mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 11:53:21 +08:00
Add field to Replay denoting whether the full replay have been received or not
This commit is contained in:
parent
c1e7cd6e47
commit
b737a8bf6e
@ -8,6 +8,12 @@ namespace osu.Game.Replays
|
||||
{
|
||||
public class Replay
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether all frames for this replay have been received.
|
||||
/// If false, gameplay would be paused to wait for further data, for instance.
|
||||
/// </summary>
|
||||
public bool HasReceivedAllFrames = true;
|
||||
|
||||
public List<ReplayFrame> Frames = new List<ReplayFrame>();
|
||||
}
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ namespace osu.Game.Screens.Play
|
||||
if (userId != targetUser.Id)
|
||||
return;
|
||||
|
||||
replay ??= new Replay();
|
||||
replay ??= new Replay { HasReceivedAllFrames = false };
|
||||
|
||||
var resolvedRuleset = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == state.RulesetID)?.CreateInstance();
|
||||
|
||||
@ -138,7 +138,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void userFinishedPlaying(int userId, SpectatorState state)
|
||||
{
|
||||
// todo: handle this in some way?
|
||||
if (replay == null) return;
|
||||
|
||||
replay.HasReceivedAllFrames = true;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
Loading…
Reference in New Issue
Block a user