mirror of
https://github.com/ppy/osu.git
synced 2025-02-28 20:03:32 +08:00
Add dynamic pp calculation to score panels for local scores
This commit is contained in:
parent
4d743f64f5
commit
77a9d92f42
@ -133,7 +133,6 @@ namespace osu.Game.Beatmaps
|
||||
var total = calculator.Calculate(null);
|
||||
|
||||
return total;
|
||||
|
||||
}, token, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
|
||||
}
|
||||
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
{
|
||||
new AccuracyStatistic(score.Accuracy),
|
||||
new ComboStatistic(score.MaxCombo, !score.Statistics.TryGetValue(HitResult.Miss, out var missCount) || missCount == 0),
|
||||
new CounterStatistic("pp", (int)(score.PP ?? 0)),
|
||||
new PerformanceStatistic(score),
|
||||
};
|
||||
|
||||
var bottomStatistics = new List<StatisticDisplay>();
|
||||
|
@ -0,0 +1,76 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Expanded.Accuracy;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
||||
{
|
||||
public class PerformanceStatistic : StatisticDisplay
|
||||
{
|
||||
private readonly ScoreInfo score;
|
||||
|
||||
private readonly Bindable<int> performance = new Bindable<int>();
|
||||
|
||||
private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
private RollingCounter<int> counter;
|
||||
|
||||
public PerformanceStatistic(ScoreInfo score)
|
||||
: base("PP")
|
||||
{
|
||||
this.score = score;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmapManager, BeatmapDifficultyManager difficultyManager)
|
||||
{
|
||||
if (score.PP.HasValue)
|
||||
{
|
||||
performance.Value = (int)score.PP.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
var beatmap = beatmapManager.GetWorkingBeatmap(score.Beatmap);
|
||||
difficultyManager.CalculateScorePerformance(beatmap, score, cancellationTokenSource.Token)
|
||||
.ContinueWith(t => Schedule(() => performance.Value = (int)t.Result), cancellationTokenSource.Token);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Appear()
|
||||
{
|
||||
base.Appear();
|
||||
counter.Current.BindTo(performance);
|
||||
}
|
||||
|
||||
protected override Drawable CreateContent() => counter = new Counter();
|
||||
|
||||
private class Counter : RollingCounter<int>
|
||||
{
|
||||
protected override double RollingDuration => AccuracyCircle.ACCURACY_TRANSFORM_DURATION;
|
||||
|
||||
protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING;
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
|
||||
{
|
||||
s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
|
||||
s.Spacing = new Vector2(-2, 0);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
cancellationTokenSource.Cancel();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user