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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

Remove no longer necessary code from OsuPlayfield

This commit is contained in:
Dean Herbert 2020-11-20 14:57:08 +09:00
parent 229aed1d46
commit af67b4a346

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
@ -40,8 +39,6 @@ namespace osu.Game.Rulesets.Osu.UI
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
private readonly Bindable<bool> playfieldBorderStyle = new BindableBool();
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
public OsuPlayfield()
@ -67,12 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
// Todo: Remove when hitobjects are properly pooled
new SkinProvidingContainer(null)
{
Child = HitObjectContainer,
},
HitObjectContainer,
approachCircles = new ProxyContainer
{
RelativeSizeAxes = Axes.Both,