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Merge pull request #10258 from Game4all/results-dynamic-pp-calc

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Dean Herbert 2020-11-02 15:40:55 +09:00 committed by GitHub
commit ab9e0aac58
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8 changed files with 219 additions and 24 deletions

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@ -19,7 +19,6 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
@ -193,9 +192,9 @@ namespace osu.Game.Tests.Visual.Background
AddStep("Transition to Results", () => player.Push(results = new FadeAccessibleResults(new ScoreInfo
{
Ruleset = new OsuRuleset().RulesetInfo,
User = new User { Username = "osu!" },
Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
Beatmap = new TestBeatmap(Ruleset.Value).BeatmapInfo,
Ruleset = Ruleset.Value,
})));
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());

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@ -17,6 +17,7 @@ using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@ -238,7 +239,7 @@ namespace osu.Game.Beatmaps
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo));
var attributes = calculator.Calculate(key.Mods);
return difficultyCache[key] = new StarDifficulty(attributes.StarRating, attributes.MaxCombo);
return difficultyCache[key] = new StarDifficulty(attributes);
}
catch (BeatmapInvalidForRulesetException e)
{
@ -346,17 +347,46 @@ namespace osu.Game.Beatmaps
public readonly struct StarDifficulty
{
/// <summary>
/// The star difficulty rating for the given beatmap.
/// </summary>
public readonly double Stars;
/// <summary>
/// The maximum combo achievable on the given beatmap.
/// </summary>
public readonly int MaxCombo;
public StarDifficulty(double stars, int maxCombo)
{
Stars = stars;
MaxCombo = maxCombo;
/// <summary>
/// The difficulty attributes computed for the given beatmap.
/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
/// </summary>
[CanBeNull]
public readonly DifficultyAttributes Attributes;
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure based on <see cref="DifficultyAttributes"/> computed
/// by a <see cref="DifficultyCalculator"/>.
/// </summary>
public StarDifficulty([NotNull] DifficultyAttributes attributes)
{
Stars = attributes.StarRating;
MaxCombo = attributes.MaxCombo;
Attributes = attributes;
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
}
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
/// in scenarios where computing <see cref="DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
/// </summary>
public StarDifficulty(double starDifficulty, int maxCombo)
{
Stars = starDifficulty;
MaxCombo = maxCombo;
Attributes = null;
}
public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(Stars);
}
}

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@ -229,6 +229,10 @@ namespace osu.Game
dependencies.Cache(DifficultyManager = new BeatmapDifficultyManager());
AddInternal(DifficultyManager);
var scorePerformanceManager = new ScorePerformanceManager();
dependencies.Cache(scorePerformanceManager);
AddInternal(scorePerformanceManager);
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));

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@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
namespace osu.Game.Scoring
{
/// <summary>
/// A global component which calculates and caches results of performance calculations for locally databased scores.
/// </summary>
public class ScorePerformanceManager : Component
{
// this cache will grow indefinitely per session and should be considered temporary.
// this whole component should likely be replaced with database persistence.
private readonly ConcurrentDictionary<PerformanceCacheLookup, double> performanceCache = new ConcurrentDictionary<PerformanceCacheLookup, double>();
[Resolved]
private BeatmapDifficultyManager difficultyManager { get; set; }
/// <summary>
/// Calculates performance for the given <see cref="ScoreInfo"/>.
/// </summary>
/// <param name="score">The score to do the calculation on. </param>
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
public Task<double?> CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default)
{
var lookupKey = new PerformanceCacheLookup(score);
if (performanceCache.TryGetValue(lookupKey, out double performance))
return Task.FromResult((double?)performance);
return computePerformanceAsync(score, lookupKey, token);
}
private async Task<double?> computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
{
var attributes = await difficultyManager.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
if (attributes.Attributes == null)
return null;
token.ThrowIfCancellationRequested();
var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Attributes, score);
var total = calculator?.Calculate();
if (total.HasValue)
performanceCache[lookupKey] = total.Value;
return total;
}
public readonly struct PerformanceCacheLookup
{
public readonly string ScoreHash;
public readonly int LocalScoreID;
public PerformanceCacheLookup(ScoreInfo info)
{
ScoreHash = info.Hash;
LocalScoreID = info.ID;
}
public override int GetHashCode()
{
var hash = new HashCode();
hash.Add(ScoreHash);
hash.Add(LocalScoreID);
return hash.ToHashCode();
}
}
}
}

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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Ranking.Expanded
{
new AccuracyStatistic(score.Accuracy),
new ComboStatistic(score.MaxCombo, !score.Statistics.TryGetValue(HitResult.Miss, out var missCount) || missCount == 0),
new CounterStatistic("pp", (int)(score.PP ?? 0)),
new PerformanceStatistic(score),
};
var bottomStatistics = new List<HitResultStatistic>();

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@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Ranking.Expanded.Accuracy;
using osuTK;
namespace osu.Game.Screens.Ranking.Expanded.Statistics
@ -46,7 +45,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Child = counter = new Counter
Child = counter = new StatisticCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
@ -67,18 +66,5 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
return container;
}
private class Counter : RollingCounter<int>
{
protected override double RollingDuration => AccuracyCircle.ACCURACY_TRANSFORM_DURATION;
protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING;
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
{
s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
s.Spacing = new Vector2(-2, 0);
});
}
}
}

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@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Scoring;
namespace osu.Game.Screens.Ranking.Expanded.Statistics
{
public class PerformanceStatistic : StatisticDisplay
{
private readonly ScoreInfo score;
private readonly Bindable<int> performance = new Bindable<int>();
private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
private RollingCounter<int> counter;
public PerformanceStatistic(ScoreInfo score)
: base("PP")
{
this.score = score;
}
[BackgroundDependencyLoader]
private void load(ScorePerformanceManager performanceManager)
{
if (score.PP.HasValue)
{
setPerformanceValue(score.PP.Value);
}
else
{
performanceManager.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
.ContinueWith(t => Schedule(() => setPerformanceValue(t.Result)), cancellationTokenSource.Token);
}
}
private void setPerformanceValue(double? pp)
{
if (pp.HasValue)
performance.Value = (int)Math.Round(pp.Value, MidpointRounding.AwayFromZero);
}
public override void Appear()
{
base.Appear();
counter.Current.BindTo(performance);
}
protected override void Dispose(bool isDisposing)
{
cancellationTokenSource?.Cancel();
base.Dispose(isDisposing);
}
protected override Drawable CreateContent() => counter = new StatisticCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
};
}
}

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Ranking.Expanded.Accuracy;
using osuTK;
namespace osu.Game.Screens.Ranking.Expanded.Statistics
{
public class StatisticCounter : RollingCounter<int>
{
protected override double RollingDuration => AccuracyCircle.ACCURACY_TRANSFORM_DURATION;
protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING;
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
{
s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
s.Spacing = new Vector2(-2, 0);
});
}
}