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mirror of https://github.com/ppy/osu.git synced 2025-01-13 12:53:11 +08:00

Fix DHOs being freed when not expected

This commit is contained in:
smoogipoo 2020-11-07 00:25:26 +09:00
parent 1c8d68676e
commit 3a4bd73823
3 changed files with 60 additions and 43 deletions

View File

@ -52,14 +52,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
});
}
protected override void FreeAfterUse()
public override void Free()
{
IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable);
PositionBindable.UnbindFrom(HitObject.PositionBindable);
StackHeightBindable.UnbindFrom(HitObject.StackHeightBindable);
ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
base.FreeAfterUse();
base.Free();
}
public override void Apply(HitObject hitObject)

View File

@ -78,11 +78,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Tracking.BindValueChanged(updateSlidingSample);
}
protected override void FreeAfterUse()
public override void Free()
{
PathVersion.UnbindFrom(HitObject.Path.Version);
base.FreeAfterUse();
base.Free();
}
public override void Apply(HitObject hitObject)

View File

@ -115,6 +115,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
public IBindable<ArmedState> State => state;
/// <summary>
/// Whether <see cref="HitObject"/> is currently applied.
/// </summary>
private bool hasHitObjectApplied;
/// <summary>
/// Creates a new <see cref="DrawableHitObject"/>.
/// </summary>
@ -151,50 +156,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
updateState(ArmedState.Idle, true);
}
/// <summary>
/// Removes the <see cref="HitObject"/> currently applied to this <see cref="DrawableHitObject"/>,
/// </summary>
protected override void FreeAfterUse()
{
StartTimeBindable.UnbindFrom(HitObject.StartTimeBindable);
if (HitObject is IHasComboInformation combo)
comboIndexBindable.UnbindFrom(combo.ComboIndexBindable);
samplesBindable.UnbindFrom(HitObject.SamplesBindable);
// When a new hitobject is applied, the samples will be cleared before re-populating.
// In order to stop this needless update, the event is unbound and re-bound as late as possible in Apply().
samplesBindable.CollectionChanged -= onSamplesChanged;
if (nestedHitObjects.IsValueCreated)
{
foreach (var obj in nestedHitObjects.Value)
{
obj.OnNewResult -= onNewResult;
obj.OnRevertResult -= onRevertResult;
obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
}
nestedHitObjects.Value.Clear();
ClearNestedHitObjects();
}
HitObject.DefaultsApplied -= onDefaultsApplied;
HitObject = null;
base.FreeAfterUse();
}
/// <summary>
/// Applies a new <see cref="HitObject"/> to be represented by this <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject"></param>
/// <param name="hitObject">The <see cref="HitObject"/> to apply.</param>
public virtual void Apply(HitObject hitObject)
{
if (HitObject != null)
FreeAfterUse();
if (hasHitObjectApplied)
Free();
HitObject = hitObject;
HitObject = hitObject ?? throw new InvalidOperationException($"Cannot apply a null {nameof(HitObject)}.");
// Copy any existing result from the hitobject (required for rewind / judgement revert).
Result = HitObject.Result;
@ -230,6 +201,52 @@ namespace osu.Game.Rulesets.Objects.Drawables
// If not loaded, the state update happens in LoadComplete(). Otherwise, the update is scheduled to allow for lifetime updates.
if (IsLoaded)
Schedule(() => updateState(ArmedState.Idle, true));
hasHitObjectApplied = true;
}
/// <summary>
/// Removes the currently applied <see cref="HitObject"/>
/// </summary>
public virtual void Free()
{
StartTimeBindable.UnbindFrom(HitObject.StartTimeBindable);
if (HitObject is IHasComboInformation combo)
comboIndexBindable.UnbindFrom(combo.ComboIndexBindable);
samplesBindable.UnbindFrom(HitObject.SamplesBindable);
// When a new hitobject is applied, the samples will be cleared before re-populating.
// In order to stop this needless update, the event is unbound and re-bound as late as possible in Apply().
samplesBindable.CollectionChanged -= onSamplesChanged;
if (nestedHitObjects.IsValueCreated)
{
foreach (var obj in nestedHitObjects.Value)
{
obj.OnNewResult -= onNewResult;
obj.OnRevertResult -= onRevertResult;
obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
}
nestedHitObjects.Value.Clear();
ClearNestedHitObjects();
}
HitObject.DefaultsApplied -= onDefaultsApplied;
HitObject = null;
hasHitObjectApplied = false;
}
protected sealed override void FreeAfterUse()
{
base.FreeAfterUse();
if (!IsInPool)
return;
Free();
}
/// <summary>
@ -268,7 +285,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
private void onDefaultsApplied(HitObject hitObject)
{
FreeAfterUse();
Free();
Apply(hitObject);
DefaultsApplied?.Invoke(this);
}