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Add tests
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osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleApplication.cs
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osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleApplication.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneHitCircleApplication : OsuTestScene
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{
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[Test]
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public void TestApplyNewCircle()
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{
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DrawableHitCircle dho = null;
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AddStep("create circle", () => Child = dho = new DrawableHitCircle(prepareObject(new HitCircle
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{
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Position = new Vector2(256, 192),
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IndexInCurrentCombo = 0
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}))
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{
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Clock = new FramedClock(new StopwatchClock())
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});
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AddStep("apply new circle", () => dho.Apply(prepareObject(new HitCircle
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{
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Position = new Vector2(128, 128),
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ComboIndex = 1,
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})));
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}
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private HitCircle prepareObject(HitCircle circle)
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{
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return circle;
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}
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}
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}
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61
osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs
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osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneSliderApplication : OsuTestScene
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{
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[Test]
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public void TestApplyNewSlider()
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{
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DrawableSlider dho = null;
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AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider
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{
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Position = new Vector2(256, 192),
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IndexInCurrentCombo = 0,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(150, 100),
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new Vector2(300, 0),
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})
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}))
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{
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Clock = new FramedClock(new StopwatchClock(true))
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});
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AddWaitStep("wait for progression", 1);
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AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider
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{
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Position = new Vector2(256, 192),
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ComboIndex = 1,
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Path = new SliderPath(PathType.Bezier, new[]
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{
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Vector2.Zero,
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new Vector2(150, 100),
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new Vector2(300, 0),
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}),
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RepeatCount = 1
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})));
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}
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private Slider prepareObject(Slider slider)
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{
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return slider;
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}
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}
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}
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46
osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerApplication.cs
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osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerApplication.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneSpinnerApplication : OsuTestScene
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{
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[Test]
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public void TestApplyNewCircle()
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{
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DrawableSpinner dho = null;
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AddStep("create spinner", () => Child = dho = new DrawableSpinner(prepareObject(new Spinner
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{
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Position = new Vector2(256, 192),
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IndexInCurrentCombo = 0,
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Duration = 0,
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}))
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{
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Clock = new FramedClock(new StopwatchClock())
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});
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AddStep("apply new spinner", () => dho.Apply(prepareObject(new Spinner
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{
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Position = new Vector2(256, 192),
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ComboIndex = 1,
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Duration = 1000,
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})));
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}
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private Spinner prepareObject(Spinner circle)
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{
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return circle;
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}
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}
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}
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