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Clear existing transforms on DHO return to pool
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42de4437cc
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@ -287,6 +287,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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HitObject = null;
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lifetimeEntry = null;
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clearExistingStateTransforms();
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hasHitObjectApplied = false;
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}
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@ -403,8 +405,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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double transformTime = HitObject.StartTime - InitialLifetimeOffset;
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base.ApplyTransformsAt(double.MinValue, true);
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base.ClearTransformsAfter(double.MinValue, true);
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clearExistingStateTransforms();
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using (BeginAbsoluteSequence(transformTime, true))
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UpdateInitialTransforms();
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@ -432,6 +433,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
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PlaySamples();
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}
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private void clearExistingStateTransforms()
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{
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base.ApplyTransformsAt(double.MinValue, true);
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base.ClearTransformsAfter(double.MinValue, true);
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}
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/// <summary>
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/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
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/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
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