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Merge pull request #10826 from smoogipoo/osu-hitobject-pooling-playfield

Change osu! ruleset to use pooled hitobjects
This commit is contained in:
Dean Herbert 2020-11-14 18:37:23 +09:00 committed by GitHub
commit aae59dc3cf
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GPG Key ID: 4AEE18F83AFDEB23
21 changed files with 324 additions and 154 deletions

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mod = new OsuModSpunOut(),
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
PassCondition = () => Player.ChildrenOfType<DrawableSpinner>().Single().Progress >= 1
PassCondition = () => Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault()?.Progress >= 1
});
[TestCase(null)]
@ -45,7 +45,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Mods = mods,
Autoplay = false,
Beatmap = singleSpinnerBeatmap,
PassCondition = () => Precision.AlmostEquals(Player.ChildrenOfType<SpinnerSpmCounter>().Single().SpinsPerMinute, 286, 1)
PassCondition = () =>
{
var counter = Player.ChildrenOfType<SpinnerSpmCounter>().SingleOrDefault();
return counter != null && Precision.AlmostEquals(counter.SpinsPerMinute, 286, 1);
}
});
}

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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
}
private DrawableSlider slider;
private DrawableSlider drawableSlider;
[SetUpSteps]
public override void SetUpSteps()
@ -68,7 +68,8 @@ namespace osu.Game.Rulesets.Osu.Tests
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
addSeekStep(startTime);
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
setSnaking(true);
ensureSnakingIn(startTime + fade_in_modifier);
@ -93,7 +94,8 @@ namespace osu.Game.Rulesets.Osu.Tests
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
addSeekStep(startTime);
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
setSnaking(false);
ensureNoSnakingIn(startTime + fade_in_modifier);
@ -127,9 +129,8 @@ namespace osu.Game.Rulesets.Osu.Tests
checkPositionChange(16600, sliderRepeat, positionDecreased);
}
private void retrieveDrawableSlider(int index) =>
AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index));
private void retrieveDrawableSlider(Slider slider) => AddUntilStep($"retrieve slider @ {slider.StartTime}", () =>
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
@ -150,13 +151,13 @@ namespace osu.Game.Rulesets.Osu.Tests
private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)sliderStart : sliderEnd;
private List<Vector2> sliderCurve => ((PlaySliderBody)slider.Body.Drawable).CurrentCurve;
private List<Vector2> sliderCurve => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
private Vector2 sliderStart() => sliderCurve.First();
private Vector2 sliderEnd() => sliderCurve.Last();
private Vector2 sliderRepeat()
{
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(1);
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == hitObjects[1]);
var repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
return repeat.Position;
}

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@ -0,0 +1,63 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit
{
public class DrawableOsuEditPool<T> : DrawableOsuPool<T>
where T : DrawableHitObject, new()
{
/// <summary>
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
/// </summary>
private const double editor_hit_object_fade_out_extension = 700;
public DrawableOsuEditPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
: base(checkHittable, onLoaded, initialSize, maximumSize)
{
}
protected override T CreateNewDrawable() => base.CreateNewDrawable().With(d => d.ApplyCustomUpdateState += updateState);
private void updateState(DrawableHitObject hitObject, ArmedState state)
{
if (state == ArmedState.Idle)
return;
// adjust the visuals of certain object types to make them stay on screen for longer than usual.
switch (hitObject)
{
default:
// there are quite a few drawable hit types we don't want to extend (spinners, ticks etc.)
return;
case DrawableSlider _:
// no specifics to sliders but let them fade slower below.
break;
case DrawableHitCircle circle: // also handles slider heads
circle.ApproachCircle
.FadeOutFromOne(editor_hit_object_fade_out_extension)
.Expire();
break;
}
// Get the existing fade out transform
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
if (existing == null)
return;
hitObject.RemoveTransform(existing);
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
}
}
}

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@ -2,13 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using osuTK;
@ -17,62 +13,21 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class DrawableOsuEditRuleset : DrawableOsuRuleset
{
/// <summary>
/// Hit objects are intentionally made to fade out at a constant slower rate than in gameplay.
/// This allows a mapper to gain better historical context and use recent hitobjects as reference / snap points.
/// </summary>
private const double editor_hit_object_fade_out_extension = 700;
public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
}
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
=> base.CreateDrawableRepresentation(h)?.With(d => d.ApplyCustomUpdateState += updateState);
private void updateState(DrawableHitObject hitObject, ArmedState state)
{
if (state == ArmedState.Idle)
return;
// adjust the visuals of certain object types to make them stay on screen for longer than usual.
switch (hitObject)
{
default:
// there are quite a few drawable hit types we don't want to extent (spinners, ticks etc.)
return;
case DrawableSlider _:
// no specifics to sliders but let them fade slower below.
break;
case DrawableHitCircle circle: // also handles slider heads
circle.ApproachCircle
.FadeOutFromOne(editor_hit_object_fade_out_extension)
.Expire();
break;
}
// Get the existing fade out transform
var existing = hitObject.Transforms.LastOrDefault(t => t.TargetMember == nameof(Alpha));
if (existing == null)
return;
hitObject.RemoveTransform(existing);
using (hitObject.BeginAbsoluteSequence(existing.StartTime))
hitObject.FadeOut(editor_hit_object_fade_out_extension).Expire();
}
protected override Playfield CreatePlayfield() => new OsuPlayfieldNoCursor();
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One };
private class OsuPlayfieldNoCursor : OsuPlayfield
private class OsuEditPlayfield : OsuPlayfield
{
protected override GameplayCursorContainer CreateCursor() => null;
protected override DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
=> new DrawableOsuEditPool<TDrawable>(CheckHittable, OnHitObjectLoaded, initialSize, maximumSize);
}
}
}

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@ -28,10 +28,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables)
{
d.HitObjectApplied += applyFadeInAdjustment;
applyFadeInAdjustment(d);
}
base.ApplyToDrawableHitObjects(drawables);
}

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@ -31,6 +31,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Container scaleContainer;
private InputManager inputManager;
public DrawableHitCircle()
: this(null)
{
}
public DrawableHitCircle([CanBeNull] HitCircle h = null)
: base(h)
{

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@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager;
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
public virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
protected override void UpdateInitialTransforms()
{

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuPool<T> : DrawablePool<T>
where T : DrawableHitObject, new()
{
private readonly Func<DrawableHitObject, double, bool> checkHittable;
private readonly Action<Drawable> onLoaded;
public DrawableOsuPool(Func<DrawableHitObject, double, bool> checkHittable, Action<Drawable> onLoaded, int initialSize, int? maximumSize = null)
: base(initialSize, maximumSize)
{
this.checkHittable = checkHittable;
this.onLoaded = onLoaded;
}
protected override T CreateNewDrawable() => base.CreateNewDrawable().With(o =>
{
var osuObject = (DrawableOsuHitObject)(object)o;
osuObject.CheckHittable = checkHittable;
osuObject.OnLoadComplete += onLoaded;
});
}
}

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@ -40,6 +40,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Container<DrawableSliderTail> tailContainer;
private Container<DrawableSliderTick> tickContainer;
private Container<DrawableSliderRepeat> repeatContainer;
private Container<PausableSkinnableSound> samplesContainer;
public DrawableSlider()
: this(null)
{
}
public DrawableSlider([CanBeNull] Slider s = null)
: base(s)
@ -63,6 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Alpha = 0
},
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
samplesContainer = new Container<PausableSkinnableSound> { RelativeSizeAxes = Axes.Both }
};
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
@ -100,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.LoadSamples();
slidingSample?.Expire();
samplesContainer.Clear();
slidingSample = null;
var firstSample = HitObject.Samples.FirstOrDefault();
@ -110,7 +117,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "sliderslide";
AddInternal(slidingSample = new PausableSkinnableSound(clone)
samplesContainer.Add(slidingSample = new PausableSkinnableSound(clone)
{
Looping = true
});
@ -159,10 +166,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.ClearNestedHitObjects();
headContainer.Clear();
tailContainer.Clear();
repeatContainer.Clear();
tickContainer.Clear();
headContainer.Clear(false);
tailContainer.Clear(false);
repeatContainer.Clear(false);
tickContainer.Clear(false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
@ -173,17 +180,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return new DrawableSliderTail(tail);
case SliderHeadCircle head:
return new DrawableSliderHead(HitObject, head)
{
OnShake = Shake,
CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
};
return new DrawableSliderHead(head);
case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - HitObject.Position };
return new DrawableSliderTick(tick);
case SliderRepeat repeat:
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - HitObject.Position };
return new DrawableSliderRepeat(repeat);
}
return base.CreateNestedHitObject(hitObject);

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@ -4,6 +4,8 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -14,21 +16,43 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
private readonly Slider slider;
private DrawableSlider drawableSlider;
public DrawableSliderHead(Slider slider, SliderHeadCircle h)
private Slider slider => drawableSlider?.HitObject;
public DrawableSliderHead()
{
}
public DrawableSliderHead(SliderHeadCircle h)
: base(h)
{
this.slider = slider;
}
[BackgroundDependencyLoader]
private void load()
{
pathVersion.BindTo(slider.Path.Version);
PositionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition(), true);
pathVersion.BindValueChanged(_ => updatePosition());
}
protected override void OnFree(HitObject hitObject)
{
base.OnFree(hitObject);
pathVersion.UnbindFrom(drawableSlider.PathVersion);
}
protected override void OnParentReceived(DrawableHitObject parent)
{
base.OnParentReceived(parent);
drawableSlider = (DrawableSlider)parent;
pathVersion.BindTo(drawableSlider.PathVersion);
OnShake = drawableSlider.Shake;
CheckHittable = (d, t) => drawableSlider.CheckHittable?.Invoke(d, t) ?? true;
}
protected override void Update()
@ -44,8 +68,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Action<double> OnShake;
protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
public override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
private void updatePosition() => Position = HitObject.Position - slider.Position;
private void updatePosition()
{
if (slider != null)
Position = HitObject.Position - slider.Position;
}
}
}

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@ -16,8 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking
{
private readonly SliderRepeat sliderRepeat;
private readonly DrawableSlider drawableSlider;
public new SliderRepeat HitObject => (SliderRepeat)base.HitObject;
private double animDuration;
@ -27,11 +26,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override bool DisplayResult => false;
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
private DrawableSlider drawableSlider;
public DrawableSliderRepeat()
: base(null)
{
}
public DrawableSliderRepeat(SliderRepeat sliderRepeat)
: base(sliderRepeat)
{
this.sliderRepeat = sliderRepeat;
this.drawableSlider = drawableSlider;
}
[BackgroundDependencyLoader]
@ -53,18 +57,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
};
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
protected override void OnParentReceived(DrawableHitObject parent)
{
base.OnParentReceived(parent);
drawableSlider = (DrawableSlider)parent;
Position = HitObject.Position - drawableSlider.Position;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (sliderRepeat.StartTime <= Time.Current)
if (HitObject.StartTime <= Time.Current)
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateInitialTransforms()
{
animDuration = Math.Min(300, sliderRepeat.SpanDuration);
animDuration = Math.Min(300, HitObject.SpanDuration);
this.Animate(
d => d.FadeIn(animDuration),
@ -100,7 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
if (IsHit) return;
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
bool isRepeatAtEnd = HitObject.RepeatIndex % 2 == 0;
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
Position = isRepeatAtEnd ? end : start;

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking
{
private readonly SliderTailCircle tailCircle;
public new SliderTailCircle HitObject => (SliderTailCircle)base.HitObject;
/// <summary>
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
@ -25,10 +25,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private SkinnableDrawable circlePiece;
private Container scaleContainer;
public DrawableSliderTail()
: base(null)
{
}
public DrawableSliderTail(SliderTailCircle tailCircle)
: base(tailCircle)
{
this.tailCircle = tailCircle;
}
[BackgroundDependencyLoader]
@ -52,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
};
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
protected override void UpdateInitialTransforms()
@ -92,6 +96,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
public void UpdateSnakingPosition(Vector2 start, Vector2 end) =>
Position = tailCircle.RepeatIndex % 2 == 0 ? end : start;
Position = HitObject.RepeatIndex % 2 == 0 ? end : start;
}
}

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@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private SkinnableDrawable scaleContainer;
public DrawableSliderTick()
: base(null)
{
}
public DrawableSliderTick(SliderTick sliderTick)
: base(sliderTick)
{
@ -54,7 +59,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre,
};
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
protected override void OnParentReceived(DrawableHitObject parent)
{
base.OnParentReceived(parent);
Position = HitObject.Position - ((DrawableSlider)parent).HitObject.Position;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

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@ -29,10 +29,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Container<DrawableSpinnerTick> ticks;
private SpinnerBonusDisplay bonusDisplay;
private Container<PausableSkinnableSound> samplesContainer;
private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate;
public DrawableSpinner()
: this(null)
{
}
public DrawableSpinner([CanBeNull] Spinner s = null)
: base(s)
{
@ -70,7 +76,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -120,
}
},
samplesContainer = new Container<PausableSkinnableSound> { RelativeSizeAxes = Axes.Both }
};
PositionBindable.BindValueChanged(pos => Position = pos.NewValue);
@ -92,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.LoadSamples();
spinningSample?.Expire();
samplesContainer.Clear();
spinningSample = null;
var firstSample = HitObject.Samples.FirstOrDefault();
@ -102,7 +109,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "spinnerspin";
AddInternal(spinningSample = new PausableSkinnableSound(clone)
samplesContainer.Add(spinningSample = new PausableSkinnableSound(clone)
{
Volume = { Value = 0 },
Looping = true,
@ -155,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
ticks.Clear();
ticks.Clear(false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)

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@ -5,6 +5,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerBonusTick : DrawableSpinnerTick
{
public DrawableSpinnerBonusTick()
: base(null)
{
}
public DrawableSpinnerBonusTick(SpinnerBonusTick spinnerTick)
: base(spinnerTick)
{

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@ -7,6 +7,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public override bool DisplayResult => false;
public DrawableSpinnerTick()
: base(null)
{
}
public DrawableSpinnerTick(SpinnerTick spinnerTick)
: base(spinnerTick)
{

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@ -12,7 +12,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
@ -24,11 +23,15 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
}
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h) => null;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // always show the gameplay cursor
protected override Playfield CreatePlayfield() => new OsuPlayfield();
@ -39,23 +42,6 @@ namespace osu.Game.Rulesets.Osu.UI
protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
{
switch (h)
{
case HitCircle circle:
return new DrawableHitCircle(circle);
case Slider slider:
return new DrawableSlider(slider);
case Spinner spinner:
return new DrawableSpinner(spinner);
}
return null;
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay);
protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new OsuReplayRecorder(replay);

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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.Osu.Scoring;
@ -26,6 +27,8 @@ namespace osu.Game.Rulesets.Osu.UI
{
public class OsuPlayfield : Playfield
{
public readonly Func<DrawableHitObject, double, bool> CheckHittable;
private readonly PlayfieldBorder playfieldBorder;
private readonly ProxyContainer approachCircles;
private readonly ProxyContainer spinnerProxies;
@ -78,6 +81,7 @@ namespace osu.Game.Rulesets.Osu.UI
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
CheckHittable = hitPolicy.IsHittable;
var hitWindows = new OsuHitWindows();
@ -85,45 +89,70 @@ namespace osu.Game.Rulesets.Osu.UI
poolDictionary.Add(result, new DrawableJudgementPool(result));
AddRangeInternal(poolDictionary.Values);
NewResult += onNewResult;
}
[BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager config)
{
config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle);
registerPool<HitCircle, DrawableHitCircle>(10, 100);
registerPool<Slider, DrawableSlider>(10, 100);
registerPool<SliderHeadCircle, DrawableSliderHead>(10, 100);
registerPool<SliderTailCircle, DrawableSliderTail>(10, 100);
registerPool<SliderTick, DrawableSliderTick>(10, 100);
registerPool<SliderRepeat, DrawableSliderRepeat>(5, 50);
registerPool<Spinner, DrawableSpinner>(2, 20);
registerPool<SpinnerTick, DrawableSpinnerTick>(10, 100);
registerPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 100);
}
public override void Add(DrawableHitObject h)
{
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
private void registerPool<TObject, TDrawable>(int initialSize, int? maximumSize = null)
where TObject : HitObject
where TDrawable : DrawableHitObject, new()
=> RegisterPool<TObject, TDrawable>(CreatePool<TDrawable>(initialSize, maximumSize));
h.OnNewResult += onNewResult;
h.OnLoadComplete += d =>
protected virtual DrawablePool<TDrawable> CreatePool<TDrawable>(int initialSize, int? maximumSize = null)
where TDrawable : DrawableHitObject, new()
=> new DrawableOsuPool<TDrawable>(CheckHittable, OnHitObjectLoaded, initialSize, maximumSize);
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);
protected override void OnHitObjectAdded(HitObject hitObject)
{
base.OnHitObjectAdded(hitObject);
followPoints.AddFollowPoints((OsuHitObject)hitObject);
}
protected override void OnHitObjectRemoved(HitObject hitObject)
{
base.OnHitObjectRemoved(hitObject);
followPoints.RemoveFollowPoints((OsuHitObject)hitObject);
}
public void OnHitObjectLoaded(Drawable drawable)
{
switch (drawable)
{
if (d is DrawableSpinner)
spinnerProxies.Add(d.CreateProxy());
case DrawableSliderHead _:
case DrawableSliderTail _:
case DrawableSliderTick _:
case DrawableSliderRepeat _:
case DrawableSpinnerTick _:
break;
if (d is IDrawableHitObjectWithProxiedApproach c)
approachCircles.Add(c.ProxiedLayer.CreateProxy());
};
case DrawableSpinner _:
spinnerProxies.Add(drawable.CreateProxy());
break;
base.Add(h);
osuHitObject.CheckHittable = hitPolicy.IsHittable;
followPoints.AddFollowPoints(osuHitObject.HitObject);
}
public override bool Remove(DrawableHitObject h)
{
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
bool result = base.Remove(h);
if (result)
followPoints.RemoveFollowPoints(osuHitObject.HitObject);
return result;
case IDrawableHitObjectWithProxiedApproach approach:
approachCircles.Add(approach.ProxiedLayer.CreateProxy());
break;
}
}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
@ -166,5 +195,15 @@ namespace osu.Game.Rulesets.Osu.UI
return judgement;
}
}
private class OsuHitObjectLifetimeEntry : HitObjectLifetimeEntry
{
public OsuHitObjectLifetimeEntry(HitObject hitObject)
: base(hitObject)
{
}
protected override double InitialLifetimeOffset => ((OsuHitObject)HitObject).TimePreempt;
}
}
}

View File

@ -3,7 +3,6 @@
using NUnit.Framework;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Beatmaps;
@ -12,7 +11,6 @@ using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneHitObjectSamples : HitObjectSampleTest
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();

View File

@ -23,11 +23,13 @@ namespace osu.Game.Tests.Visual.Gameplay
DrawableSample[] samples = null;
ISamplePlaybackDisabler sampleDisabler = null;
AddStep("get variables", () =>
AddUntilStep("get variables", () =>
{
sampleDisabler = Player;
slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
samples = slider.ChildrenOfType<DrawableSample>().ToArray();
slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).FirstOrDefault();
samples = slider?.ChildrenOfType<DrawableSample>().ToArray();
return slider != null;
});
AddUntilStep("wait for slider sliding then seek", () =>

View File

@ -9,11 +9,14 @@ using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Ranking;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
@ -21,6 +24,7 @@ using osu.Game.Users;
namespace osu.Game.Tests.Beatmaps
{
[HeadlessTest]
public abstract class HitObjectSampleTest : PlayerTestScene
{
protected abstract IResourceStore<byte[]> Resources { get; }
@ -44,7 +48,9 @@ namespace osu.Game.Tests.Beatmaps
private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
private SkinSourceDependencyContainer dependencies;
private IBeatmap currentTestBeatmap;
protected sealed override bool HasCustomSteps => true;
protected override bool Autoplay => true;
protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
@ -54,6 +60,8 @@ namespace osu.Game.Tests.Beatmaps
protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
protected void CreateTestWithBeatmap(string filename)
{
CreateTest(() =>
@ -73,6 +81,9 @@ namespace osu.Game.Tests.Beatmaps
currentTestBeatmap.BeatmapInfo.Ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID);
});
});
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Stack.CurrentScreen is ResultsScreen);
}
protected void SetupSkins(string beatmapFile, string userFile)