime = fadeOutTime + end.TimeFadeIn;
|
||||
}
|
||||
|
||||
point++;
|
||||
}
|
||||
|
||||
int excessPoints = InternalChildren.Count - point;
|
||||
for (int i = 0; i < excessPoints; i++)
|
||||
RemoveInternal(InternalChildren[^1]);
|
||||
|
||||
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
|
||||
LifetimeStart = firstTransformStartTime ?? startTime;
|
||||
LifetimeEnd = finalTransformEndTime;
|
||||
Entry.LifetimeEnd = finalTransformEndTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,53 +2,57 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Performance;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
/// <summary>
|
||||
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public class FollowPointRenderer : LifetimeManagementContainer
|
||||
public class FollowPointRenderer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
internal IReadOnlyList<FollowPointConnection> Connections => connections;
|
||||
|
||||
private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
/// <summary>
|
||||
/// Adds the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
|
||||
public void AddFollowPoints(OsuHitObject hitObject)
|
||||
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
|
||||
private DrawablePool<FollowPointConnection> connectionPool;
|
||||
private DrawablePool<FollowPoint> pointPool;
|
||||
|
||||
/// <summary>
|
||||
/// Removes the <see cref="FollowPoint"/>s around an <see cref="OsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
||||
public void RemoveFollowPoints(OsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
|
||||
private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
|
||||
private readonly Dictionary<LifetimeEntry, FollowPointConnection> connectionsInUse = new Dictionary<LifetimeEntry, FollowPointConnection>();
|
||||
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
|
||||
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
|
||||
private void addConnection(FollowPointConnection connection)
|
||||
public FollowPointRenderer()
|
||||
{
|
||||
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
|
||||
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) =>
|
||||
lifetimeManager.EntryBecameAlive += onEntryBecameAlive;
|
||||
lifetimeManager.EntryBecameDead += onEntryBecameDead;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
int comp = g1.StartTime.Value.CompareTo(g2.StartTime.Value);
|
||||
connectionPool = new DrawablePool<FollowPointConnection>(1, 200),
|
||||
pointPool = new DrawablePool<FollowPoint>(50, 1000)
|
||||
};
|
||||
|
||||
MakeChildAlive(connectionPool);
|
||||
MakeChildAlive(pointPool);
|
||||
}
|
||||
|
||||
public void AddFollowPoints2(OsuHitObject hitObject)
|
||||
{
|
||||
var newEntry = new FollowPointLifetimeEntry(hitObject);
|
||||
|
||||
var index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
|
||||
{
|
||||
int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
|
||||
|
||||
if (comp != 0)
|
||||
return comp;
|
||||
@ -61,19 +65,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
return -1;
|
||||
}));
|
||||
|
||||
if (index < connections.Count - 1)
|
||||
if (index < lifetimeEntries.Count - 1)
|
||||
{
|
||||
// Update the connection's end point to the next connection's start point
|
||||
// h1 -> -> -> h2
|
||||
// connection nextGroup
|
||||
|
||||
FollowPointConnection nextConnection = connections[index + 1];
|
||||
connection.End = nextConnection.Start;
|
||||
FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
|
||||
newEntry.End = nextEntry.Start;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The end point may be non-null during re-ordering
|
||||
connection.End = null;
|
||||
newEntry.End = null;
|
||||
}
|
||||
|
||||
if (index > 0)
|
||||
@ -82,23 +86,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2
|
||||
// prevGroup connection
|
||||
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.Start;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = newEntry.Start;
|
||||
}
|
||||
|
||||
AddInternal(connection);
|
||||
lifetimeManager.AddEntry(newEntry);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
|
||||
/// </summary>
|
||||
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
|
||||
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
|
||||
private void removeGroup(FollowPointConnection connection)
|
||||
public void RemoveFollowPoints2(OsuHitObject hitObject)
|
||||
{
|
||||
RemoveInternal(connection);
|
||||
int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
|
||||
var entry = lifetimeEntries[index];
|
||||
|
||||
int index = connections.IndexOf(connection);
|
||||
lifetimeEntries.RemoveAt(index);
|
||||
lifetimeManager.RemoveEntry(entry);
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
@ -106,18 +107,76 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
// h1 -> -> -> h2 -> -> -> h3
|
||||
// prevGroup connection nextGroup
|
||||
// The current connection's end point is used since there may not be a next connection
|
||||
FollowPointConnection previousConnection = connections[index - 1];
|
||||
previousConnection.End = connection.End;
|
||||
FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
|
||||
previousEntry.End = entry.End;
|
||||
}
|
||||
|
||||
connections.Remove(connection);
|
||||
}
|
||||
|
||||
private void onStartTimeChanged(FollowPointConnection connection)
|
||||
protected override bool CheckChildrenLife() => lifetimeManager.Update(Time.Current);
|
||||
|
||||
private void onEntryBecameAlive(LifetimeEntry entry)
|
||||
{
|
||||
// Naive but can be improved if performance becomes an issue
|
||||
removeGroup(connection);
|
||||
addConnection(connection);
|
||||
var connection = connectionPool.Get(c =>
|
||||
{
|
||||
c.Entry = (FollowPointLifetimeEntry)entry;
|
||||
c.Pool = pointPool;
|
||||
});
|
||||
|
||||
connectionsInUse[entry] = connection;
|
||||
|
||||
AddInternal(connection);
|
||||
MakeChildAlive(connection);
|
||||
}
|
||||
|
||||
private void onEntryBecameDead(LifetimeEntry entry)
|
||||
{
|
||||
RemoveInternal(connectionsInUse[entry]);
|
||||
connectionsInUse.Remove(entry);
|
||||
}
|
||||
|
||||
public class FollowPointLifetimeEntry : LifetimeEntry
|
||||
{
|
||||
public readonly OsuHitObject Start;
|
||||
|
||||
public FollowPointLifetimeEntry(OsuHitObject start)
|
||||
{
|
||||
Start = start;
|
||||
|
||||
LifetimeStart = LifetimeEnd = Start.StartTime;
|
||||
}
|
||||
|
||||
private OsuHitObject end;
|
||||
|
||||
public OsuHitObject End
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
end = value;
|
||||
computeLifetimes();
|
||||
}
|
||||
}
|
||||
|
||||
private void computeLifetimes()
|
||||
{
|
||||
if (end == null)
|
||||
{
|
||||
LifetimeEnd = LifetimeStart;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 startPosition = Start.StackedEndPosition;
|
||||
Vector2 endPosition = End.StackedPosition;
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
float fraction = (int)(FollowPointConnection.SPACING * 1.5) / distanceVector.Length;
|
||||
|
||||
double duration = End.StartTime - Start.GetEndTime();
|
||||
|
||||
double fadeOutTime = Start.StartTime + fraction * duration;
|
||||
double fadeInTime = fadeOutTime - FollowPointConnection.PREEMPT;
|
||||
|
||||
LifetimeStart = fadeInTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -125,13 +125,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
protected override void OnHitObjectAdded(HitObject hitObject)
|
||||
{
|
||||
base.OnHitObjectAdded(hitObject);
|
||||
followPoints.AddFollowPoints((OsuHitObject)hitObject);
|
||||
followPoints.AddFollowPoints2((OsuHitObject)hitObject);
|
||||
}
|
||||
|
||||
protected override void OnHitObjectRemoved(HitObject hitObject)
|
||||
{
|
||||
base.OnHitObjectRemoved(hitObject);
|
||||
followPoints.RemoveFollowPoints((OsuHitObject)hitObject);
|
||||
followPoints.RemoveFollowPoints2((OsuHitObject)hitObject);
|
||||
}
|
||||
|
||||
public void OnHitObjectLoaded(Drawable drawable)
|
||||
|
Loading…
Reference in New Issue
Block a user