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Merge pull request #10799 from nbvdkamp/add-accuracyheatmap-test

Add test for accuracy heatmap
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Bartłomiej Dach 2020-11-12 16:40:12 +01:00 committed by GitHub
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@ -1,19 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneStatisticsPanel : OsuTestScene
{
[Test]
public void TestScoreWithStatistics()
public void TestScoreWithTimeStatistics()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
{
@ -23,6 +28,17 @@ namespace osu.Game.Tests.Visual.Ranking
loadPanel(score);
}
[Test]
public void TestScoreWithPositionStatistics()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
{
HitEvents = createPositionDistributedHitEvents()
};
loadPanel(score);
}
[Test]
public void TestScoreWithoutStatistics()
{
@ -44,5 +60,24 @@ namespace osu.Game.Tests.Visual.Ranking
Score = { Value = score }
};
});
private static List<HitEvent> createPositionDistributedHitEvents()
{
var hitEvents = new List<HitEvent>();
// Use constant seed for reproducibility
var random = new Random(0);
for (int i = 0; i < 500; i++)
{
double angle = random.NextDouble() * 2 * Math.PI;
double radius = random.NextDouble() * 0.5f * OsuHitObject.OBJECT_RADIUS;
var position = new Vector2((float)(radius * Math.Cos(angle)), (float)(radius * Math.Sin(angle)));
hitEvents.Add(new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), position));
}
return hitEvents;
}
}
}