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mirror of https://github.com/ppy/osu.git synced 2025-03-05 13:13:22 +08:00

Merge branch 'master' into hitobject-pooling-base

This commit is contained in:
smoogipoo 2020-11-11 17:09:18 +09:00
commit 6f7a1dd57d
57 changed files with 899 additions and 567 deletions

50
.vscode/tasks.json vendored
View File

@ -11,9 +11,9 @@
"build",
"--no-restore",
"osu.Desktop",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -26,10 +26,10 @@
"build",
"--no-restore",
"osu.Desktop",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -42,9 +42,9 @@
"build",
"--no-restore",
"osu.Game.Tests",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -57,10 +57,10 @@
"build",
"--no-restore",
"osu.Game.Tests",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -73,9 +73,9 @@
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -88,10 +88,10 @@
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -104,10 +104,10 @@
"build",
"--no-restore",
"osu.Game.Benchmarks",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"

View File

@ -135,6 +135,9 @@ namespace osu.Desktop
case UserActivity.Editing edit:
return edit.Beatmap.ToString();
case UserActivity.InLobby lobby:
return lobby.Room.Name.Value;
}
return string.Empty;

View File

@ -11,9 +11,9 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -26,10 +26,10 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"

View File

@ -11,9 +11,9 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -26,10 +26,10 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"

View File

@ -11,9 +11,9 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -26,10 +26,10 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"

View File

@ -280,8 +280,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void addClickStep(MouseButton button)
{
AddStep($"press {button}", () => InputManager.PressButton(button));
AddStep($"release {button}", () => InputManager.ReleaseButton(button));
AddStep($"click {button}", () => InputManager.Click(button));
}
private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);

View File

@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void UpdateProgress(double completionProgress)
{
if (drawableSlider == null)
if (drawableSlider?.HitObject == null)
return;
Slider slider = drawableSlider.HitObject;
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public void Refresh()
{
if (drawableSlider == null)
if (drawableSlider?.HitObject == null)
return;
// Generate the entire curve

View File

@ -11,9 +11,9 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -26,10 +26,10 @@
"build",
"--no-restore",
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"

View File

@ -41,11 +41,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
// test seek via keyboard
AddStep("seek with right arrow key", () => press(Key.Right));
AddStep("seek with right arrow key", () => InputManager.Key(Key.Right));
AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000);
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
AddStep("seek with left arrow key", () => press(Key.Left));
AddStep("seek with left arrow key", () => InputManager.Key(Key.Left));
AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time);
seekToBreak(0);
@ -67,11 +67,5 @@ namespace osu.Game.Tests.Visual.Gameplay
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
}
private void press(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
}
}

View File

@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
showOverlay();
AddStep("Up arrow", () => press(Key.Up));
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
}
@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
showOverlay();
AddStep("Down arrow", () => press(Key.Down));
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => getButton(0).Selected.Value);
}
@ -110,11 +110,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Up arrow", () => press(Key.Up));
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddStep("Up arrow", () => press(Key.Up));
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddStep("Up arrow", () => press(Key.Up));
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
}
@ -126,11 +126,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("Show overlay", () => failOverlay.Show());
AddStep("Down arrow", () => press(Key.Down));
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
AddStep("Down arrow", () => press(Key.Down));
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
AddStep("Down arrow", () => press(Key.Down));
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
}
@ -177,7 +177,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
showOverlay();
AddStep("Down arrow", () => press(Key.Down));
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
AddAssert("Second button selected", () => getButton(1).Selected.Value);
@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddStep("Up arrow", () => press(Key.Up));
AddStep("Up arrow", () => InputManager.Key(Key.Up));
AddAssert("Second button not selected", () => !getButton(1).Selected.Value);
AddAssert("First button selected", () => getButton(0).Selected.Value);
}
@ -210,7 +210,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
AddStep("Down arrow", () => press(Key.Down));
AddStep("Down arrow", () => InputManager.Key(Key.Down));
AddAssert("First button selected", () => getButton(0).Selected.Value); // Initial state condition
}
@ -246,8 +246,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Select second button", () =>
{
press(Key.Down);
press(Key.Down);
InputManager.Key(Key.Down);
InputManager.Key(Key.Down);
});
bool triggered = false;
@ -256,7 +256,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true;
press(Key.Enter);
InputManager.Key(Key.Enter);
});
AddAssert("Action was triggered", () =>
@ -290,12 +290,6 @@ namespace osu.Game.Tests.Visual.Gameplay
private DialogButton getButton(int index) => pauseOverlay.Buttons.Skip(index).First();
private void press(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
private void press(GlobalAction action)
{
globalActionContainer.TriggerPressed(action);

View File

@ -32,11 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestDefaultsWhenNotDatabased()
{
AddStep("fire key", () =>
{
InputManager.PressKey(Key.A);
InputManager.ReleaseKey(Key.A);
});
AddStep("fire key", () => InputManager.Key(Key.A));
AddAssert("received key", () => receiver.ReceivedAction);
}

View File

@ -40,11 +40,7 @@ namespace osu.Game.Tests.Visual.Gameplay
void addPressKeyStep()
{
AddStep($"Press {testKey} key", () =>
{
InputManager.PressKey(testKey);
InputManager.ReleaseKey(testKey);
});
AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
}
addPressKeyStep();

View File

@ -59,11 +59,7 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmClockRunning(false);
confirmPauseOverlayShown(false);
AddStep("click to resume", () =>
{
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
});
AddStep("click to resume", () => InputManager.Click(MouseButton.Left));
confirmClockRunning(true);
}

View File

@ -158,8 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("much move with press", () => moveFunction = Scheduler.AddDelayed(() =>
{
InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(-1, 0));
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.Click(MouseButton.Left);
}, 10, true));
AddWaitStep("move", 10);
AddStep("stop move", () => moveFunction.Cancel());

View File

@ -65,10 +65,8 @@ namespace osu.Game.Tests.Visual.Menus
AddStep($"switch to ruleset {i} via shortcut", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressKey(numberKey);
InputManager.Key(numberKey);
InputManager.ReleaseKey(Key.ControlLeft);
InputManager.ReleaseKey(numberKey);
});
AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));

View File

@ -71,11 +71,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void press(Key down)
{
AddStep($"press {down}", () =>
{
InputManager.PressKey(down);
InputManager.ReleaseKey(down);
});
AddStep($"press {down}", () => InputManager.Key(down));
}
[Test]

View File

@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Navigation
if (withUserPause)
AddStep("pause", () => Game.Dependencies.Get<MusicController>().Stop(true));
AddStep("press enter", () => pressAndRelease(Key.Enter));
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
AddUntilStep("wait for fail", () => player.HasFailed);
@ -122,11 +122,11 @@ namespace osu.Game.Tests.Visual.Navigation
public void TestOpenOptionsAndExitWithEscape()
{
AddUntilStep("Wait for options to load", () => Game.Settings.IsLoaded);
AddStep("Enter menu", () => pressAndRelease(Key.Enter));
AddStep("Enter menu", () => InputManager.Key(Key.Enter));
AddStep("Move mouse to options overlay", () => InputManager.MoveMouseTo(optionsButtonPosition));
AddStep("Click options overlay", () => InputManager.Click(MouseButton.Left));
AddAssert("Options overlay was opened", () => Game.Settings.State.Value == Visibility.Visible);
AddStep("Hide options overlay using escape", () => pressAndRelease(Key.Escape));
AddStep("Hide options overlay using escape", () => InputManager.Key(Key.Escape));
AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden);
}
@ -158,10 +158,8 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("Change ruleset to osu!taiko", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressKey(Key.Number2);
InputManager.Key(Key.Number2);
InputManager.ReleaseKey(Key.ControlLeft);
InputManager.ReleaseKey(Key.Number2);
});
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
@ -181,10 +179,8 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("Change ruleset to osu!taiko", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressKey(Key.Number2);
InputManager.Key(Key.Number2);
InputManager.ReleaseKey(Key.ControlLeft);
InputManager.ReleaseKey(Key.Number2);
});
AddAssert("Ruleset changed to osu!taiko", () => Game.Toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single().Current.Value.ID == 1);
@ -193,7 +189,7 @@ namespace osu.Game.Tests.Visual.Navigation
}
private void pushEscape() =>
AddStep("Press escape", () => pressAndRelease(Key.Escape));
AddStep("Press escape", () => InputManager.Key(Key.Escape));
private void exitViaEscapeAndConfirm()
{
@ -208,12 +204,6 @@ namespace osu.Game.Tests.Visual.Navigation
ConfirmAtMainMenu();
}
private void pressAndRelease(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
private class TestSongSelect : PlaySongSelect
{
public ModSelectOverlay ModSelectOverlay => ModSelect;

View File

@ -103,11 +103,7 @@ namespace osu.Game.Tests.Visual.Online
public void TestChannelShortcutKeys()
{
AddStep("Join channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
AddStep("Close channel selector", () =>
{
InputManager.PressKey(Key.Escape);
InputManager.ReleaseKey(Key.Escape);
});
AddStep("Close channel selector", () => InputManager.Key(Key.Escape));
AddUntilStep("Wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
for (int zeroBasedIndex = 0; zeroBasedIndex < 10; ++zeroBasedIndex)
@ -216,9 +212,8 @@ namespace osu.Game.Tests.Visual.Online
{
var channelKey = Key.Number0 + number;
InputManager.PressKey(Key.AltLeft);
InputManager.PressKey(channelKey);
InputManager.Key(channelKey);
InputManager.ReleaseKey(Key.AltLeft);
InputManager.ReleaseKey(channelKey);
}
private void clickDrawable(Drawable d)

View File

@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestGenericActivity()
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby(null));
AddStep("Run command", () => Add(new NowPlayingCommand()));
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Online
[TestCase(false)]
public void TestLinkPresence(bool hasOnlineId)
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby(null));
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
{

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Overlays.Profile.Sections.Historical;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Framework.Allocation;
using static osu.Game.Users.User;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneUserHistoryGraph : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
public TestSceneUserHistoryGraph()
{
UserHistoryGraph graph;
Add(graph = new UserHistoryGraph
{
RelativeSizeAxes = Axes.X,
Height = 200,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TooltipCounterName = "Test"
});
var values = new[]
{
new UserHistoryCount { Date = new DateTime(2000, 1, 1), Count = 10 },
new UserHistoryCount { Date = new DateTime(2000, 2, 1), Count = 20 },
new UserHistoryCount { Date = new DateTime(2000, 3, 1), Count = 100 },
new UserHistoryCount { Date = new DateTime(2000, 4, 1), Count = 15 },
new UserHistoryCount { Date = new DateTime(2000, 5, 1), Count = 30 }
};
var moreValues = new[]
{
new UserHistoryCount { Date = new DateTime(2010, 5, 1), Count = 1000 },
new UserHistoryCount { Date = new DateTime(2010, 6, 1), Count = 20 },
new UserHistoryCount { Date = new DateTime(2010, 7, 1), Count = 20000 },
new UserHistoryCount { Date = new DateTime(2010, 8, 1), Count = 30 },
new UserHistoryCount { Date = new DateTime(2010, 9, 1), Count = 50 },
new UserHistoryCount { Date = new DateTime(2010, 10, 1), Count = 2000 },
new UserHistoryCount { Date = new DateTime(2010, 11, 1), Count = 2100 }
};
AddStep("Set fake values", () => graph.Values = values);
AddStep("Set more values", () => graph.Values = moreValues);
AddStep("Set null values", () => graph.Values = null);
AddStep("Set empty values", () => graph.Values = Array.Empty<UserHistoryCount>());
}
}
}

View File

@ -51,8 +51,7 @@ namespace osu.Game.Tests.Visual.Settings
clickDelegate = Scheduler.AddDelayed(() =>
{
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.Click(MouseButton.Left);
if (++buttonClicks == 2)
{

View File

@ -98,10 +98,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select next and enter", () =>
{
InputManager.PressKey(Key.Down);
InputManager.ReleaseKey(Key.Down);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
InputManager.Key(Key.Down);
InputManager.Key(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
@ -123,10 +121,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select next and enter", () =>
{
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
InputManager.PressKey(Key.Down);
InputManager.ReleaseKey(Key.Down);
InputManager.Key(Key.Enter);
InputManager.Key(Key.Down);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
@ -151,11 +147,9 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.Click(MouseButton.Left);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
InputManager.Key(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
@ -182,8 +176,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.PressButton(MouseButton.Left);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
InputManager.Key(Key.Enter);
InputManager.ReleaseButton(MouseButton.Left);
});
@ -567,10 +560,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("press ctrl+enter", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressKey(Key.Enter);
InputManager.Key(Key.Enter);
InputManager.ReleaseKey(Key.ControlLeft);
InputManager.ReleaseKey(Key.Enter);
});
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
@ -617,8 +608,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
InputManager.MoveMouseTo(difficultyIcon);
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.Click(MouseButton.Left);
});
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
@ -647,8 +637,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
InputManager.MoveMouseTo(filteredIcon);
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.Click(MouseButton.Left);
});
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
@ -691,8 +680,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
InputManager.MoveMouseTo(difficultyIcon);
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
@ -738,8 +726,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
InputManager.MoveMouseTo(groupIcon);
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);

View File

@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.UserInterface
});
AddStep("enter text", () => commentEditor.Current.Value = "text");
AddStep("press Enter", () => press(Key.Enter));
AddStep("press Enter", () => InputManager.Key(Key.Enter));
AddAssert("text committed", () => commentEditor.CommittedText == "text");
AddAssert("button is loading", () => commentEditor.IsLoading);
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.Click(MouseButton.Left);
});
AddStep("press Enter", () => press(Key.Enter));
AddStep("press Enter", () => InputManager.Key(Key.Enter));
AddAssert("no text committed", () => commentEditor.CommittedText == null);
AddAssert("button is not loading", () => !commentEditor.IsLoading);
@ -101,12 +101,6 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("cancel action fired", () => cancellableCommentEditor.Cancelled);
}
private void press(Key key)
{
InputManager.PressKey(key);
InputManager.ReleaseKey(key);
}
private class TestCommentEditor : CommentEditor
{
public new Bindable<string> Current => base.Current;

View File

@ -11,9 +11,9 @@
"build",
"--no-restore",
"osu.Game.Tournament.Tests.csproj",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
@ -26,10 +26,10 @@
"build",
"--no-restore",
"osu.Game.Tournament.Tests.csproj",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
"-p:Configuration=Release",
"-p:GenerateFullPaths=true",
"-m",
"-verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"

View File

@ -30,8 +30,22 @@ namespace osu.Game.Beatmaps
// Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes.
private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyCache));
// All bindables that should be updated along with the current ruleset + mods.
private readonly LockedWeakList<BindableStarDifficulty> trackedBindables = new LockedWeakList<BindableStarDifficulty>();
/// <summary>
/// All bindables that should be updated along with the current ruleset + mods.
/// </summary>
private readonly WeakList<BindableStarDifficulty> trackedBindables = new WeakList<BindableStarDifficulty>();
/// <summary>
/// Cancellation sources used by tracked bindables.
/// </summary>
private readonly List<CancellationTokenSource> linkedCancellationSources = new List<CancellationTokenSource>();
/// <summary>
/// Lock to be held when operating on <see cref="trackedBindables"/> or <see cref="linkedCancellationSources"/>.
/// </summary>
private readonly object bindableUpdateLock = new object();
private CancellationTokenSource trackedUpdateCancellationSource;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
@ -59,7 +73,10 @@ namespace osu.Game.Beatmaps
public IBindable<StarDifficulty> GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, CancellationToken cancellationToken = default)
{
var bindable = createBindable(beatmapInfo, currentRuleset.Value, currentMods.Value, cancellationToken);
trackedBindables.Add(bindable);
lock (bindableUpdateLock)
trackedBindables.Add(bindable);
return bindable;
}
@ -86,7 +103,8 @@ namespace osu.Game.Beatmaps
/// <param name="mods">The <see cref="Mod"/>s to get the difficulty with.</param>
/// <param name="cancellationToken">An optional <see cref="CancellationToken"/> which stops computing the star difficulty.</param>
/// <returns>The <see cref="StarDifficulty"/>.</returns>
public Task<StarDifficulty> GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
public Task<StarDifficulty> GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable<Mod> mods = null,
CancellationToken cancellationToken = default)
{
// In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset.
rulesetInfo ??= beatmapInfo.Ruleset;
@ -140,23 +158,23 @@ namespace osu.Game.Beatmaps
return DifficultyRating.Easy;
}
private CancellationTokenSource trackedUpdateCancellationSource;
private readonly List<CancellationTokenSource> linkedCancellationSources = new List<CancellationTokenSource>();
/// <summary>
/// Updates all tracked <see cref="BindableStarDifficulty"/> using the current ruleset and mods.
/// </summary>
private void updateTrackedBindables()
{
cancelTrackedBindableUpdate();
trackedUpdateCancellationSource = new CancellationTokenSource();
foreach (var b in trackedBindables)
lock (bindableUpdateLock)
{
var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken);
linkedCancellationSources.Add(linkedSource);
cancelTrackedBindableUpdate();
trackedUpdateCancellationSource = new CancellationTokenSource();
updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
foreach (var b in trackedBindables)
{
var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken);
linkedCancellationSources.Add(linkedSource);
updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token);
}
}
}
@ -165,15 +183,18 @@ namespace osu.Game.Beatmaps
/// </summary>
private void cancelTrackedBindableUpdate()
{
trackedUpdateCancellationSource?.Cancel();
trackedUpdateCancellationSource = null;
if (linkedCancellationSources != null)
lock (bindableUpdateLock)
{
foreach (var c in linkedCancellationSources)
c.Dispose();
trackedUpdateCancellationSource?.Cancel();
trackedUpdateCancellationSource = null;
linkedCancellationSources.Clear();
if (linkedCancellationSources != null)
{
foreach (var c in linkedCancellationSources)
c.Dispose();
linkedCancellationSources.Clear();
}
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
@ -8,6 +10,7 @@ using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select;
@ -172,12 +175,28 @@ namespace osu.Game.Configuration
}
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
public override TrackedSettings CreateTrackedSettings()
{
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, v => new SettingDescription(!v, "gameplay mouse buttons", v ? "disabled" : "enabled")),
new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, m => new SettingDescription(m, "HUD Visibility", m.GetDescription())),
new TrackedSetting<ScalingMode>(OsuSetting.Scaling, m => new SettingDescription(m, "scaling", m.GetDescription())),
};
// these need to be assigned in normal game startup scenarios.
Debug.Assert(LookupKeyBindings != null);
Debug.Assert(LookupSkinName != null);
return new TrackedSettings
{
new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, v => new SettingDescription(!v, "gameplay mouse buttons", v ? "disabled" : "enabled", LookupKeyBindings(GlobalAction.ToggleGameplayMouseButtons))),
new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, m => new SettingDescription(m, "HUD Visibility", m.GetDescription(), $"cycle: shift-tab quick view: {LookupKeyBindings(GlobalAction.HoldForHUD)}")),
new TrackedSetting<ScalingMode>(OsuSetting.Scaling, m => new SettingDescription(m, "scaling", m.GetDescription())),
new TrackedSetting<int>(OsuSetting.Skin, m =>
{
string skinName = LookupSkinName(m) ?? string.Empty;
return new SettingDescription(skinName, "skin", skinName, $"random: {LookupKeyBindings(GlobalAction.RandomSkin)}");
})
};
}
public Func<int, string> LookupSkinName { private get; set; }
public Func<GlobalAction, string> LookupKeyBindings { private get; set; }
}
public enum OsuSetting

View File

@ -48,6 +48,8 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.Space, GlobalAction.Select),
new KeyBinding(InputKey.Enter, GlobalAction.Select),
new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.R }, GlobalAction.RandomSkin),
};
public IEnumerable<KeyBinding> EditorKeyBindings => new[]
@ -191,5 +193,8 @@ namespace osu.Game.Input.Bindings
[Description("Hold for HUD")]
HoldForHUD,
[Description("Random Skin")]
RandomSkin,
}
}

View File

@ -32,6 +32,23 @@ namespace osu.Game.Input
public void Register(KeyBindingContainer manager) => insertDefaults(manager.DefaultKeyBindings);
/// <summary>
/// Retrieve all user-defined key combinations (in a format that can be displayed) for a specific action.
/// </summary>
/// <param name="globalAction">The action to lookup.</param>
/// <returns>A set of display strings for all the user's key configuration for the action.</returns>
public IEnumerable<string> GetReadableKeyCombinationsFor(GlobalAction globalAction)
{
foreach (var action in Query().Where(b => (GlobalAction)b.Action == globalAction))
{
string str = action.KeyCombination.ReadableString();
// even if found, the readable string may be empty for an unbound action.
if (str.Length > 0)
yield return str;
}
}
private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
{
using (var usage = ContextFactory.GetForWrite())

View File

@ -51,6 +51,7 @@ using osu.Game.Screens.Select;
using osu.Game.Updater;
using osu.Game.Utils;
using LogLevel = osu.Framework.Logging.LogLevel;
using osu.Game.Users;
namespace osu.Game
{
@ -547,6 +548,20 @@ namespace osu.Game
ScoreManager.GetStableStorage = GetStorageForStableInstall;
ScoreManager.PresentImport = items => PresentScore(items.First());
// make config aware of how to lookup skins for on-screen display purposes.
// if this becomes a more common thing, tracked settings should be reconsidered to allow local DI.
LocalConfig.LookupSkinName = id => SkinManager.GetAllUsableSkins().FirstOrDefault(s => s.ID == id)?.ToString() ?? "Unknown";
LocalConfig.LookupKeyBindings = l =>
{
var combinations = KeyBindingStore.GetReadableKeyCombinationsFor(l).ToArray();
if (combinations.Length == 0)
return "none";
return string.Join(" or ", combinations);
};
Container logoContainer;
BackButton.Receptor receptor;
@ -612,7 +627,12 @@ namespace osu.Game
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true);
loadComponentSingleFile(new OnScreenDisplay(), Add, true);
var onScreenDisplay = new OnScreenDisplay();
onScreenDisplay.BeginTracking(this, frameworkConfig);
onScreenDisplay.BeginTracking(this, LocalConfig);
loadComponentSingleFile(onScreenDisplay, Add, true);
loadComponentSingleFile(notifications.With(d =>
{
@ -872,6 +892,10 @@ namespace osu.Game
case GlobalAction.ToggleGameplayMouseButtons:
LocalConfig.Set(OsuSetting.MouseDisableButtons, !LocalConfig.Get<bool>(OsuSetting.MouseDisableButtons));
return true;
case GlobalAction.RandomSkin:
SkinManager.SelectRandomSkin();
return true;
}
return false;
@ -961,11 +985,15 @@ namespace osu.Game
LocalUserPlaying.Value = false;
if (current is IOsuScreen currentOsuScreen)
{
OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
API.Activity.UnbindFrom(currentOsuScreen.Activity);
}
if (newScreen is IOsuScreen newOsuScreen)
{
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
((IBindable<UserActivity>)API.Activity).BindTo(newOsuScreen.Activity);
MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments;

View File

@ -32,6 +32,11 @@ namespace osu.Game.Overlays.BeatmapListing
/// </summary>
public Action SearchStarted;
/// <summary>
/// Any time the search text box receives key events (even while masked).
/// </summary>
public Action TypingStarted;
/// <summary>
/// True when pagination has reached the end of available results.
/// </summary>
@ -82,7 +87,10 @@ namespace osu.Game.Overlays.BeatmapListing
Radius = 3,
Offset = new Vector2(0f, 1f),
},
Child = searchControl = new BeatmapListingSearchControl(),
Child = searchControl = new BeatmapListingSearchControl
{
TypingStarted = () => TypingStarted?.Invoke()
}
},
new Container
{

View File

@ -1,12 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
@ -19,6 +21,11 @@ namespace osu.Game.Overlays.BeatmapListing
{
public class BeatmapListingSearchControl : CompositeDrawable
{
/// <summary>
/// Any time the text box receives key events (even while masked).
/// </summary>
public Action TypingStarted;
public Bindable<string> Query => textBox.Current;
public Bindable<RulesetInfo> Ruleset => modeFilter.Current;
@ -102,6 +109,7 @@ namespace osu.Game.Overlays.BeatmapListing
textBox = new BeatmapSearchTextBox
{
RelativeSizeAxes = Axes.X,
TypingStarted = () => TypingStarted?.Invoke(),
},
new ReverseChildIDFillFlowContainer<Drawable>
{
@ -138,12 +146,26 @@ namespace osu.Game.Overlays.BeatmapListing
private class BeatmapSearchTextBox : SearchTextBox
{
/// <summary>
/// Any time the text box receives key events (even while masked).
/// </summary>
public Action TypingStarted;
protected override Color4 SelectionColour => Color4.Gray;
public BeatmapSearchTextBox()
{
PlaceholderText = @"type in keywords...";
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!base.OnKeyDown(e))
return false;
TypingStarted?.Invoke();
return true;
}
}
}
}

View File

@ -68,6 +68,7 @@ namespace osu.Game.Overlays
Header,
filterControl = new BeatmapListingFilterControl
{
TypingStarted = onTypingStarted,
SearchStarted = onSearchStarted,
SearchFinished = onSearchFinished,
},
@ -102,6 +103,12 @@ namespace osu.Game.Overlays
};
}
private void onTypingStarted()
{
// temporary until the textbox/header is updated to always stay on screen.
resultScrollContainer.ScrollToStart();
}
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(e);

View File

@ -110,7 +110,11 @@ namespace osu.Game.Overlays.Dashboard
User = user;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
InternalChildren = new Drawable[]
{
new FillFlowContainer
@ -121,7 +125,7 @@ namespace osu.Game.Overlays.Dashboard
Width = 290,
Children = new Drawable[]
{
new UserGridPanel(user)
new UserGridPanel(User)
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.TopCentre,
@ -133,7 +137,8 @@ namespace osu.Game.Overlays.Dashboard
Text = "Watch",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Action = () => game?.PerformFromScreen(s => s.Push(new Spectator(user)))
Action = () => game?.PerformFromScreen(s => s.Push(new Spectator(User))),
Enabled = { Value = User.Id != api.LocalUser.Value.Id }
}
}
},

View File

@ -85,6 +85,8 @@ namespace osu.Game.Overlays.Mods
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.ControlPressed) return false;
if (ToggleKeys != null)
{
var index = Array.IndexOf(ToggleKeys, e.Key);

View File

@ -3,16 +3,14 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Overlays.OSD;
using osuTK;
namespace osu.Game.Overlays
{
@ -47,13 +45,6 @@ namespace osu.Game.Overlays
};
}
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig, OsuConfigManager osuConfig)
{
BeginTracking(this, frameworkConfig);
BeginTracking(this, osuConfig);
}
private readonly Dictionary<(object, IConfigManager), TrackedSettings> trackedConfigManagers = new Dictionary<(object, IConfigManager), TrackedSettings>();
/// <summary>

View File

@ -4,307 +4,89 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using Humanizer;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class RankGraph : Container, IHasCustomTooltip
public class RankGraph : UserGraph<int, int>
{
private const float secondary_textsize = 13;
private const float padding = 10;
private const float fade_duration = 150;
private const int ranked_days = 88;
private readonly RankChartLineGraph graph;
private readonly OsuSpriteText placeholder;
private KeyValuePair<int, int>[] ranks;
private int dayIndex;
public readonly Bindable<UserStatistics> Statistics = new Bindable<UserStatistics>();
private readonly OsuSpriteText placeholder;
public RankGraph()
{
Padding = new MarginPadding { Vertical = padding };
Children = new Drawable[]
Add(placeholder = new OsuSpriteText
{
placeholder = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "No recent plays",
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular)
},
graph = new RankChartLineGraph
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Y = -secondary_textsize,
Alpha = 0,
}
};
graph.OnBallMove += i => dayIndex = i;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
graph.LineColour = colours.Yellow;
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "No recent plays",
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular)
});
}
protected override void LoadComplete()
{
base.LoadComplete();
Statistics.BindValueChanged(statistics => updateStatistics(statistics.NewValue), true);
}
private void updateStatistics(UserStatistics statistics)
{
placeholder.FadeIn(fade_duration, Easing.Out);
if (statistics?.Ranks.Global == null)
{
graph.FadeOut(fade_duration, Easing.Out);
ranks = null;
return;
}
int[] userRanks = statistics.RankHistory?.Data ?? new[] { statistics.Ranks.Global.Value };
ranks = userRanks.Select((x, index) => new KeyValuePair<int, int>(index, x)).Where(x => x.Value != 0).ToArray();
if (ranks.Length > 1)
{
placeholder.FadeOut(fade_duration, Easing.Out);
graph.DefaultValueCount = ranks.Length;
graph.Values = ranks.Select(x => -MathF.Log(x.Value));
}
graph.FadeTo(ranks.Length > 1 ? 1 : 0, fade_duration, Easing.Out);
int[] userRanks = statistics?.RankHistory?.Data;
Data = userRanks?.Select((x, index) => new KeyValuePair<int, int>(index, x)).Where(x => x.Value != 0).ToArray();
}
protected override bool OnHover(HoverEvent e)
{
if (ranks?.Length > 1)
{
graph.UpdateBallPosition(e.MousePosition.X);
graph.ShowBar();
}
protected override float GetDataPointHeight(int rank) => -MathF.Log(rank);
return base.OnHover(e);
protected override void ShowGraph()
{
base.ShowGraph();
placeholder.FadeOut(FADE_DURATION, Easing.Out);
}
protected override bool OnMouseMove(MouseMoveEvent e)
protected override void HideGraph()
{
if (ranks?.Length > 1)
graph.UpdateBallPosition(e.MousePosition.X);
return base.OnMouseMove(e);
base.HideGraph();
placeholder.FadeIn(FADE_DURATION, Easing.Out);
}
protected override void OnHoverLost(HoverLostEvent e)
protected override object GetTooltipContent(int index, int rank)
{
if (ranks?.Length > 1)
{
graph.HideBar();
}
var days = ranked_days - index + 1;
base.OnHoverLost(e);
return new TooltipDisplayContent
{
Rank = $"#{rank:N0}",
Time = days == 0 ? "now" : $"{"day".ToQuantity(days)} ago"
};
}
private class RankChartLineGraph : LineGraph
protected override UserGraphTooltip GetTooltip() => new RankGraphTooltip();
private class RankGraphTooltip : UserGraphTooltip
{
private readonly CircularContainer movingBall;
private readonly Container bar;
private readonly Box ballBg;
private readonly Box line;
public Action<int> OnBallMove;
public RankChartLineGraph()
{
Add(bar = new Container
{
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Alpha = 0,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
{
line = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 1.5f,
},
movingBall = new CircularContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Size = new Vector2(18),
Masking = true,
BorderThickness = 4,
RelativePositionAxes = Axes.Y,
Child = ballBg = new Box { RelativeSizeAxes = Axes.Both }
}
}
});
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
ballBg.Colour = colourProvider.Background5;
movingBall.BorderColour = line.Colour = colours.Yellow;
}
public void UpdateBallPosition(float mouseXPosition)
{
const int duration = 200;
int index = calculateIndex(mouseXPosition);
Vector2 position = calculateBallPosition(index);
movingBall.MoveToY(position.Y, duration, Easing.OutQuint);
bar.MoveToX(position.X, duration, Easing.OutQuint);
OnBallMove.Invoke(index);
}
public void ShowBar() => bar.FadeIn(fade_duration);
public void HideBar() => bar.FadeOut(fade_duration);
private int calculateIndex(float mouseXPosition) => (int)MathF.Round(mouseXPosition / DrawWidth * (DefaultValueCount - 1));
private Vector2 calculateBallPosition(int index)
{
float y = GetYPosition(Values.ElementAt(index));
return new Vector2(index / (float)(DefaultValueCount - 1), y);
}
}
public object TooltipContent
{
get
{
if (Statistics.Value?.Ranks.Global == null)
return null;
var days = ranked_days - ranks[dayIndex].Key + 1;
return new TooltipDisplayContent
{
Rank = $"#{ranks[dayIndex].Value:#,##0}",
Time = days == 0 ? "now" : $"{days} days ago"
};
}
}
public ITooltip GetCustomTooltip() => new RankGraphTooltip();
private class RankGraphTooltip : VisibilityContainer, ITooltip
{
private readonly OsuSpriteText globalRankingText, timeText;
private readonly Box background;
public RankGraphTooltip()
: base("Global Ranking")
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 10;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Text = "Global Ranking "
},
globalRankingText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
}
}
},
timeText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular),
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
// Temporary colour since it's currently impossible to change it without bugs (see https://github.com/ppy/osu-framework/issues/3231)
// If above is fixed, this should use OverlayColourProvider
background.Colour = colours.Gray1;
}
public bool SetContent(object content)
public override bool SetContent(object content)
{
if (!(content is TooltipDisplayContent info))
return false;
globalRankingText.Text = info.Rank;
timeText.Text = info.Time;
Counter.Text = info.Rank;
BottomText.Text = info.Time;
return true;
}
private bool instantMove = true;
public void Move(Vector2 pos)
{
if (instantMove)
{
Position = pos;
instantMove = false;
}
else
this.MoveTo(pos, 200, Easing.OutQuint);
}
protected override void PopIn()
{
instantMove |= !IsPresent;
this.FadeIn(200, Easing.OutQuint);
}
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}
private class TooltipDisplayContent

View File

@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using static osu.Game.Users.User;
namespace osu.Game.Overlays.Profile.Sections.Historical
{
public class UserHistoryGraph : UserGraph<DateTime, long>
{
[CanBeNull]
public UserHistoryCount[] Values
{
set => Data = value?.Select(v => new KeyValuePair<DateTime, long>(v.Date, v.Count)).ToArray();
}
/// <summary>
/// Text describing the value being plotted on the graph, which will be displayed as a prefix to the value in the <see cref="HistoryGraphTooltip"/>.
/// </summary>
public string TooltipCounterName { get; set; } = "Plays";
protected override float GetDataPointHeight(long playCount) => playCount;
protected override UserGraphTooltip GetTooltip() => new HistoryGraphTooltip(TooltipCounterName);
protected override object GetTooltipContent(DateTime date, long playCount)
{
return new TooltipDisplayContent
{
Count = playCount.ToString("N0"),
Date = date.ToString("MMMM yyyy")
};
}
protected class HistoryGraphTooltip : UserGraphTooltip
{
public HistoryGraphTooltip(string tooltipCounterName)
: base(tooltipCounterName)
{
}
public override bool SetContent(object content)
{
if (!(content is TooltipDisplayContent info))
return false;
Counter.Text = info.Count;
BottomText.Text = info.Date;
return true;
}
}
private class TooltipDisplayContent
{
public string Count;
public string Date;
}
}
}

View File

@ -46,6 +46,9 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
protected override void OnItemsReceived(List<APILegacyScoreInfo> items)
{
if (VisiblePages == 0)
drawableItemIndex = 0;
base.OnItemsReceived(items);
if (type == ScoreType.Recent)
@ -55,6 +58,8 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
protected override APIRequest<List<APILegacyScoreInfo>> CreateRequest() =>
new GetUserScoresRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
private int drawableItemIndex;
protected override Drawable CreateDrawableItem(APILegacyScoreInfo model)
{
switch (type)
@ -63,7 +68,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
return new DrawableProfileScore(model.CreateScoreInfo(Rulesets));
case ScoreType.Best:
return new DrawableProfileWeightedScore(model.CreateScoreInfo(Rulesets), Math.Pow(0.95, ItemsContainer.Count));
return new DrawableProfileWeightedScore(model.CreateScoreInfo(Rulesets), Math.Pow(0.95, drawableItemIndex++));
}
}
}

View File

@ -0,0 +1,294 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Overlays.Profile
{
/// <summary>
/// Graph which is used in <see cref="UserProfileOverlay"/> to present changes in user statistics over time.
/// </summary>
/// <typeparam name="TKey">Type of data to be used for X-axis of the graph.</typeparam>
/// <typeparam name="TValue">Type of data to be used for Y-axis of the graph.</typeparam>
public abstract class UserGraph<TKey, TValue> : Container, IHasCustomTooltip
{
protected const float FADE_DURATION = 150;
private readonly UserLineGraph graph;
private KeyValuePair<TKey, TValue>[] data;
private int hoveredIndex = -1;
protected UserGraph()
{
Add(graph = new UserLineGraph
{
RelativeSizeAxes = Axes.Both,
Alpha = 0
});
graph.OnBallMove += i => hoveredIndex = i;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
graph.LineColour = colours.Yellow;
}
private float lastHoverPosition;
protected override bool OnHover(HoverEvent e)
{
if (data?.Length > 1)
{
graph.UpdateBallPosition(lastHoverPosition = e.MousePosition.X);
graph.ShowBar();
return true;
}
return base.OnHover(e);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (data?.Length > 1)
graph.UpdateBallPosition(e.MousePosition.X);
return base.OnMouseMove(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
graph.HideBar();
base.OnHoverLost(e);
}
/// <summary>
/// Set of values which will be used to create a graph.
/// </summary>
[CanBeNull]
protected KeyValuePair<TKey, TValue>[] Data
{
set
{
data = value;
redrawGraph();
}
}
private void redrawGraph()
{
hoveredIndex = -1;
if (data?.Length > 1)
{
graph.DefaultValueCount = data.Length;
graph.Values = data.Select(pair => GetDataPointHeight(pair.Value)).ToArray();
ShowGraph();
if (IsHovered)
graph.UpdateBallPosition(lastHoverPosition);
return;
}
HideGraph();
}
/// <summary>
/// Function used to convert <see cref="Data"/> point to it's Y-axis position on the graph.
/// </summary>
/// <param name="value">Value to convert.</param>
protected abstract float GetDataPointHeight(TValue value);
protected virtual void ShowGraph() => graph.FadeIn(FADE_DURATION, Easing.Out);
protected virtual void HideGraph() => graph.FadeOut(FADE_DURATION, Easing.Out);
public ITooltip GetCustomTooltip() => GetTooltip();
protected abstract UserGraphTooltip GetTooltip();
public object TooltipContent
{
get
{
if (data == null || hoveredIndex == -1)
return null;
var (key, value) = data[hoveredIndex];
return GetTooltipContent(key, value);
}
}
protected abstract object GetTooltipContent(TKey key, TValue value);
protected class UserLineGraph : LineGraph
{
private readonly CircularContainer movingBall;
private readonly Container bar;
private readonly Box ballBg;
private readonly Box line;
public Action<int> OnBallMove;
public UserLineGraph()
{
Add(bar = new Container
{
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Alpha = 0,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
{
line = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 2,
},
movingBall = new CircularContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Size = new Vector2(20),
Masking = true,
BorderThickness = 4,
RelativePositionAxes = Axes.Y,
Child = ballBg = new Box { RelativeSizeAxes = Axes.Both }
}
}
});
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
ballBg.Colour = colourProvider.Background5;
movingBall.BorderColour = line.Colour = colours.Yellow;
}
public void UpdateBallPosition(float mouseXPosition)
{
const int duration = 200;
int index = calculateIndex(mouseXPosition);
Vector2 position = calculateBallPosition(index);
movingBall.MoveToY(position.Y, duration, Easing.OutQuint);
bar.MoveToX(position.X, duration, Easing.OutQuint);
OnBallMove.Invoke(index);
}
public void ShowBar() => bar.FadeIn(FADE_DURATION);
public void HideBar() => bar.FadeOut(FADE_DURATION);
private int calculateIndex(float mouseXPosition) => (int)Math.Clamp(MathF.Round(mouseXPosition / DrawWidth * (DefaultValueCount - 1)), 0, DefaultValueCount - 1);
private Vector2 calculateBallPosition(int index)
{
float y = GetYPosition(Values.ElementAt(index));
return new Vector2(index / (float)(DefaultValueCount - 1), y);
}
}
protected abstract class UserGraphTooltip : VisibilityContainer, ITooltip
{
protected readonly OsuSpriteText Counter, BottomText;
private readonly Box background;
protected UserGraphTooltip(string tooltipCounterName)
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 10;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Children = new Drawable[]
{
new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Text = tooltipCounterName
},
Counter = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
}
}
},
BottomText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular),
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
// Temporary colour since it's currently impossible to change it without bugs (see https://github.com/ppy/osu-framework/issues/3231)
// If above is fixed, this should use OverlayColourProvider
background.Colour = colours.Gray1;
}
public abstract bool SetContent(object content);
private bool instantMove = true;
public void Move(Vector2 pos)
{
if (instantMove)
{
Position = pos;
instantMove = false;
}
else
this.MoveTo(pos, 200, Easing.OutQuint);
}
protected override void PopIn()
{
instantMove |= !IsPresent;
this.FadeIn(200, Easing.OutQuint);
}
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -29,6 +30,14 @@ namespace osu.Game.Overlays.Settings.Sections
private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
private readonly Bindable<int> configBindable = new Bindable<int>();
private static readonly SkinInfo random_skin_info = new SkinInfo
{
ID = SkinInfo.RANDOM_SKIN,
Name = "<Random Skin>",
};
private List<SkinInfo> skinItems;
[Resolved]
private SkinManager skins { get; set; }
@ -82,14 +91,37 @@ namespace osu.Game.Overlays.Settings.Sections
config.BindWith(OsuSetting.Skin, configBindable);
skinDropdown.Current = dropdownBindable;
skinDropdown.Items = skins.GetAllUsableSkins().ToArray();
updateItems();
// Todo: This should not be necessary when OsuConfigManager is databased
if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
configBindable.Value = 0;
configBindable.BindValueChanged(id => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == id.NewValue), true);
dropdownBindable.BindValueChanged(skin => configBindable.Value = skin.NewValue.ID);
dropdownBindable.BindValueChanged(skin =>
{
if (skin.NewValue == random_skin_info)
{
skins.SelectRandomSkin();
return;
}
configBindable.Value = skin.NewValue.ID;
});
}
private void updateItems()
{
skinItems = skins.GetAllUsableSkins();
// insert after lazer built-in skins
int firstNonDefault = skinItems.FindIndex(s => s.ID > 0);
if (firstNonDefault < 0)
firstNonDefault = skinItems.Count;
skinItems.Insert(firstNonDefault, random_skin_info);
skinDropdown.Items = skinItems;
}
private void itemUpdated(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)

View File

@ -290,7 +290,7 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public virtual void PopulateScore(ScoreInfo score)
{
score.TotalScore = (long)Math.Round(TotalScore.Value);
score.TotalScore = (long)Math.Round(GetStandardisedScore());
score.Combo = Combo.Value;
score.MaxCombo = HighestCombo.Value;
score.Accuracy = Math.Round(Accuracy.Value, 4);

View File

@ -295,21 +295,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <returns>Whether a selection was performed.</returns>
private bool beginClickSelection(MouseButtonEvent e)
{
Debug.Assert(!clickSelectionBegan);
bool selectedPerformed = true;
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren)
{
if (blueprint.IsHovered)
{
selectedPerformed &= SelectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
clickSelectionBegan = true;
break;
}
if (!blueprint.IsHovered) continue;
if (SelectionHandler.HandleSelectionRequested(blueprint, e))
return clickSelectionBegan = true;
}
return selectedPerformed;
return false;
}
/// <summary>

View File

@ -14,7 +14,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@ -218,17 +218,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Handle a blueprint requesting selection.
/// </summary>
/// <param name="blueprint">The blueprint.</param>
/// <param name="state">The input state at the point of selection.</param>
/// <param name="e">The mouse event responsible for selection.</param>
/// <returns>Whether a selection was performed.</returns>
internal bool HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
internal bool HandleSelectionRequested(SelectionBlueprint blueprint, MouseButtonEvent e)
{
if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
if (e.ShiftPressed && e.Button == MouseButton.Right)
{
handleQuickDeletion(blueprint);
return false;
}
if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
if (e.ControlPressed && e.Button == MouseButton.Left)
blueprint.ToggleSelection();
else
ensureSelected(blueprint);

View File

@ -85,12 +85,13 @@ namespace osu.Game.Screens.Edit.Timing
{
textBox.Text = string.Empty;
textBox.Current.Disabled = true;
// cannot use textBox.Current.Disabled due to https://github.com/ppy/osu-framework/issues/3919
textBox.ReadOnly = true;
button.Enabled.Value = false;
return;
}
textBox.Current.Disabled = false;
textBox.ReadOnly = false;
button.Enabled.Value = true;
textBox.Text = $"{group.NewValue.Time:n0}";

View File

@ -6,6 +6,7 @@ using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Users;
namespace osu.Game.Screens
{
@ -43,6 +44,11 @@ namespace osu.Game.Screens
/// </summary>
IBindable<OverlayActivation> OverlayActivationMode { get; }
/// <summary>
/// The current <see cref="UserActivity"/> for this screen.
/// </summary>
IBindable<UserActivity> Activity { get; }
/// <summary>
/// The amount of parallax to be applied while this screen is displayed.
/// </summary>

View File

@ -14,6 +14,7 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match;
using osu.Game.Users;
namespace osu.Game.Screens.Multi.Lounge
{
@ -24,6 +25,8 @@ namespace osu.Game.Screens.Multi.Lounge
protected FilterControl Filter;
protected override UserActivity InitialActivity => new UserActivity.SearchingForLobby();
private readonly Bindable<bool> initialRoomsReceived = new Bindable<bool>();
private Container content;

View File

@ -21,6 +21,7 @@ using osu.Game.Screens.Multi.Play;
using osu.Game.Screens.Multi.Ranking;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osu.Game.Users;
using Footer = osu.Game.Screens.Multi.Match.Components.Footer;
namespace osu.Game.Screens.Multi.Match
@ -60,6 +61,7 @@ namespace osu.Game.Screens.Multi.Match
public MatchSubScreen(Room room)
{
Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
Activity.Value = new UserActivity.InLobby(room);
}
[BackgroundDependencyLoader]

View File

@ -24,6 +24,7 @@ using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Screens.Multi.Match;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Screens.Multi
@ -140,10 +141,10 @@ namespace osu.Game.Screens.Multi
}
};
screenStack.Push(loungeSubScreen = new LoungeSubScreen());
screenStack.ScreenPushed += screenPushed;
screenStack.ScreenExited += screenExited;
screenStack.Push(loungeSubScreen = new LoungeSubScreen());
}
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
@ -311,18 +312,18 @@ namespace osu.Game.Screens.Multi
private void screenPushed(IScreen lastScreen, IScreen newScreen)
{
subScreenChanged(newScreen);
subScreenChanged(lastScreen, newScreen);
}
private void screenExited(IScreen lastScreen, IScreen newScreen)
{
subScreenChanged(newScreen);
subScreenChanged(lastScreen, newScreen);
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
this.Exit();
}
private void subScreenChanged(IScreen newScreen)
private void subScreenChanged(IScreen lastScreen, IScreen newScreen)
{
switch (newScreen)
{
@ -337,6 +338,12 @@ namespace osu.Game.Screens.Multi
break;
}
if (lastScreen is IOsuScreen lastOsuScreen)
Activity.UnbindFrom(lastOsuScreen.Activity);
if (newScreen is IOsuScreen newOsuScreen)
((IBindable<UserActivity>)Activity).BindTo(newOsuScreen.Activity);
updatePollingRate(isIdle.Value);
createButton.FadeTo(newScreen is LoungeSubScreen ? 1 : 0, 200);

View File

@ -14,7 +14,6 @@ using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using osu.Game.Overlays;
using osu.Game.Users;
using osu.Game.Online.API;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens
@ -57,28 +56,18 @@ namespace osu.Game.Screens
protected new OsuGameBase Game => base.Game as OsuGameBase;
/// <summary>
/// The <see cref="UserActivity"/> to set the user's activity automatically to when this screen is entered
/// <para>This <see cref="Activity"/> will be automatically set to <see cref="InitialActivity"/> for this screen on entering unless
/// <see cref="Activity"/> is manually set before.</para>
/// The <see cref="UserActivity"/> to set the user's activity automatically to when this screen is entered.
/// <para>This <see cref="Activity"/> will be automatically set to <see cref="InitialActivity"/> for this screen on entering for the first time
/// unless <see cref="Activity"/> is manually set before.</para>
/// </summary>
protected virtual UserActivity InitialActivity => null;
private UserActivity activity;
/// <summary>
/// The current <see cref="UserActivity"/> for this screen.
/// </summary>
protected UserActivity Activity
{
get => activity;
set
{
if (value == activity) return;
protected readonly Bindable<UserActivity> Activity = new Bindable<UserActivity>();
activity = value;
updateActivity();
}
}
IBindable<UserActivity> IOsuScreen.Activity => Activity;
/// <summary>
/// Whether to disallow changes to game-wise Beatmap/Ruleset bindables for this screen (and all children).
@ -135,9 +124,6 @@ namespace osu.Game.Screens
[Resolved(canBeNull: true)]
private OsuLogo logo { get; set; }
[Resolved(canBeNull: true)]
private IAPIProvider api { get; set; }
protected OsuScreen()
{
Anchor = Anchor.Centre;
@ -150,6 +136,8 @@ namespace osu.Game.Screens
private void load(OsuGame osu, AudioManager audio)
{
sampleExit = audio.Samples.Get(@"UI/screen-back");
Activity.Value ??= InitialActivity;
}
public override void OnResuming(IScreen last)
@ -158,8 +146,6 @@ namespace osu.Game.Screens
sampleExit?.Play();
applyArrivingDefaults(true);
updateActivity();
base.OnResuming(last);
}
@ -176,9 +162,6 @@ namespace osu.Game.Screens
backgroundStack?.Push(localBackground = CreateBackground());
if (activity == null)
Activity = InitialActivity;
base.OnEntering(last);
}
@ -196,12 +179,6 @@ namespace osu.Game.Screens
return false;
}
private void updateActivity()
{
if (api != null)
api.Activity.Value = activity;
}
/// <summary>
/// Fired when this screen was entered or resumed and the logo state is required to be adjusted.
/// </summary>

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
@ -61,7 +62,9 @@ namespace osu.Game.Screens.Play
[Resolved]
private RulesetStore rulesets { get; set; }
private Replay replay;
private Score score;
private readonly object scoreLock = new object();
private Container beatmapPanelContainer;
@ -198,23 +201,32 @@ namespace osu.Game.Screens.Play
private void userSentFrames(int userId, FrameDataBundle data)
{
// this is not scheduled as it handles propagation of frames even when in a child screen (at which point we are not alive).
// probably not the safest way to handle this.
if (userId != targetUser.Id)
return;
// this should never happen as the server sends the user's state on watching,
// but is here as a safety measure.
if (replay == null)
return;
foreach (var frame in data.Frames)
lock (scoreLock)
{
IConvertibleReplayFrame convertibleFrame = rulesetInstance.CreateConvertibleReplayFrame();
convertibleFrame.FromLegacy(frame, beatmap.Value.Beatmap);
// this should never happen as the server sends the user's state on watching,
// but is here as a safety measure.
if (score == null)
return;
var convertedFrame = (ReplayFrame)convertibleFrame;
convertedFrame.Time = frame.Time;
// rulesetInstance should be guaranteed to be in sync with the score via scoreLock.
Debug.Assert(rulesetInstance != null && rulesetInstance.RulesetInfo.Equals(score.ScoreInfo.Ruleset));
replay.Frames.Add(convertedFrame);
foreach (var frame in data.Frames)
{
IConvertibleReplayFrame convertibleFrame = rulesetInstance.CreateConvertibleReplayFrame();
convertibleFrame.FromLegacy(frame, beatmap.Value.Beatmap);
var convertedFrame = (ReplayFrame)convertibleFrame;
convertedFrame.Time = frame.Time;
score.Replay.Frames.Add(convertedFrame);
}
}
}
@ -247,10 +259,13 @@ namespace osu.Game.Screens.Play
if (userId != targetUser.Id)
return;
if (replay != null)
lock (scoreLock)
{
replay.HasReceivedAllFrames = true;
replay = null;
if (score != null)
{
score.Replay.HasReceivedAllFrames = true;
score = null;
}
}
Schedule(clearDisplay);
@ -283,27 +298,28 @@ namespace osu.Game.Screens.Play
return;
}
replay ??= new Replay { HasReceivedAllFrames = false };
var scoreInfo = new ScoreInfo
lock (scoreLock)
{
Beatmap = resolvedBeatmap,
User = targetUser,
Mods = state.Mods.Select(m => m.ToMod(resolvedRuleset)).ToArray(),
Ruleset = resolvedRuleset.RulesetInfo,
};
score = new Score
{
ScoreInfo = new ScoreInfo
{
Beatmap = resolvedBeatmap,
User = targetUser,
Mods = state.Mods.Select(m => m.ToMod(resolvedRuleset)).ToArray(),
Ruleset = resolvedRuleset.RulesetInfo,
},
Replay = new Replay { HasReceivedAllFrames = false },
};
ruleset.Value = resolvedRuleset.RulesetInfo;
rulesetInstance = resolvedRuleset;
ruleset.Value = resolvedRuleset.RulesetInfo;
rulesetInstance = resolvedRuleset;
beatmap.Value = beatmaps.GetWorkingBeatmap(resolvedBeatmap);
watchButton.Enabled.Value = true;
beatmap.Value = beatmaps.GetWorkingBeatmap(resolvedBeatmap);
watchButton.Enabled.Value = true;
this.Push(new SpectatorPlayerLoader(new Score
{
ScoreInfo = scoreInfo,
Replay = replay,
}));
this.Push(new SpectatorPlayerLoader(score));
}
}
private void showBeatmapPanel(SpectatorState state)

View File

@ -25,7 +25,7 @@ namespace osu.Game.Skinning
public static SkinInfo Info { get; } = new SkinInfo
{
ID = -1, // this is temporary until database storage is decided upon.
ID = SkinInfo.CLASSIC_SKIN, // this is temporary until database storage is decided upon.
Name = "osu!classic",
Creator = "team osu!"
};

View File

@ -80,7 +80,7 @@ namespace osu.Game.Skinning
Math.Clamp(Clock.ElapsedFrameTime, 0, 200),
fill.Width, (float)Current.Value * maxFillWidth, 0, 200, Easing.OutQuint);
marker.Position = fill.Position + new Vector2(fill.DrawWidth, fill.DrawHeight / 2);
marker.Position = fill.Position + new Vector2(fill.DrawWidth, isNewStyle ? fill.DrawHeight / 2 : 0);
}
public void Flash(JudgementResult result) => marker.Flash(result);

View File

@ -10,6 +10,10 @@ namespace osu.Game.Skinning
{
public class SkinInfo : IHasFiles<SkinFileInfo>, IEquatable<SkinInfo>, IHasPrimaryKey, ISoftDelete
{
internal const int DEFAULT_SKIN = 0;
internal const int CLASSIC_SKIN = -1;
internal const int RANDOM_SKIN = -2;
public int ID { get; set; }
public string Name { get; set; }
@ -26,6 +30,7 @@ namespace osu.Game.Skinning
public static SkinInfo Default { get; } = new SkinInfo
{
ID = DEFAULT_SKIN,
Name = "osu!lazer",
Creator = "team osu!"
};

View File

@ -19,6 +19,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO.Archives;
@ -72,7 +73,7 @@ namespace osu.Game.Skinning
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
/// </summary>
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUsableSkins()
{
var userSkins = GetAllUserSkins();
@ -84,9 +85,23 @@ namespace osu.Game.Skinning
/// <summary>
/// Returns a list of all usable <see cref="SkinInfo"/>s that have been loaded by the user.
/// </summary>
/// <returns>A list of available <see cref="SkinInfo"/>.</returns>
/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
public List<SkinInfo> GetAllUserSkins() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
public void SelectRandomSkin()
{
// choose from only user skins, removing the current selection to ensure a new one is chosen.
var randomChoices = GetAllUsableSkins().Where(s => s.ID > 0 && s.ID != CurrentSkinInfo.Value.ID).ToArray();
if (randomChoices.Length == 0)
{
CurrentSkinInfo.Value = SkinInfo.Default;
return;
}
CurrentSkinInfo.Value = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length));
}
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name };
private const string unknown_creator_string = "Unknown";

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@ -115,11 +115,11 @@ namespace osu.Game.Storyboards.Drawables
[BackgroundDependencyLoader]
private void load(TextureStore textureStore, Storyboard storyboard)
{
for (int frame = 0; frame < Animation.FrameCount; frame++)
for (int frameIndex = 0; frameIndex < Animation.FrameCount; frameIndex++)
{
string framePath = Animation.Path.Replace(".", frame + ".");
AddFrame(storyboard.CreateSpriteFromResourcePath(framePath, textureStore), Animation.FrameDelay);
string framePath = Animation.Path.Replace(".", frameIndex + ".");
Drawable frame = storyboard.CreateSpriteFromResourcePath(framePath, textureStore) ?? Empty();
AddFrame(frame, Animation.FrameDelay);
}
Animation.ApplyTransforms(this);

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@ -186,7 +186,7 @@ namespace osu.Game.Users
}
}
[JsonProperty(@"rankHistory")]
[JsonProperty(@"rank_history")]
private RankHistoryData rankHistory
{
set => statistics.RankHistory = value;

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@ -3,6 +3,7 @@
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osuTK.Graphics;
@ -61,9 +62,21 @@ namespace osu.Game.Users
public override string Status => @"Spectating a game";
}
public class SearchingForLobby : UserActivity
{
public override string Status => @"Looking for a lobby";
}
public class InLobby : UserActivity
{
public override string Status => @"In a multiplayer lobby";
public readonly Room Room;
public InLobby(Room room)
{
Room = room;
}
}
}
}