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Add note about missing expiration logic
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@ -17,6 +17,8 @@ namespace osu.Game.Scoring
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/// </summary>
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public class ScorePerformanceManager : Component
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{
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// this cache will grow indefinitely per session and should be considered temporary.
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// this whole component should likely be replaced with database persistence.
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private readonly ConcurrentDictionary<PerformanceCacheLookup, double> performanceCache = new ConcurrentDictionary<PerformanceCacheLookup, double>();
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[Resolved]
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