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Change order of execution to be chronological
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@ -257,14 +257,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
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using (BeginAbsoluteSequence(transformTime, true))
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UpdateInitialTransforms();
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using (BeginAbsoluteSequence(StateUpdateTime, true))
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UpdateStartTimeStateTransforms();
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#pragma warning disable 618
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using (BeginAbsoluteSequence(StateUpdateTime + (Result?.TimeOffset ?? 0), true))
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UpdateStateTransforms(newState);
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#pragma warning restore 618
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using (BeginAbsoluteSequence(StateUpdateTime, true))
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UpdateStartTimeStateTransforms();
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using (BeginAbsoluteSequence(HitStateUpdateTime, true))
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UpdateHitStateTransforms(newState);
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