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fixed issue with returns
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ccaf6560ec
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255bb9d100
@ -226,11 +226,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="state">The input state at the point of selection.</param>
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internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
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{
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shiftClickDeleteCheck(blueprint, state);
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multiSelectionHandler(blueprint, state);
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if (!shiftClickDeleteCheck(blueprint, state))
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handleMultiSelection(blueprint, state);
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}
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private void multiSelectionHandler(SelectionBlueprint blueprint, InputState state)
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private void handleMultiSelection(SelectionBlueprint blueprint, InputState state)
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{
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if (state.Keyboard.ControlPressed)
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{
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@ -249,13 +249,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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private void shiftClickDeleteCheck(SelectionBlueprint blueprint, InputState state)
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private bool shiftClickDeleteCheck(SelectionBlueprint blueprint, InputState state)
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{
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if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
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{
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EditorBeatmap.Remove(blueprint.HitObject);
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return;
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return true;
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}
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return false;
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}
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private void deleteSelected()
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