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Change order of execution to be chronological

This commit is contained in:
Dean Herbert 2020-11-04 16:49:34 +09:00
parent 831325978a
commit 68b7efe4d5

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@ -257,14 +257,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
using (BeginAbsoluteSequence(transformTime, true))
UpdateInitialTransforms();
using (BeginAbsoluteSequence(StateUpdateTime, true))
UpdateStartTimeStateTransforms();
#pragma warning disable 618
using (BeginAbsoluteSequence(StateUpdateTime + (Result?.TimeOffset ?? 0), true))
UpdateStateTransforms(newState);
#pragma warning restore 618
using (BeginAbsoluteSequence(StateUpdateTime, true))
UpdateStartTimeStateTransforms();
using (BeginAbsoluteSequence(HitStateUpdateTime, true))
UpdateHitStateTransforms(newState);