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@ -34,7 +34,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
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{
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public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
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private readonly List<SelectionBlueprint> selectedBlueprints;
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@ -229,7 +228,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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shiftClickDeleteCheck(blueprint, state);
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multiSelectionHandler(blueprint, state);
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}
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private void multiSelectionHandler(SelectionBlueprint blueprint, InputState state)
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